Posts for PoochyEXE


PoochyEXE
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Experienced Forum User, Published Author, Player (223)
Joined: 12/5/2010
Posts: 29
Thanks for the encode, Spikestuff! To answer everyone's questions as best as I can:
jlun2 wrote:
What was the reason to use easiest difficulty? In fact, what are the differences between difficulties in this game?
henke37 wrote:
So, the AI is different on the higher difficulty. That seems like a valid reason to prefer a higher difficulty.
It was a bit of a toss-up between Easy and Normal, really. I originally went with Easy because I figured there was less chance of the AI doing something to interfere with me, although there's a good case for Normal as well. Expert was out because of the meter handicap, and my strategy for getting All Clears relied heavily on the meter being exactly 2 or 4 blocks tall to leave behind the ideal setup for an All Clear. It should be possible to work around the handicap by performing a couple All Clears without using the meter to shorten it, but it'd require significantly more luck manipulation work without adding any entertainment value, plus it'd probably lengthen the movie and dilute the entertainment factor. By the way, to elaborate on Spikestuff's post, there appears to be minimal difference between Easy and Normal, except Normal eliminates the meter length handicap the AI is saddled with on Easy. Expert, however, uses a different AI.
DeHackEd wrote:
Also this isn't an NES game.
This appears to be a bug in the submission system; any game that isn't already in the system seems to make it default to NES automatically. I tried to edit it shortly after submitting, but it wouldn't let me change the console.
jlun2 wrote:
That was a fun watch. According to wikipedia, there's more modes. Would you tackle those as well?
The Magical Tetris mode is the same thing but with unskippable cutscenes and it ends after a fixed number of stages, so that's a no. It'd be the same thing repeated for about 4 additional stages, and less entertaining to watch. Updown Tetris is Magical Tetris but with the usual rising garbage lines mechanic (seen in most other Tetris games) replacing the magical pieces. Not particularly interesting either. And the Endless Tetris sub-mode within Endless Mode is basically your standard 1-player Tetris game but with this game's scoring system, except without the end-of-stage bonus since it's just one long continuous stage. Also not interesting at all. Imagine if you took that segment at the beginning of stage 2 in my TAS where I build up that 14 combo and then obliterate most of the playing field, then repeated that about 500 times. That's what a TAS of Endless Tetris would look like.
PoochyEXE
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Experienced Forum User, Published Author, Player (223)
Joined: 12/5/2010
Posts: 29
sack_bot wrote:
voting meh due to sub optimal character
There is literally no difference whatsoever between the characters in the first two SMBs besides appearance. It wasn't until years later that they got individual stats. The only reason Baby is the character of choice for all the top players is because his small size makes it easier to see the path directly in front of the ball, making it that much easier to get across narrow rails. @byrz: Is it possible to copy-and-paste sections individual floors from the input file via hex editor without desyncing? If that's possible, this could also be a great base to create a 9999PP run from. In any case, this is definitely worthy of a star.
PoochyEXE
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Experienced Forum User, Published Author, Player (223)
Joined: 12/5/2010
Posts: 29
I have to ask: Why those character names? Do the raw values form a "jump to credits" series of instructions in assembly? I can't make any sense of them otherwise; the only thing that looks like a word in there is まもる down the left column.
Post subject: Bejeweled Blitz
PoochyEXE
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Experienced Forum User, Published Author, Player (223)
Joined: 12/5/2010
Posts: 29
First of all, hey everyone. I've been browsing the site for a long time, but I've never registered until today 'cause I didn't have anything which I thought was worth contributing until now. Anyway, not too long ago, I made a Facebook account for the express purpose of fiddling around with the games, and then I discovered a way to TAS Bejeweled Blitz: Slow it down to 1/10th speed, play in slow motion, then post the replay at the end, which will play back at full speed. I've also discovered two truly marvelous "glitches": First, if a match is made while one or more of the jewels in the match is still in a movement animation, the match isn't cleared until all jewels involved are done animating, giving the player the opportunity to add more to the match. Second, if you use a Hypercube on another adjacent Hypercube, it obliterates the entire board. A bit of investigation shows that the replay link simply encodes something like an emulator movie in base 64, which is then passed to the replay player as a parameter in the URL. For example, this link should lead to my best TAS effort thus far. My question is, would this be an acceptable way to submit a TAS to the site? (And if so, would the above link be an acceptable video?)