Posts for PreddY


Experienced Forum User
Joined: 11/26/2006
Posts: 115
hope to see new encodes asap :) good luck.
Experienced Forum User
Joined: 11/26/2006
Posts: 115
Any progress?
Experienced Forum User
Joined: 11/26/2006
Posts: 115
Dont bother with this one, really. I heard that some Japanese guy did a 100% SINGLESEGMENT run on hard! No way a TAS can be any more entertaining than watching someone that played around 5 hours in one go to perfection. All other categories are done on SDA, too :) and Easy mode is cheap...
Experienced Forum User
Joined: 11/26/2006
Posts: 115
Nice run, tech-wise. Its not that entertaining, IMHO a Castlevania run shouldnt use skip-glitches, its far less entertaining than showing off all bosses.
Experienced Forum User
Joined: 11/26/2006
Posts: 115
Could anyone provide a rough encode please?
Experienced Forum User
Joined: 11/26/2006
Posts: 115
paul_t wrote:
Try this version: http://dl.getdropbox.com/u/679973/DeSmuME_no_sse2.exe
I love you.
Experienced Forum User
Joined: 11/26/2006
Posts: 115
PreddY wrote:
kay, I had: desmume_0.9.2-rr.exe desmume.ini [3D] Renderer=2 in same folder...still crashes on startup.
did I do everything correct? the new version still crashes, but after much less loading time!
Experienced Forum User
Joined: 11/26/2006
Posts: 115
adelikat wrote:
perhaps you need [3D]
kay, I had: desmume_0.9.2-rr.exe desmume.ini [3D] Renderer=2 in same folder...still crashes on startup.
Experienced Forum User
Joined: 11/26/2006
Posts: 115
adelikat wrote:
make a new ini and put that above mentioned line in it. That should do it.
one user provided his ini within the thread and it includes tags as [Display] and [Video]. any of those tags needed, too?
Experienced Forum User
Joined: 11/26/2006
Posts: 115
adelikat wrote:
You have a graphics card that doesn't support opengl2.0 and unfortunately crashes when attempt to open (one of my monitors behaves the same way). Open your .ini file and change to Renderer=2 and that should fix it.
the initial download doesnt include an .ini file. could you provide one with your mentioned changes for the rerec exe please?
Experienced Forum User
Joined: 11/26/2006
Posts: 115
GreenaLink wrote:
I double click on desmume_0.9.2-rr.exe to load up and pops comes up the error message like the one show on Photobucket link.
same here...
Experienced Forum User
Joined: 11/26/2006
Posts: 115
Sir VG wrote:
Getting closer is faster. You can actually kill him up close before he shuts his lid.
in that case, you gotta redo the fight ;) cant wait to see your next accomplishments!
Experienced Forum User
Joined: 11/26/2006
Posts: 115
Thanks for the vid! Keep it going!
- More precise movement; - Efficient use of the remaining Mega Balls; - Faster boss battle, by dropping the Mega Balls directly on the boss instead of kicking them at it.
I liked your movement ^^ or is it possible to dodge some of those rolling crabs? can a Megaball kill such a crab instead of throwing it backwards? Maybe you would lose time to get near to the boss, that kicking seemed pretty optimized already. other opinions?
Experienced Forum User
Joined: 11/26/2006
Posts: 115
Sir VG wrote:
I found an old "TAS" (or just some really freaking good Japanese player) and he used 6 on that boss. Don't know if it was just bad play on his part or what... He also used Astro Crush in combo with the buster at Forte.
then its bad play... astro crush, at least for me, was in the Forte battle to dodge his big bang strike thats hard to dodge :) but it doesnt do more damage.
Experienced Forum User
Joined: 11/26/2006
Posts: 115
Sir VG wrote:
PreddY wrote:
Sir VG wrote:
I gave a try to Megaman ZX/Advent. ZX plays pretty much perfect and would be great for a run. Advent has major issues - sprites don't appear and the videos run like crap, so that's out for now.
ZOMG! DO IT :)
The challenge for somebody willing to do Advent would be astronomical and amazing in that aspect, but boring because you can't see what's going on. As for ZX, Aile is required. X is suppose to have a sissy voice. :P
why dont you try it? I know you have a crush on Megaman there :) I would give it a try, but the re-rec exe crashes on my pc.
Experienced Forum User
Joined: 11/26/2006
Posts: 115
Sir VG wrote:
I just remembered about that one other boss - Wily 3 against the one that looks like an airplane with lasers. He's weak against Astro Crush. How many hits does it take with that to kill him?
5, maybe with hit manipulation 4. but crush can be easily refilled before aquaman.
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Joined: 11/26/2006
Posts: 115
Beibin wrote:
I will re-capture it with using another codec when I get home. The only place I think High Speed Charge would be useful is in the fight against Bass. In the videos I see, people always use the Mega Buster against him, so I'm assuming it is the best weapon for the fight, but I still have to comfirm that. If that's the case, it would be useful in that fight, but the time it takes to collect 7 bolts far surparses the time saved.
An encode is appreciated! Hm, I think the most ppl use Buster because its the easiest way. If I remember correctly, there are multiple weapons that hurt him for the same amount as a full charged shot does, so in TAS you could simply rapidly change weapons for entertainment and killtime.
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Joined: 11/26/2006
Posts: 115
Satoryu wrote:
i highly doubt doing Tengu Man first is faster than Grenade first solely because of Rush Cycle. you don't lose much from fighting Grenade without Thunder Claw, and you gain a little bit from using Ice Wave on Tengu. Highspeed Charger will probably be useless. i forget, can you use special weapons while charging the buster?
Thanks, Chris! How long is weapon energy for rush bike? if its considerably long, maybe it can help in some parts...but grenade mans level is too thin to use it i think. hm, you should really test how long it takes for both possible routes...maybe im wrong...for me tengu is faster, but maybe Chris is right.
Experienced Forum User
Joined: 11/26/2006
Posts: 115
Sir VG wrote:
I gave a try to Megaman ZX/Advent. ZX plays pretty much perfect and would be great for a run. Advent has major issues - sprites don't appear and the videos run like crap, so that's out for now.
ZOMG! DO IT :)
Experienced Forum User
Joined: 11/26/2006
Posts: 115
Finally, someone steps up to the challenge of this beautiful game! I will try to help you out. First things first: you have to keep in mind you are TASing, so problems like in normal plays like hittable enemy or weapon management are not that of a concern, mainly route and planning. btw, I would VERY much appreciate if you could provide small encodes of your WIPs, since I have no way of viewing your WIP for the emulator. Maybe you could tell me what Emulator I should use and if the original CD if MM8 in my drive would work, too or if I need the ISO :)
Sir VG wrote:
About the only weapon energy you would really need to worry about is Astro Crush, which really is only good on Aqua Man and Wily, but the latter really doesn't matter to be honest. You'll be using other stuff besides that.
Its enough for Aquaman. Use other weapons later on for Wily, just not worth the Energy Half.
Sir VG wrote:
Power Shield - 6 bolts - Depends on how much damage you're taking, if any. Likely not gonna be useful though.
Its a NO in a TAS.
Sir VG wrote:
Laser Shot - 5 bolts Arrow Shot - 5 bolts
Arrow is not needed with the Megaball trick, and laser also not, you could just spam small shots and look how they fly and redo.
Sir VG wrote:
Energy Saver - 6 bolts - As you stated, probably something to consider. Likely in the end not worth it, but let's keep it in mind.
Sir VG wrote:
Highspeed Charger - 7 bolts - Depends on how much you'll use the buster. If you use it a lot at full power, then it'll be worth it. But given that it comes late, probably won't be worth the time it takes to get 7 bolts.
With weapon switching without the use of the pause menu you wont need this at all.
Sir VG wrote:
Step Booster - 5 bolts - For a normal run, a must. But since I doubt there's areas that you can't use the Mega Ball Bounce on where you'd use this.
What does this do? Is it a powerup for Megaball or such? And as for Route: Tengu first, please! It is faster.
Experienced Forum User
Joined: 11/26/2006
Posts: 115
I honestly dont know why there is no MM8 run in progress. Someone should step up to this doable challenge! How about a Valkyrie Profile run? Although anything that is not 100% would not be enjoyable because the runs on SDA are already very fast and entertaining.
Experienced Forum User
Joined: 11/26/2006
Posts: 115
Very entertaining with all the Fist Weapon usage and such, really fast paced. Overall a complete joy! Congratulations!
Experienced Forum User
Joined: 11/26/2006
Posts: 115
very nice run! 8 entertainment (obviously) 9.5 tech
Experienced Forum User
Joined: 11/26/2006
Posts: 115
Im waiting for an encode aswell :) Is MM8 in the making alrdy?
Experienced Forum User
Joined: 11/26/2006
Posts: 115
dude, the WIP is awesome! continue asap, looks so nice! especially the improved fight on the second copter is good-looking.