We talked about a lot of ideas, but these appear to be the best chosen. I found that fight to be very funny, I just hope there's going to be more moments like that.
Thumbs up. Continue.
That's awesome! I thought it would not have worked so I didn't tell you about it, but if that one is possible, I have even MORE reasons to watch your wip.
That's an idea, but I think that a lot of people who tried to beat Yamato with 2 players in real time have chosen that strategy, so, in my opinion, even though it could be the fastest way to kill Yamato it wouldn't be the most entertaining one for spectators who've played the game.
There should be some unexpected combos involving crazy glitches or things nearly impossible to do in real time, but that doesn't mean your idea is to forget. It's all atro's choice anyway.
Yeah, I thought about some quick rhythmic punching moment like :
*Zan punch*
*Zan punch*
*Blaze punch*
*Blaze punch*
*Blaze punch*
*Zan punch* (Blaze grabs)
*flurry*
*flurry*
*throw*
Like dadada--dadada--da--da--da, but I don't really know how you would be able to do that, considering those limitations about the jab combos. Maybe some aerial should do, but I still think 2 seconds during the whole fight of rhythmic punch like that would be worth it.
ATRO CITY! <3
I'm so glad to hear you back, I fail in trying to describe it with words. But let's talk about the real deal shall we?
I wanted rhythmic punching for the third Yamato, as I thought it would have been way cool, but now that I look at it, I don't have a clear idea of how it would look. I still think it should be to try, at least for like ten seconds, so spectators would get the idea, and then try something else.
I know that many people have fallen against Yamato's sword attack, or got hit sometimes because they thought they would reach him when he was back dashing. There should be an idea about how bad you could punish that kind of move. I remember I made a neutral special w/ Blaze against it when I was supposed to get hit, that one was funny, but, again, that's my opinion, there may be other funnier moves to punish him, or maybe that idea would not be considered as funny for enough spectators, your choice.
What do you mean by team attacks? You mean throwing one guy, Blaze or Zan, to Yamato? If that's what you're talking about, I think it would be a great idea, unless you can't keep him on-screen as you said about.
The remaining ideas are all interesting, I think there should be some kind of melange, trying somehow to do all these things for five or ten seconds, then moving to another idea. The "both characters dancing" part should be a quick intermission that would occur when nobody do something useful, it doesn't even have to be 2 seconds long for the spectator to get it, in my opinion.
Then again, good luck and good work for your TAS, keep it up, you rock.
That was epic, I laughed a lot. I just hope these moves won't be repeated during the 8 stages, but I feel that this could be an awesome TAS. Right now, in my opinion, it's one of the best TASes I've seen so far.
Keep it up.
What I mean is : This is NOTHING, just a green background which is supposed to make you think it's liquid, so you could die by touching it, but it's not doing you anything. Have you ever seen slime that particular anywhere else in the whole game?
Actually, not releasing the cork forbids the player to reach the kart, because the player can't move from the very first room, but I think that when Sonic is thrown a certain way to the tunnels (glitch), you can still find your way. What's important to know is : does that slime really kills you? If I remember right, no, but nobody has a reliable memory.
sticky, well, I'm sorry but I don't have time to make those wip, I don't even really have time to explain how it may be possible.
mmbossman, let's just say that you got into those tunnels, and -- that's too bad -- you can still see the slime where there's the emerald, but does that slime hurt? If the programmers just thought that thing couldn't happen they wouldn't have made that slime hurt when nobody could check it.
Sorry, I look kind of noobish because I'm throwing my two cents and I'm not even sure that it's true, but why wouldn't you check whether it's true or not? I remember I saw something like that when I was a kid, I personnaly think it's a good enough reason to check.
Nope, I was not talking about alternate targets, I was talking about not releasing the cork at all. I was not talking about using the barrels either, but just getting directly through the first tunnels ("sewer time!"), although the game doesn't want you to get through if you haven't released the cork, but only the game doesn't want that, right?
I hope you understood me, and hope that works.
Wow I just looked at the vidéo and I've been amazed, except for the bonus parts, but since you aimed for speed it didn't matter.
There's just something that really bothers me... in the first stage you try to "drain the slime" as they say, by reaching the two targets in the very first room, but if my memory isn't screwed up I think it was possible not to hit those two targets, by moving through the obstacles in the tunnel somehow. Have you tried to complete the level without touching these two targets?
I really don't know what happened to Atro city, but my guess is, he left with that unfinished TAS. I don't really have enough time or patience to continue it. Too bad though, the TAS was incredibly promising, but we will have to wait until something happens.
That's not entertaining, using Shiva forces the player to do the same combo over and over again, which annoys the viewer past Stage 4. Besides, some tricks used in atro city's TAS aren't used, such as hitting the bikers in the first stages so they could disappear faster.
I think that if a TAS must be submitted, it would be a 2-player run, without Shiva or Roo since both of them are boring in my opinion. Somebody take that unfinished TAS and finish it!
At least there could be Shiva in the two last levels, but not during the whole game I think.
Hey Dragonfangs, remember me?
Glad you had enough enthusiasm to make other TAS of the Metroid series, for my greatest pleasure ;)
The movie was pure genius, I enjoyed it a lot. Late yes vote.
Ok, had to work at school, so here's an unfinished WIP of the next stage. Shame on me.
I have discovered many cool things though, so I bring you this savestate so you can start the movie at desert ruins.
And heeeere is the map, the maaaaap.
EDIT : High school's got me so there's definitely no update for now. Sorry.
lol, it's not that hard to TAS, it doesn't require luck manipulation, the stages are short enough for me to like TASing this game, and you can check everything you're doing, even in invisible Wario mode.
I'll just be taking my time though, I don't want to lose my enthusiasm and end up stopping the TAS at 50% done.
EDIT : Oh and the new strategy to use is : Do not fall from a ladder using forward+B, just climb on the top of it then leave. Actually, testing people might think that it's slower, but it IS faster as long as you stop climbing just before you reach the top, because Wario will be in a position where he will automatically leave the ladder. There might be other applications of that "unstable" position of the ladder, but this trick can save from 1 to 4 frames each time you do that.