Posts for Quietust


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Quietust
He/Him
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 7/14/2004
Posts: 250
Guess I'll have to wait for the AVI on this one - my lowly 1000MHz Pentium 3 is utterly incapable of running 4 instances of FCE Ultra at anything more than about 67% speed each.
* Quietust, QMT Productions P.S. If you don't get this note, let me know and I'll write you another
Quietust
He/Him
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 7/14/2004
Posts: 250
If hexediting is reasonably possible with this game (i.e. if the RNG gets reset at the beginning of each level), you might try redoing some of the earlier levels with the particular RAM watches I provided - with luck, a bit more time could be shaved off. Of course, if it doesn't work, best to just finish this run and then start on an improved one. By the time you're done, you'll have found lots of ways to gain speed, just as I did with Sonic 2. How thoroughly are you using frame advance, and what slowdown ratio are you using otherwise?
* Quietust, QMT Productions P.S. If you don't get this note, let me know and I'll write you another
Quietust
He/Him
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 7/14/2004
Posts: 250
This run is fully assisted, using 47K rerecords to pull off a reasonably impressive run, both pacifist (except for bosses) and not taking damage. The unassisted thing is something else, and doesn't belong on this site.
* Quietust, QMT Productions P.S. If you don't get this note, let me know and I'll write you another
Quietust
He/Him
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 7/14/2004
Posts: 250
AKA wrote:
The first level looked like it could be majorly walked over (the irony), all you need is a mushroom and then to remove a block in the ceiling and run forever until you reach the flagpole.
Quietust wrote:
Trask wrote:
Mr. Kelly R. Flewin wrote:
I mean heck... did anyone see that one part where he actually could break the brick ceiling? And the fact there's a hole above the flag? HELLO! McFly!!!
I'm willing to bet there's an invisible coin block above the block he broke. I find it hard to believe there'd be such a massive oversight when all the rest of the design is so deliberately sadistic.
More likely you can't actually use the flagpole from up that high - you'd get caught against the ceiling block and then automatically walk to the right forever.
And, of course, it would have to turn out that I was completely wrong...
* Quietust, QMT Productions P.S. If you don't get this note, let me know and I'll write you another
Quietust
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Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 7/14/2004
Posts: 250
A few additional useful memory addresses: FF8DDE - Toejam's horizontal speed (signed 16-bit) FF8E5E - Earl's horizontal speed (signed 16-bit) FF8DE6 - Toejam's vertical speed (signed 16-bit) FF8E66 - Earl's vertical speed (signed 16-bit) Horizontal speed starts at 256 and increases 8 per frame (including the first frame, so you really start at 264), but jumping while moving immediately sets horizontal speed to 512 - if a short jump lasts less than 32 frames, do one when starting from a standstill. Horizontal speed normally maxes at 768, but a panic button will set it to 1024 and sliding across snowy hills can potentially reach 1536. Swimming underwater pushes you to 768, but the water slows you down so you have to swim as quickly as possible.
* Quietust, QMT Productions P.S. If you don't get this note, let me know and I'll write you another
Quietust
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Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 7/14/2004
Posts: 250
Ah, silly me - I just realized that you were the one who did the previous run. Please disregard my previous message.
* Quietust, QMT Productions P.S. If you don't get this note, let me know and I'll write you another
Quietust
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Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 7/14/2004
Posts: 250
For such a high rerecord count, the sim section was extremely poorly done - you should be using frame advance for all menu navigation, and you should never miss your targets. The action segments were mostly okay, though.
* Quietust, QMT Productions P.S. If you don't get this note, let me know and I'll write you another
Quietust
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Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 7/14/2004
Posts: 250
Super Jars count is located at address FFA91A (unsigned, presumably 2 bytes), confirmed by using a code to lock it greater than zero and give myself infinite jars
* Quietust, QMT Productions P.S. If you don't get this note, let me know and I'll write you another
Quietust
He/Him
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 7/14/2004
Posts: 250
What exactly is the point?
* Quietust, QMT Productions P.S. If you don't get this note, let me know and I'll write you another
Quietust
He/Him
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 7/14/2004
Posts: 250
Trask wrote:
Mr. Kelly R. Flewin wrote:
I mean heck... did anyone see that one part where he actually could break the brick ceiling? And the fact there's a hole above the flag? HELLO! McFly!!!
I'm willing to bet there's an invisible coin block above the block he broke. I find it hard to believe there'd be such a massive oversight when all the rest of the design is so deliberately sadistic.
More likely you can't actually use the flagpole from up that high - you'd get caught against the ceiling block and then automatically walk to the right forever.
* Quietust, QMT Productions P.S. If you don't get this note, let me know and I'll write you another
Quietust
He/Him
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 7/14/2004
Posts: 250
felekar wrote:
Just an extra little thing, there's a mirror on google video with a pretty amusing voice over. Rather alot of swearing, so just a warning for that. http://video.google.com/videoplay?docid=6204903272262158881
I watched it. I LOLed.
* Quietust, QMT Productions P.S. If you don't get this note, let me know and I'll write you another
Quietust
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Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 7/14/2004
Posts: 250
I do believe this run consists of a more than sufficient quality of Win.
* Quietust, QMT Productions P.S. If you don't get this note, let me know and I'll write you another
Quietust
He/Him
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 7/14/2004
Posts: 250
NrgSpoon wrote:
Anything, really.
Mystic Towers. Oh, and I fully support the Oxyd series as well, though it could easily get very tedious in some of the later levels (which are extremely large).
* Quietust, QMT Productions P.S. If you don't get this note, let me know and I'll write you another
Quietust
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Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 7/14/2004
Posts: 250
812M.html claims the archive is located at http://tasvideos.org/movies/gmv/aqfaq3-gods.zip It isn't - it's located at http://tasvideos.org/movies/gmv/aqfaqv3-gods.zip
* Quietust, QMT Productions P.S. If you don't get this note, let me know and I'll write you another
Quietust
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Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 7/14/2004
Posts: 250
7 rerecords is a bit, umm, low? Considering Genisto's playthrough had over five thousand rerecords and didn't focus on speed, something tells me you aren't trying nearly hard enough.
* Quietust, QMT Productions P.S. If you don't get this note, let me know and I'll write you another
Quietust
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Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 7/14/2004
Posts: 250
IBJ means Infinite Bomb Jump, and you don't need to use it to reach the Gauntlet. Wall jumping will suffice, though it'll be a bit tricky.
* Quietust, QMT Productions P.S. If you don't get this note, let me know and I'll write you another
Quietust
He/Him
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 7/14/2004
Posts: 250
I think he meant separation. A common misspelling.
* Quietust, QMT Productions P.S. If you don't get this note, let me know and I'll write you another
Quietust
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Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 7/14/2004
Posts: 250
For the record, the currently published run is 15:34.77 long, making this one a 7.52 second improvement. This is actually significant, considering the currently published run was only a 5.55 second improvement over the one it obsoleted.
* Quietust, QMT Productions P.S. If you don't get this note, let me know and I'll write you another
Quietust
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Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 7/14/2004
Posts: 250
Saturn wrote:
jaysmad: It is possible to get this Missile, maybe just not the way you try. :-)
That would seem to imply that either one of the other items in the game grants you the ability to destroy crumble blocks from the side, or collecting the item requires exploiting a bug in the game to pass through walls - I used the X-ray scope around that area, and there are no other paths to that missile pack.
* Quietust, QMT Productions P.S. If you don't get this note, let me know and I'll write you another
Quietust
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Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 7/14/2004
Posts: 250
The only problem is that you can't pause the NWC version, so you'd need other ways to manipulate luck.
* Quietust, QMT Productions P.S. If you don't get this note, let me know and I'll write you another
Quietust
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Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 7/14/2004
Posts: 250
Switches 1/2/3 control pricing: 000 (0) - 1 credit per coin 001 (1) - 1/2 credit per coin 010 (2) - 1/3 credits per coin 011 (3) - 2 credits per coin 100 (4) - 3 credits per coin 101 (5) - 4 credits per coin 110 (6) - 5 credits per coin 111 (7) - Free Play Switch 4 controls the number of lives you start with: 0 - 3 lives 1 - 2 lives Switches 5/6 control how often you get an extra life: 00 (0) - 100 coins 01 (1) - 150 coins 10 (2) - 200 coins 11 (3) - 250 coins Switch 7 controls the timer speed: 0 - Slow 1 - Fast Switch 8 controls how many lives you get when you continue: 0 - 4 lives 1 - 3 lives
* Quietust, QMT Productions P.S. If you don't get this note, let me know and I'll write you another
Quietust
He/Him
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 7/14/2004
Posts: 250
I'm somewhat confused as to what exactly Noob Saibot did for his "fatality" against Scorpion... exploding-babality?
* Quietust, QMT Productions P.S. If you don't get this note, let me know and I'll write you another
Quietust
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Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 7/14/2004
Posts: 250
Plus, it appears that you didn't use a single rerecord. This isn't SDA or TwinGalaxies - you're expected to fully use the capabilities of the emulator to rewind the game and record it in slow motion to get it perfect.
* Quietust, QMT Productions P.S. If you don't get this note, let me know and I'll write you another
Quietust
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Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 7/14/2004
Posts: 250
Are there any plans to continue this run?
* Quietust, QMT Productions P.S. If you don't get this note, let me know and I'll write you another
Quietust
He/Him
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 7/14/2004
Posts: 250
Looks like you beat the hell out of my improvements, so I'm officially scrapping my run in favor of this.
* Quietust, QMT Productions P.S. If you don't get this note, let me know and I'll write you another
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