Posts for Quietust


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Quietust
He/Him
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 7/14/2004
Posts: 250
xebra wrote:
I do have a nitpick on EH2. When you take the vertical spring, you should press left for a little while, so that you can start moving to the right before you actually clear the wall that bounds you on the right.
I actually DID do that, but the optimum 'pull back' time was only 6 or 7 frames so you probably didn't notice it.
* Quietust, QMT Productions P.S. If you don't get this note, let me know and I'll write you another
Quietust
He/Him
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 7/14/2004
Posts: 250
I've just started on my new and improved Sonic 2 run, and I've already managed to finish Emerald Hill Zone 1 in 18 seconds - once you get used to it, frame advance is REALLY NICE! My current WIP will be updated as I complete each level. EH1: 0:18 EH2: 0:36 CP1: 0:18 CP2: 0:51 AR1: goal = 0:24 or less
* Quietust, QMT Productions P.S. If you don't get this note, let me know and I'll write you another
Quietust
He/Him
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 7/14/2004
Posts: 250
This run is completed. EH1: 0:19 (try for 0:18) EH2: 0:37 (can get 0:36) CP1: 0:20 (maybe 0:19) CP2: 1:04 (can get 0:51) AR1: 0:24 (can improve) AR2: 0:44 (can improve by atleast 1 second) CN1: 0:26 CN2: 1:01 HT1: 0:45 HT2: 1:00 MC1: 0:35 MC2: 0:41 OO1: 0:35 OO2: 0:51 MZ1: 1:01 MZ2: 1:00 MZ3: 1:53 WFZ: 1:47 DEZ: 0:48 84886 frames (23 minutes, 34.7 seconds), 9059 rerecords. Whether or not I submit this is up to you...
* Quietust, QMT Productions P.S. If you don't get this note, let me know and I'll write you another
Quietust
He/Him
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 7/14/2004
Posts: 250
Just finished Oil Ocean 2, using "The Glitch" (right after I hit spikes and lose my rings) to gain Super Sonic physics for the remainder of the level. Updated OO2: 0:51 MZ1: 1:01 MZ2: 1:00 MZ3: 1:53
* Quietust, QMT Productions P.S. If you don't get this note, let me know and I'll write you another
Quietust
He/Him
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 7/14/2004
Posts: 250
Another update (had done MC1-MC2, only to find out I desynched it, so I redid the end of HT2 as well): HT2: 1:00 MC1: 0:35 MC2: 0:41 OO1: 0:35 [edit] Just discovered a HUGE shortcut in Chemical Plant Zone 2, enough to bring my time on that level down to 0:51. Of course, the other levels (especially Emerald Hill and Aquatic Ruin) have plenty of room for improvement as well, so I'll finish this run first and then restart.
* Quietust, QMT Productions P.S. If you don't get this note, let me know and I'll write you another
Quietust
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Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 7/14/2004
Posts: 250
For those of you thinking of voting 'Yes' on this movie, I suggest you first watch my WIP Sonic 2 run (first 5 zones, half of the game), taking into consideration that all of those levels can be completed significantly faster than I did them.
* Quietust, QMT Productions P.S. If you don't get this note, let me know and I'll write you another
Quietust
He/Him
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 7/14/2004
Posts: 250
Most likely, I will play this one through to the end - once I've done that, I'll either start over or let someone else with uber-precision use my run as a guideline. [edit] Update: EH1: 0:19 EH2: 0:37 CP1: 0:20 CP2: 1:04 AR1: 0:24 AR2: 0:44 CN1: 0:26 CN2: 1:01 HT1: 0:45 HT2: 1:01
* Quietust, QMT Productions P.S. If you don't get this note, let me know and I'll write you another
Quietust
He/Him
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 7/14/2004
Posts: 250
An update on my stats so far: EH1: 0:19 EH2: 0:37 CP1: 0:20 CP2: 1:04 (don't know how to go any faster - all known shortcuts are slower) AR1: 0:24 AR2: 0:44 (1 second slow) CN1: 0:26 CN2: 1:01 I most likely will not be submitting this run - if I did, it would almost certainly be rejected based on EH1-2 and AR1-2 alone (each can get atleast a second or two faster).
* Quietust, QMT Productions P.S. If you don't get this note, let me know and I'll write you another
Quietust
He/Him
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 7/14/2004
Posts: 250
I recently started an attempt to speedrun Sonic 2. My current times: Emerald Hill 1: 0:19 Emerald Hill 2: 0:37 Chemical Plant 1: 0:20 Chemical Plant 2: 1:04 (the current 'record', 0:53, is from the start of the level to when the boss appears)
* Quietust, QMT Productions P.S. If you don't get this note, let me know and I'll write you another
Quietust
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Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 7/14/2004
Posts: 250
Just finished watching it at 2x speed. ...I want my 20 minutes back.
* Quietust, QMT Productions P.S. If you don't get this note, let me know and I'll write you another
Quietust
He/Him
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 7/14/2004
Posts: 250
No bosses, no mini-bosses.
* Quietust, QMT Productions P.S. If you don't get this note, let me know and I'll write you another
Quietust
He/Him
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 7/14/2004
Posts: 250
Want an even better/worse example? Bokosuka Wars
* Quietust, QMT Productions P.S. If you don't get this note, let me know and I'll write you another
Quietust
He/Him
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 7/14/2004
Posts: 250
Interesting... after changing the original ROM from horizontal mirroring (correct) to vertical mirroring (incorrect), the demo works fine. The overdump was also set to vertical mirroring; this is why it also worked. As for how mirroring affected gameplay behavior, I have no idea...
* Quietust, QMT Productions P.S. If you don't get this note, let me know and I'll write you another
Quietust
He/Him
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 7/14/2004
Posts: 250
The ROM I have (Front Line (J).nes, as named by GoodNES 2.01) doesn't have the same checksum as the one you used; this is probably why it desynched (died twice, then got stuck against a rock).
* Quietust, QMT Productions P.S. If you don't get this note, let me know and I'll write you another
Quietust
He/Him
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 7/14/2004
Posts: 250
Too... many... speed... powerups... I pity anyone watching this movie who suffers from motion sickness. Incredibly well done! More than TWICE as fast as the 'initial' submission.
* Quietust, QMT Productions P.S. If you don't get this note, let me know and I'll write you another
Quietust
He/Him
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 7/14/2004
Posts: 250
Josh the FunkDOC wrote:
So now you know who to REALLY blame for your childhood anger. How in the hell that company is still around is beyond me...
Dude, what rock have you been living under? Acclaim died and has been buried.
* Quietust, QMT Productions P.S. If you don't get this note, let me know and I'll write you another
Quietust
He/Him
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 7/14/2004
Posts: 250
No, emulators are not warez*, but ROM images are. * unless it's an illegal copy of an emulator you would otherwise have to pay money to obtain
* Quietust, QMT Productions P.S. If you don't get this note, let me know and I'll write you another
Quietust
He/Him
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 7/14/2004
Posts: 250
I had watched marshie's run before. It was quite painful. Thank you, Walker Boh, for showing us the PROPER way to speedrun this game. I salute you.
* Quietust, QMT Productions P.S. If you don't get this note, let me know and I'll write you another
Post subject: Re: #485: Terimakasih's SNES Sim City in 12:13
Quietust
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Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 7/14/2004
Posts: 250
Terimakasih wrote:
Thanks for your welcome,but I can't write English faster.(^_^;) I need a long time to write English,sorry.
That's okay; we've got a few people who know enough Japanese to act as interpreters (though I don't know quite enough yet, I could sure use some practice).
* Quietust, QMT Productions P.S. If you don't get this note, let me know and I'll write you another
Quietust
He/Him
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 7/14/2004
Posts: 250
VIPer7 wrote:
Seriously, that's a strange community, if it requires you to spam other people
I believe that is what we, in the real world, call a Pyramid Scam. In this case, you're not wasting actual money, just sacrificing email addresses (which will subsequently be sold to spammers).
* Quietust, QMT Productions P.S. If you don't get this note, let me know and I'll write you another
Quietust
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Joined: 7/14/2004
Posts: 250
That should probably be メリークリスマス (MERII KURISUMASU, or 'Merry Christmas' to the rest of us).
* Quietust, QMT Productions P.S. If you don't get this note, let me know and I'll write you another
Quietust
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Joined: 7/14/2004
Posts: 250
Amazing.
* Quietust, QMT Productions P.S. If you don't get this note, let me know and I'll write you another
Quietust
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Joined: 7/14/2004
Posts: 250
Calling this movie 'amazing' would be something of an understatement.
* Quietust, QMT Productions P.S. If you don't get this note, let me know and I'll write you another
Quietust
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Joined: 7/14/2004
Posts: 250
Considering this is a Hong Kong 'pirate' game, I don't think this should be accepted.
* Quietust, QMT Productions P.S. If you don't get this note, let me know and I'll write you another
Quietust
He/Him
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 7/14/2004
Posts: 250
Japanese keyboards do not have "\" on them. They have "¥" instead.
* Quietust, QMT Productions P.S. If you don't get this note, let me know and I'll write you another
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