Posts for RachelB


RachelB
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Malleoz wrote:
EDIT: The dtm won't even play on the newer version of Dolphin. I guess the dtm format changed or something. I'll try to find the exact version with the fix integrated into it and see if that works.
Huh? It has never changed in a way that would make it not run.
RachelB
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If it was merged at least a couple hours before i first posted it, then yes, otherwise no.
RachelB
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Miles wrote:
Here's some addresses I've found in the past. Doesn't include stuff like health/your inventory/etc., as those are in different locations every time you start the game and I have no clue how to use pointers or whatever to find them. https://www.dropbox.com/s/0tq7bdi5rce0emu/Prime.CT?dl=0
Easy way to find pointers is to find the address once, save state, then do whatever to make the address change, then find it again, and save state again. From there, search for 4 byte value > 0x80000000, load the other save state, then filter by changed by the difference between the two addresses.
RachelB
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lol it's nowhere near ready for that.
RachelB
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Joined: 12/3/2011
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RachelB
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Started working on extensions. I know some people were waiting for it, so here's an early version with nunchuck mostly implemented. It's ugly, but works.
RachelB
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Not yet.
RachelB
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https://github.com/dolphin-emu/dolphin/pull/1213 \o/ Also, can set sliders to default value by right clicking them with this, useful for gc too.
RachelB
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I should really get input display working with nunchuck, shouldn't be too hard... edit: https://github.com/dolphin-emu/dolphin/pull/1189
RachelB
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bkDJ wrote:
Amateseru wrote:
http://www.twitch.tv/themakaron/c/4773958
Isn't that fairly common?
Check the video again. It gave him the bottle while one cucco was standing on the fence.
RachelB
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Merge avsync and recompile, same as always.
RachelB
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ALAKTORN wrote:
RachelB wrote:
The extra gameplay also won't count against you, so if it's faster, you should use it. The fastest version should always be used. No one wants to watch a version with more text and less gameplay.
…What the fuck are you saying? The extra gameplay does count against you. The fastest version is the one with the fastest gameplay. Text isn’t considered to be any faster in terms of obsoletion.
Yes, and the extra gameplay also won't count against you. If you switch to a version which saves time overall because it has less text, but also has longer gameplay, it will still obsolete the previous one, given that it is better regardless of those version differences. If there was a game with 2 versions, one that could be beaten in 10 minutes of gameplay with no text, and one that took 2 minutes of gameplay, and 6 hours of text, the first one would be preferred. I think you will have a hard time finding people to argue otherwise.
RachelB
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ALAKTORN wrote:
Malleoz wrote:
I'm going to start working on this again. This is a game that has so many new improvements, and I simply can't just ignore this game anymore. Seeing as how I'm now in high school, progress may be slowed a bit, but let me promise that it will be worth the wait. (I'll also be testing the Japanese version in comparison to the US version to see how much time is saved from text and if flurrie superslide time savers, which don't work the same in Jap, can still be done)
Text isn’t taken into consideration when obsoleting movies. If the actual gameplay is slower, absolutely do not use it. If it’s the same though it’s your choice whether you wanna go Japanese or not.
The extra gameplay also won't count against you, so if it's faster, you should use it. The fastest version should always be used. No one wants to watch a version with more text and less gameplay.
RachelB
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Dolphin hasn't desynced on gc games in years.
RachelB
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Pretty feasible, once motion+ emulation exists.
RachelB
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euRGB does have some affect on ntsc games i don't really know how it why, but i have observed it causing desyncs. You definitely need the copyrighted dsp dumps, do NOT use the ones that are included with dolphin.
RachelB
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AngerFist wrote:
RachelB, you edited your first post back in 2013-01-07. I wonder if your information needs an update or is it current?
Um, only change would be with hle, which i think should be okay for all games not on this list, but don't get mad at me if you use hle and then there's some problem.
RachelB
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jlun2 wrote:
Does it sync up at the latest revision? I don't recall any major overhauls in emulation for gamecube.
Uh...? There's 0 chance any movie made on 4.0 will sync on latest. It doesn't take a major overhaul, any change at all can do it, and there has been many.
RachelB
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afaik none of the code that is hit there was touched, try the version i forked from? edit: https://code.google.com/p/dolphin-emu/issues/detail?id=7662
RachelB
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Dolphin dropped 32 bit support a long time ago.
RachelB
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JMC47 wrote:
I wonder what's causing all the desyncs; it bothers me, especially since stuff like Netplay syncs up. I'd guess more variables and such aren't being savestated properly, but I have no idea what.
Yes it's a save state problem. Without save states it syncs perfectly.
RachelB
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https://www.dropbox.com/s/lm6zesc5w4yq1wg/Dolphin-wii-tas-input.7z Try it. It breaks the normal controls for IR, and only works with the tasinput (which is still labeled main stick, whatever), but i think everything else should work. Let me know if not.
RachelB
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Okay it works! Only problem is this is how: http://pastie.org/private/th9pc1gvcwvnsaju7pn8aq I hate this :(
RachelB
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Also why input display has been wrong for it for forever. No idea about crosshairs, have never had them on windows.
RachelB
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Hello. I am about ready to give up on IR though, it is far more complicated :/