Posts for RachelB


RachelB
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marzojr wrote:
Hm. How about this: split weights for entertainment and technical ratings depending on tier. Regular tier has weight 1 for both; star has higher weights for both; moon has higher weight for entertainment and lower weight for technical; vault has higher weight for technical and lower weight for entertainment. This would mean that each tier values its primary trait(s) more.
i quite like this idea.
RachelB
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You can start recording after starting but not playback. Use most recent rev to start from savestate though.
RachelB
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The number of ratings should definitely play a role, at least for movies with very few ratings. I don't think we need to scale it up for movies with huge numbers of ratings, but a couple of ratings is obviously not going to be representative of what most people might think of it. Movies with less than probably 10 votes or so should probably get a penalty. Above that though, i don't think anything needs to be done. A movie that attracts huge numbers of raters is probably already going to get a very high rating anyway, and thus gets more points on its own.
do we really need another factor lowering the points for vault movies? You can also wonder why a vault movie that gets the same number of ratings resulting in the same average rating as a non-vault movie deserves less player points.
As i mentioned in irc, i strongly disagree with this. Bad movies will already get less points, we don't need to penalize good speed runs that don't happen to get a star. And if bad movies are still getting too many points, then we should tweak the formula so movies with very low ratings get fewer points. I am fine with giving a bonus for stars, but moons and vault should be equal.
RachelB
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Yeah, if i saw an easy way to save to a temporary location, i would have done that. That's what i did with GC, since it's just a matter of changing the memory card location, but wii saves aren't so easy.
RachelB
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Wii saves are generally tiny. I'm not sure why anyone would even care about the writes to an ssd. That being said, i only did it that way because it's the easiest way i could think to do it. I'm no expert programmer, so if you think you can do better, you probably can, and i'd love to see someone else working on dolphin's tas features!
RachelB
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adelikat wrote:
arkiandruski wrote:
I have a question. What about character choice as another category?...
I think the proposal states this quite clearly. The answer is no, the faster one wins, as fastest completion and full completion are the only categories. Using a sub-optimal character (the one with the longer completion time) would not be vaulted, it would have to be judged by moon requirements. Now this is a proposal of course. So if you are implying you disagree with this, you need to state as such and offer a better solution :)
What if the game is different for different characters?
RachelB
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so wait, let me see if I get it. ANY game can get into the vault? Front Line, for example?
Yes, that's the idea.
What about movies that don't finish the game, (ie "fastest crash")
Bad goal choice will obviously remain as a reason to reject a movie.
RachelB
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adelikat wrote:
And more importantly, don't forget that these are indeed very hard to TAS and have some impressive gameplay. Super Metroid, Super Mario World, Mario 64, Megaman 2: Would you argue these are just average TASes that are overrated for their game popularity?
No, but then they already get more points than most any other tas. I'm not sure they really need a bonus on top of that.
RachelB
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goofydylan8 wrote:
rog wrote:
I'm going to have to go ahead and disagree with giving more points for runs of popular games.
If I do a run of all 15 Sesame Street games that were created for systems that can be published on this site and then do the 3 Fisher-Price games that were created for the NES and I get a 3.0 on all of them I will get 280 points which is almost equivalent to a single 9.6 run which is the highest rated run on the site. Those 18 games would take me around a day and could be done in almost real-time so probably less than 1,000 re-records between them all. The 9.6 run had 275,000 rerecords and probably took months to complete. Does that seem like a fair reward? And the 3.0 score was chosen as it was the lowest score on the site and only exists because it was an abuse of power by a mod who immediately accepted his run after submitting despite not receiving any votes or comments prior. I don't imagine it will be getting much worse than a 3 on any run.
So lets give more points for highly rated tases, and/or less for very low rated ones.
It is only natural to provide a greater incentive for what we want most.
Is that mario, zelda, and metroid tases? If nothing else, i can agree to starred runs getting more points, but i really have to disagree with giving less for vault runs than moons.
RachelB
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I'm going to have to go ahead and disagree with giving more points for runs of popular games.
RachelB
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Sounds great to me. Rejecting for game choice has always seemed really silly to me.
RachelB
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Warp wrote:
Brandon wrote:
Representative democracy has, and always will be, a way for the very rich to construct an oligarchy while making the people think they have control over it.
Who is to blame? The voters. Unless the voting system is actually rigged (which doesn't usually happen in modern civilized societies, no matter what some people might want to think), the people who get in power get there because people vote for them. They don't get there by buying themselves the position. If some politician or party is known for its abuse of power, corruption and favoritism of the rich and their buddies, why do they stay in power? Because people vote for them. What does that tell about these people? But what else do you suggest should be done? Back to totalitarianism, where the person with most power gets to be on top without asking the people?
Not when every choice is the same, and you can't get votes without significant amounts of money.
RachelB
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And people that used vaccines and experienced mild or no side-effects really go around telling everyone about that right?
I do. To people who have relatively bad reactions to them.
RachelB
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Voting yes. It's way better than the other two atari submissions we've had so far. I think if this gets published, i might rate it a 1.5 for entertainment.
RachelB
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asutoro wrote:
エラーは無くなりました!快適に製作できるでしょう。
desyncについてはどうですか?
RachelB
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Either.
RachelB
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SammerZ wrote:
https://www.youtube.com/watch?v=rfP5zXcgDY0 MULTIPLAYER freerun!!
I love it.
RachelB
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asutoro wrote:
rog wrote:
GC/Wiiのどちらでも必ず発生します。ステートセーブやステートロードを何回も行なったときに起こります。 この表示後、どの項目を押してもドルフィンは反応しなくなり、応答なしになります。
exceptioninfo.txtの内容を投稿するください。
Unhandled Exception
  Code: 0x80000003
Call stack info: 
     KERNELBASE!0x75853E2E : DebugBreak
64 bit - https://dl.dropbox.com/u/11111638/Dolphin%20desync-fixes%20802%20x64.7z 32 bit - https://dl.dropbox.com/u/11111638/Dolphin%20desync-fixes%20802%20x86.7z これを試してみてください。 Anyone else tasing wiimote games may also want to try these, if you were having problems.
RachelB
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http://wiki.dolphin-emulator.com/index.php?title=Super_Mario_Sunshine Should probably check there before working on any game with dolphin.
RachelB
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This might be useful to someone: https://dl.dropbox.com/u/11111638/0001-display-current-byte-in-input-display.patch It displays the current byte (which is where the next frame will be saved to) in the input display (turn it on in graphics->advanced), as such: Might be convenient if you're doing a lot of hexing.
RachelB
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GC/Wiiのどちらでも必ず発生します。ステートセーブやステートロードを何回も行なったときに起こります。 この表示後、どの項目を押してもドルフィンは反応しなくなり、応答なしになります。
exceptioninfo.txtの内容を投稿するください。
RachelB
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Twelvepack wrote:
Problems with the schools? Increase funding! Too many people homeless? More government subsidized housing! Too many drug addicts? More cops and more government sponsored treatment facilities!
You had me up until more cops. The rest seem like pretty good solutions to me. I mean, they shouldn't be the only solutions, but they should definitely be a part of it.
RachelB
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By the way, apparently any audio backend other than no audio output can cause desyncs. So unless you absolutely need sound, i'd suggest using that.
RachelB
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CoolKirby wrote:
I see. So it's not organized or easy to follow at all, like GameCube controller input?
Not really. There's no way to calculate an offset with just a frame number, you to need parse the entire file, since the amount of bytes per frame can vary from one frame to the next (the first byte of each frame tells you how much data is saved for that frame, but not what data). And then once you find the frame you're looking for, you still need to determine what the data saved actually is before you can edit it. Until someone writes a program to parse the .dtm, it'd be a huge waste of time to even try hexing one.
RachelB
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CoolKirby wrote:
If there was a mission that required running in one direction for quite a while and occasionally jumping (like that one star in Battlerock Galaxy), would it be a good idea to use jlun2's hex value copying idea to keep Mario running straight without desyncs?
rog wrote:
You might want to ask sockpacker about his experiences here.
You mean sonicpacker? I could ask him.
I would not recommend trying to hex every frame like that for wiimote. Wiimote just records raw data to the .dtm, so it's kind of a huge mess, and doesn't even have a constant amount of data per frame. Yes, i meant sonicpacker, not sure how that turned into sock.