Posts for RachelB


RachelB
She/Her
Experienced Forum User, Published Author, Player (127)
Joined: 12/3/2011
Posts: 1579
This is so awesome Link to video
RachelB
She/Her
Experienced Forum User, Published Author, Player (127)
Joined: 12/3/2011
Posts: 1579
Sorry it took me a while, but it's fixed with https://github.com/dolphin-emu/dolphin/pull/550
RachelB
She/Her
Experienced Forum User, Published Author, Player (127)
Joined: 12/3/2011
Posts: 1579
Wow, at all? How much did you test it?
RachelB
She/Her
Experienced Forum User, Published Author, Player (127)
Joined: 12/3/2011
Posts: 1579
jlun2 wrote:
RachelB wrote:
Bad news. Gate clip in lakebed doesn't work on dolphin. This will probably cost us a few seconds. http://code.google.com/p/dolphin-emu/issues/detail?id=6888
I just checked again, and it seems to be fixed now, so how's the run going? :)
Yeah, i know, it was fixed last month i think. We won't be restarting to make use of it though. We hadn't been working on this for a while now, but we started to again a few days ago.
RachelB
She/Her
Experienced Forum User, Published Author, Player (127)
Joined: 12/3/2011
Posts: 1579
Oh look what i just found: https://github.com/RachelBryk/dolphin/commit/6240e71fc2b81f79ecc4c2979e4725ec7b4dfe5a Someone should test if wiimotes still desync with save states after this! Same exactl problem that was fixed like a year+ ago in another place -_-
RachelB
She/Her
Experienced Forum User, Published Author, Player (127)
Joined: 12/3/2011
Posts: 1579
Dolphin doesn't support 32 bit anymore.
RachelB
She/Her
Experienced Forum User, Published Author, Player (127)
Joined: 12/3/2011
Posts: 1579
Warepire wrote:
If you're using the latest version, this is probably best reported on their Google Code bug tracker, while some devs are registered here, they don't visit all that often.
I am here every day!
RachelB
She/Her
Experienced Forum User, Published Author, Player (127)
Joined: 12/3/2011
Posts: 1579
CGF95 wrote:
I personally think that if I used Japanese text, no one would be able to read it(other than our Japanese folks of course). I can always buy a Japanese copy, But that's gonna take days! I know we can probably remember text, but what's the fun in that? :P
Actually much more people would be able to read it. Check view counts of tases on nico vs youtube.
RachelB
She/Her
Experienced Forum User, Published Author, Player (127)
Joined: 12/3/2011
Posts: 1579
What settings? Post the movie?
RachelB
She/Her
Experienced Forum User, Published Author, Player (127)
Joined: 12/3/2011
Posts: 1579
Fog wrote:
STBM wrote:
Thanks ! It works very well ! (finally got an encode with good video and audio !) I do have a problem though, Dolphin crashes everytime it tries to create "framedump1" (so every 2gb I guess), I'm using lagarith codec since I don't really know any other. Any idea why ? (I can still create video encode using the non-a/v hack version and then audio with this one, I just want to try to get everything in the same Dolphin)
Yeah, there is a known issue with Dolphin and dumps. I would suggest using Pipedec in that case.
Using x264 vfw and outputting to a separate file also avoids the issue.
RachelB
She/Her
Experienced Forum User, Published Author, Player (127)
Joined: 12/3/2011
Posts: 1579
Are you using a wiimote?
RachelB
She/Her
Experienced Forum User, Published Author, Player (127)
Joined: 12/3/2011
Posts: 1579
uh...really? edit: just tried that, it doesn't even come close to pushing him off in one push. Not sure what you did differently.
RachelB
She/Her
Experienced Forum User, Published Author, Player (127)
Joined: 12/3/2011
Posts: 1579
Smash bros brawl? Use gamecube controller and not wiimote, and it won't desync.
RachelB
She/Her
Experienced Forum User, Published Author, Player (127)
Joined: 12/3/2011
Posts: 1579
comex wrote:
Can you confirm whether or not, as I said on the bug tracker, you can get multiple outcomes with the same dtm (doesn't matter whether it completes the level or not, just whether the outcome is different) without changing any settings at all in between, and with all of the dangerous options set correctly in both the general and game-specific settings dialogs? Your post seems to imply that you can, but it's unclear to me why you're fiddling with settings so I must ask. I tried playing back the dtm myself; the result depended on the settings (MMU), but it was completely consistent between the two copies of Dolphin I was running, even though there was heavy load, conditions likely to induce indeterminism. (And yes, Dolphin should be more user friendly; it should warn you if there is a possibility of desync, and all relevant settings should be synced with the movie file. But that's lower priority.)
The first time i played it, it synced, then every time after, it desynced in exactly the same way (presumably the same way as alec).
RachelB
She/Her
Experienced Forum User, Published Author, Player (127)
Joined: 12/3/2011
Posts: 1579
Put it in your dolphin folder.
RachelB
She/Her
Experienced Forum User, Published Author, Player (127)
Joined: 12/3/2011
Posts: 1579
VC is an emulator made by nintendo. It's really inaccurate, but still better than pretty much any other n64 emulator, somehow.
RachelB
She/Her
Experienced Forum User, Published Author, Player (127)
Joined: 12/3/2011
Posts: 1579
Not within dolphin, but any program like joy2key, or joycur can get it done.
RachelB
She/Her
Experienced Forum User, Published Author, Player (127)
Joined: 12/3/2011
Posts: 1579
Slowking wrote:
Can ISG stay active in water?
No.
RachelB
She/Her
Experienced Forum User, Published Author, Player (127)
Joined: 12/3/2011
Posts: 1579
Because the two threads are not properly synchronized. Just turn it off.
RachelB
She/Her
Experienced Forum User, Published Author, Player (127)
Joined: 12/3/2011
Posts: 1579
Yeah, that sounds about right. It went on for a few minutes i think.
RachelB
She/Her
Experienced Forum User, Published Author, Player (127)
Joined: 12/3/2011
Posts: 1579
It doesn't desync, it just does some really strange things that sure look like a desync after the baby, for quite a long time. It does eventually complete though.
RachelB
She/Her
Experienced Forum User, Published Author, Player (127)
Joined: 12/3/2011
Posts: 1579
I don't think hle will cause desyncs in most games anymore. Most likely he has dual core on.
RachelB
She/Her
Experienced Forum User, Published Author, Player (127)
Joined: 12/3/2011
Posts: 1579
Civilization is big on cheating at higher difficulties. Ships will cross an entire ocean in one turn, wonders build instantly, they know where everything is, etc.
RachelB
She/Her
Experienced Forum User, Published Author, Player (127)
Joined: 12/3/2011
Posts: 1579
Nope.
RachelB
She/Her
Experienced Forum User, Published Author, Player (127)
Joined: 12/3/2011
Posts: 1579
natt wrote:
CoolKirby wrote:
It's worth a try, right? If it doesn't work, you can always publish with the existing A/V sync build from the submission text (and leave the Punies unfixed). Exciting that this is finally getting published though!
Good point. It will slow things down a bit of course (I could have started the dump tonight using the avsync build), but that's nothing compared to the amount of time you guys spent on it. Does anyone know the exact git revision that the AVSync build was created from?
eed36cbf78d45bcdc13b4c8cc980f6187c8357cf