Posts for RachelB


RachelB
She/Her
Experienced Forum User, Published Author, Player (127)
Joined: 12/3/2011
Posts: 1579
encode please
RachelB
She/Her
Experienced Forum User, Published Author, Player (127)
Joined: 12/3/2011
Posts: 1579
[00:01] <TASVideoAgent> New submission! Go and see #3524: kaizoman666's SNES Super Mario World "Fastest Coin" in 00:00.02 at http://tasvideos.org/3524S.html [00:02] <ais523> "fastest coin"? [00:02] <FractalFusion> 00:00.02? [00:02] <rog> lol.. [00:02] <ais523> wait, .02 isn't fast enough to beat the title screen [00:02] <Vampier> :P [00:02] <FractalFusion> i couldn't even blink in that time [00:02] <natt> fastest coin, huh [00:02] <ais523> I bet it just leaves it playing at the title screen and Mario picks up the coin in the demo [00:02] <ais523> .02 is one frame, rounded to the nearest 100th of a second [00:02] <rog> yeah [00:02] <ais523> so it's starting the game and letting demo-Mario complete the category [00:02] <ais523> nice how you can reconstruct the entire input file from the IRC notification :)
RachelB
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Joined: 12/3/2011
Posts: 1579
74 frame improvement at http://dl.dropbox.com/u/11111638/Twilight%20princess2.zip new encode otw http://youtu.be/Zif-0RxXNhM should be up in 10 minutes.
RachelB
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Joined: 12/3/2011
Posts: 1579
hegyak wrote:
Hey. No promoting piracy now.
...what?
RachelB
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Joined: 12/3/2011
Posts: 1579
omg, it's not even april first yet!
RachelB
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Joined: 12/3/2011
Posts: 1579
Spikestuff wrote:
rog wrote:
You didn't even finish the first level, no vote.
Rog the actual encode is the Unregistered hypercam 2 one
That's what i watched.
RachelB
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Joined: 12/3/2011
Posts: 1579
You didn't even finish the first level, no vote.
RachelB
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Joined: 12/3/2011
Posts: 1579
April fool's or not, this is great, and should be published.
Bobo the King wrote:
BoursinBurger wrote:
Despite this being submitted as an April Fool's run, I found it entertaining and well made. The ending was worth watching unspoiled. It's worth publishing. Great job!
I'm not entirely sure it's an April Fool's run...
It says it is in the submission text.
RachelB
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Joined: 12/3/2011
Posts: 1579
Excellent info, thanks.
RachelB
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Joined: 12/3/2011
Posts: 1579
If someone writes the software to do so, it'll almost certainly sync on a wii.
RachelB
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Joined: 12/3/2011
Posts: 1579
Can't do any songs during howling, or anything interesting :( During the first two bars or so, i can do basically anything, as long as i stop on the proper note at the right time, but all of the rest need to be done almost perfectly right to count. How sad.
RachelB
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Joined: 12/3/2011
Posts: 1579
Just made it back to sacred grove, a total of 10.15 seconds faster than before. Thanks to paraxade for the detailed critique of my last wip. I'll probably post a new wip when i reach the forest temple.
RachelB
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Joined: 12/3/2011
Posts: 1579
Yeah, ok. I didn't realize warping to the area required the messengers to be killed. Thanks.
RachelB
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Joined: 12/3/2011
Posts: 1579
Oh, hm, that could very well be the case. I need to warp back twice. So i guess if that is the requirement for opening the warp, i do need to fight them.
RachelB
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Joined: 12/3/2011
Posts: 1579
I can save ~7 seconds by skipping the twilight messengers after getting the master sword (by going oob in the same place as i do for EMS, and walking around the barrier). Is there any particular problem with skipping them, or should i do this? Why was this not done in any of the real time runs?
RachelB
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Joined: 12/3/2011
Posts: 1579
Yeah, sorry, it's not ready for the public yet. It doesn't really work properly right now, so they don't want to release an incomplete product.
RachelB
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Joined: 12/3/2011
Posts: 1579
.bkm and .movie are both good.
RachelB
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Joined: 12/3/2011
Posts: 1579
15:20: Video seems to be removed <_< but apparently you can clip through this gate by locking onto a bug on the other side and jumping at it to go through.
Any more info on this? I can't seem to do it. edit: figured it out, thanks to zero. It seems to require at least two jumps, to make the gate swing, and then a second to clip through. And even then, requires the bug to be in a perfect position, and they can't be manipulated at all before i get to the gate, since they stand still until i scare them away. Furthermore, even if i manage to clip through perfectly without wasting any time, i'd also have to deal with the bugs not being right on top of each other. Even if all of this would be possible to do, my time would be better spent trying to improve goat herding. It'd be neat to include, but i really don't see it happening.
RachelB
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Joined: 12/3/2011
Posts: 1579
Oh, i see. I'm sorry, i misunderstood.
RachelB
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Experienced Forum User, Published Author, Player (127)
Joined: 12/3/2011
Posts: 1579
retardedhorse wrote:
1: horsebox 0.0.1v
How was this off topic?
RachelB
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Joined: 12/3/2011
Posts: 1579
@rog: What's your point?
@Acheron86: The point of testing on the NTSC-J version is to see if I can find anything new that could be exploited. Or any version differences.. I already did hours of glitch hunting on NTSC-U.
That was my point.
RachelB
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Joined: 12/3/2011
Posts: 1579
Oh, he didn't post it here, did he? http://www.youtube.com/watch?v=0eib-qfT3fE
RachelB
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Joined: 12/3/2011
Posts: 1579
Acheron86 wrote:
I guess the best option might be to test things on an NTSC-U version of the game. Unappealing, I know.
After finding out the wall above the railing is lower on J? That would be silly.
RachelB
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Joined: 12/3/2011
Posts: 1579
New sword/shield skip: Link to video HOW DO PEOPLE DO THIS IN REAL TIME!? This shit is almost as bad as goats. Might be able to save like 5 more frames here, but goddamn do i not want to keep doing this.
RachelB
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Joined: 12/3/2011
Posts: 1579
Dug up 8 rupees while luring the bokoblin for s/s skip. I don't believe any more than 4 were needed, but i had nothing else to do, so why not?