Posts for RachelB


RachelB
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nitsuja wrote:
Note that I haven't actually seen read-only mode work yet in Dolphin. Maybe it was working before or would be working if I were to try using it in a certain way, but as far as I can tell it's totally broken. (I'll probably try fixing it soon if nobody else does.) Also, if I try to playback a movie that has Wii input, it just crashes (in the PlayWiimote function), do I need to use some specific settings to avoid that and/or is anyone else getting that problem?
CoolKirby wrote:
What does he mean by "advances 1 frame each time instead of waiting for further unpause commands"?
It means the frame advance hotkey now makes the emulator advance each time you press it (as opposed to before where it didn't actually advance any frames until you also press the pause/unpause hotkey, which was weird and unlike other emulators). I've never seen frame advance skip frames before, does this only happen in certain games? I did see one time where I paused the game and the frame count in the title bar didn't update, so when I hit frame advance the number increased by more than 1, but only because the number that was displayed was wrong, not because it really skipped any frames.
Read only will work in 223 while playing back a previously recorded movie, if you create a save state while it is playing back. . If the frame advance hotkey is used to advance to the next frame, how do you disable it? play/pause? I think frame count is just completely bugged. In pikmin frame advance would increase VI by 1, and frames by 2 (except in the beginning menu, where they are the same). In muramasa, the frame count is always 0, and VIs increase by 1 at a time with frame advance. As far as i know, frame advance advances by VIs, not frames, which is why sometimes frames goes up by 2, or 0.
RachelB
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I'll probably post wip encodes after each act.
RachelB
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Currently working on a quick play through on shura to generate a save file, and have learned a few things in the process. Most notable, what i thought were forced battles (i fought 4 encounters in the move in the first post), can in fact be avoided. These fights are changed, and can be avoided entirely by things like changing screens (some times this requires moving back and forth between two screens upwards of 5 times, which is still faster than fighting), or picking up items. Once i finish on shura, i'll gather frame data, and such, and start working on a serious run.
RachelB
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It just occurred to me, that since read only does not work in dolphin, would it be acceptable to save and restart a new movie file in order to set up the save file for my actual run?
RachelB
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bzb95 wrote:
rog wrote:
It seems that way. Still, something was fixed, so maybe it'll be easier to get it working fully now. Or even just working around it by running the different .dtm after loading the previous savestate would work as a temporary solution.
Its extremely easy to fix if i am correct. He just needs to not load the number of frames from the savestate and keep the ones that have already been loaded from the .dtm, but now that dolphin has switched to the new versioning system i am to lazy to try coding anything on it.
Hex editing the frame count in the first .dtm, save stating then recording more doesn't work. It still stops where the original did (where it ran out of input, it ignored the inflated frame count).
RachelB
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It seems that way. Still, something was fixed, so maybe it'll be easier to get it working fully now. Or even just working around it by running the different .dtm after loading the previous savestate would work as a temporary solution.
RachelB
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The .dtm works fine. However once i start playing movie, i cannot change to a new one using the same save states. what i did: 1) recorded in 204 2) played back in 223, and save stated at the end 3) recorded more in 204 4) played recording in 223, and loaded previous 223 save state. The result was that it stopped at the same place my first recording from step 1 ended, instead of where the second one was.
RachelB
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May have spoken too soon. My .dtm finished playing back in 204, i recorded another thousand frames, and when i try to play it back from a previous save state in 223, it ends at exactly the same place it was before. It seems that it will continue playing the .dtm that was used to start the game originally, and ignores any others you loaded before the current save state.
RachelB
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CoolKirby wrote:
Yeah, read-only mode only seems to work in the movie I just started working on in 223 if I make a savestate during playback and load it, but if I load a savestate from the last time Dolphin was open (previous session), it breaks just like the old revisions. But it seems to be fully compatible with movies from previous revisions, so I will have to use 191 for recording and 223 for playback.
Ahh, that would explain everything. So 223 definitely won't work by itself. Mystery solved at least.
RachelB
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Yeah, it's not ideal, but it works. I'm going to bed once i finish playing back on 204 (only 40k frames to go at 25 fps, yay), but i'll try playing around with it more tomorrow. Hopefully we can get 223 to work right, but if not, i suppose it is not that big of a deal for now to record in an earlier revision.
RachelB
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Tried redownloading it, and read only still isn't working, except when replaying my previous .dtm. Recording in 204, and playing back in 223 seems to work perfectly, so worst case, we can just do that. But still, i am baffled at how we are getting such different results. What settings are you using? dual core off, idle skipping off, lle audio?
RachelB
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I am extremely confused. First i tried started a new recording, saving it right away, and copypasting the header to my previous .dtm (which included input i recorded with 3.0-223), edited the frame count, and it played all the way through. Great, right? No. Read only was completely broken again. So, I tried starting over, and again, read only isn't working. But read only still works from the .dtm i used in 204. So either i'm doing something wrong, or the solution is to record in 204, and playback in 223. Have you gotten read only to work with a new .dtm?
RachelB
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CoolKirby wrote:
rog wrote:
Something is broken, my movie keeps ending at a certain spot, even after recording well past it. Trying to figure out why now.
Is the movie you're editing from an older revision? Dolphin doesn't let you add on to a movie from a previous revision. I'm afraid you'll have to start over and remake your input a frame at a time into a new movie, unless you can hex the input into a new movie (which I have had no luck with so far).
I've recorded it over 3 different versions without issue. edit: actually looks like it is ending right around where i switched to 223. Could be. edit2: yep, seems to be the case. Strange that i had no trouble switching versions before. How does it prevent it? I don't see anything in the header that could possibly identify the version being used. And the movie syncs just fine when played back on 223.
RachelB
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Something is broken, my movie keeps ending at a certain spot, even after recording well past it. Trying to figure out why now.
RachelB
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So, was just looking through the changelog, wondering what has been changed since 3.0-204, that hasn't been updated on the main site in 3 weeks. tl;dr, READ ONLY IS FIXED! 3.0-223 was put up 15 hours ago, and read only works.
RachelB
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I've been playing around with it lately, and i would say read only is all we really need, for the most part. Syncing can be hit or miss, depending on the game, but doesn't seem too terrible overall. My experience has been with pikmin and muramasa. Pikmin desynced constantly, and was impossible to tas. Muramasa however syncs quite well. So far i have 66k frames done, with only one desync, which was 32k frames in. I've never tas'd before, so i can't say how that compares to other emulators, but it does not seem unreasonable to me. The good thing though is that it seems to sync almost regardless of version and settings. Everything i have done so far has synced on versions 3.0-204, r7318, 3.0-183, and r7719, regardless of which i recorded with. With any luck that won't change when we finally see read only fixed. And playing back with dual core, and idle skipping does not cause desyncs either, so they can be played back at full speed.
RachelB
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ais523 wrote:
If your movie syncs with all the save files you've found, it's very likely that it'll sync with the save file produced by a verification movie too, so a verification movie shouldn't be too hard to produce. (It doesn't have to be a TAS, just recorded on an emulator.)
Indeed, i'm not worried about it not syncing. I just did not want to go through the effort of completing the game again (especially with non perfect syncing, and no read only on dolphin, so i'll probably end up playing large chunks of it multiple times, not to mention it only runs at ~20-30 fps with tasable settings). Oh well, thanks for confirming.
Post subject: question about starting from save
RachelB
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I am planning a tas of Muramasa on shigurui mode, which requires a save file to unlock. According to the rules, it seems the requirement for using a save file is to present a demonstration movie of the save being created. So my question is, is this still necessarily if the movie will sync with any arbirtrary save file, so long as it has shigurui mode unlocked? I have tested my movie with my personal save file, as well as two others i found online, and it syncs in all cases. I am tempted to err on the side of caution, and just do it anyway, however dolphin does not sync perfectly, and it also does not have a working read only mode, so checking for desyncs requires playing the entire movie from the start. So, naturally i'd prefer not to if i don't need to.
RachelB
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I was originally going to try pikmin, but could not for the life of me get it to sync consistently, so instead i thought this would be a good game to tas. And it turns out, it syncs fairly well. My first run through act one had one desync at frame 15000, and after replaying it, the next 6000 frames synced just fine. Not perfect, but not bad either.
RachelB
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I'll give it a shot, thanks. or i would, if mediafire wasn't erroring out on it.
RachelB
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Has anyone tried tasing the first pikmin? I tried last night for a few hours with 3.0-228, and nothing seemed to fix the constant desyncs. Before i go try older versions at random, has anyone gotten it to work well before? edit: just tried r7318, and played the first day at full speed, and the first 10k frames synced perfectly, with a small desync towards the end. I only used 2 rerecords though, and there is a desync bug with save states in the older revisions, so i'll still need to see how it goes with actual tasing, but otherwise i can deal with a desync every 10k frames if i have to.