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Exactly. They can try again until they get the desired values. Why can't we do the same thing, just using tas tools?
That doesn't make the tas unauthentic. Every single game that reads uninitialized ram and does something that could affect sync with it will desync when played back on console. There's nothing you can do about that. The game will run different every single time you start it.
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Okay, I'm curious, are there any games that would be faster to run in real time, than to tas using warp's rules (no initial ram state manipulation, and no resetting, are two he's said in this thread)?
I don't understand the desire to limit tases from doing things that could just as well be done by real time runners. I feel like that defeats the entire purpose of a tas.
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For what it's worth, i also thought Bisqwit's post was a bit inappropriate for this topic. The links should not have been included imo, and it may have been wise to not go into so much detail about who they are.
But then, i also think there was no need to call him out for it the way you did, warp. It seems to me that it would have made more sense to send a pm saying you didn't think it belonged, and asked him to edit it.
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It seems to me that you are suggesting the power button is not a valid input. Surely, after creating this universe, the console isn't just already turned on. The taser needs to start it. And the timing with which they start it will affect the starting ram state. Why is that not a valid input?
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I've always found this argument really dubious after noticing the huge disparity in view counts of tases on youtube vs nico. It seems to me that the Japanese are the biggest audience. So if that is your concern, the Japanese version should be preferred.
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- Do I still need the two DSP files?
For tasing, yes. There are open source replacement files that can be used, but the timing is not the same as of the official dsp roms, so don't use those.
You may be able to use HLE in new revisions (anything after 3.5-80 or something like that, but only with games that use the AX ucode (that would be roughly 99.9% of them. Some of the first party nintendo games, particular zeldas other than SS, luigi's mansion, and others do not), which should be perfect/nearly perfect. I know the netplayers have been using HLE for a while now without deysncs, but i don't think anyone has really tested it with tasing, so i can't promise anything, but i would expect it to work okay.
- When I stop emulation, it would ask me if I really want to. Can that popup be turned off?
Yes, in interface settings.
- In contrast to the previous Dolphin versions, savestates, savegames, dumped videos and audio, etc. don't get saved in a subdirectory of the Dolphin folder anymore, but they get saved under
user/documents/Dolphin Emulator/...
Is there a way to determine what directory it uses because this creates some chaos for me. I want the 4.0 related files to be in the 4.0 folder and not somewhere completely different...
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Something along the lines of hourglass might be possible.
It'd probably be easier, and run faster to just write a ps3 emulator than trying to get ps3 games running in linux on a ps3, honestly.
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Nercroposting can create a lot of confusion when people see old threads, not realizing they're old, and start responding to things that are no longer relevant.