Posts for RachelB


RachelB
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Joined: 12/3/2011
Posts: 1579
Reply to the existing thread, no matter how old.
RachelB
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Joined: 12/3/2011
Posts: 1579
(posting in English because i'm tired and don't feel like thinking right now) We can't merge natt's a/v sync hack because there are a few problems with it, and it's not very clean code. Someone is planning to rewrite the video dumping feature from scratch, but it's going to take a while. In the mean time, we unfortunately, just have to keep doing what we have been.
RachelB
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It's fixed as of 4.0-19.
RachelB
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Experienced Forum User, Published Author, Player (127)
Joined: 12/3/2011
Posts: 1579
RachelB
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Joined: 12/3/2011
Posts: 1579
I think the point is that you don't need hourglass. The tas tools are built in.
RachelB
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Truncated wrote:
IMPblackbelt wrote:
4) it is an archival copy that YOU created for backup purposes (it cannot be a downloaded copy.
Are you sure about this? Is this US law? I am pretty certain it is not Swedish law, at least... Why would it matter how a file was created? And how would anyone know the difference later? The origin of a file cannot be proven, a downloaded ripped file is indistinguishable from a self-made ripped file.
Yes, that is true in the US.
Do I need to stick to only games that I've bought? If I buy a version of a SNES game that runs on Wii and/or GBA, am I allowed to TAS it on a SNES emulator?
A gba version of a snes game would be different game, so no. However on wii, they just run the original game in an emulator, so you may extract the rom from there, and play it on any other snes emulator.
RachelB
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Bugs hype Link to video
RachelB
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Experienced Forum User, Published Author, Player (127)
Joined: 12/3/2011
Posts: 1579
RachelB
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Joined: 12/3/2011
Posts: 1579
Software developers kind of solved the ethical question - the code is distributed under many different licences. I guess we need some similar instrument of regulation, but taking into account the nature of TASing.
http://tasvideos.org/SiteLicense.html As long as credit is given, there's nothing ethically wrong with copying someone's input, because they've already given permission for anyone to do so. If they don't want people to copy their input, they should not have submitted it.
RachelB
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If you simply copy their input, and save one frame somewhere, then they should be listed as co-author. If you redo it, possibly copying their strategies, then imo, it's a valid improvement, no matter how few frames you beat them by. Everyone copies strategies from others, that doesn't warrant listing someone as an author, unless you want to.
RachelB
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3) It should work if you use hybrid wiimote. 4) Nope. Tasing with a real wiimote would be a terrible idea, even if it were possible. Better get used to emulated wiimote if you want to tas.
RachelB
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why would you tas no sq lol Also your rupee route is terrible. You can get all kinds of free rupees that cost no time. Off the top of my head, there's 29 in kakariko, you can get 8 total during sass, 10 from bokoblins in forest temple, and a few during skull kid fight. Snowboarding rupees are quick, but not as quick as 0 frames.
RachelB
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Dolphin has a widescreen hack that makes games render at 16:9 (or any other AR) without stretching, but it doesn't work in every game.
RachelB
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Rather than that, have some instructions: http://code.google.com/p/dolphin-emu/wiki/Windows_Build
RachelB
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-- Has to be adjusted: Once every game start local TexturesCreatedAddr = 0x1DAEF6DC
Just search for the address and you'll find a pointer that will always work. edit: but only for d3d9...
RachelB
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XFB emulation is disabled be default, and should generally be left disabled.
any idea why this setting affects frame advance like this?
It changes how frames are rendered.
RachelB
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Are you using real xfb emulation?
RachelB
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jlun2 wrote:
Not sure if this has been asked elsewhere, but will Wii U emulation be possible in the near future?
Nope.
RachelB
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It isn't an emulation glitch. The same thing can be done on console with a standard controller, and a knife.
It also doesn't make sense to me to have a run significantly faster because of the increased range on the joystick.
The further you push the joystick, the faster you move.
RachelB
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I don't see why you would do that. Physical limitations of controllers have always been ignored here, such as with left+right/up+down. I don't see why you wouldn't do the same in this case.
RachelB
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The other issue is that dolphin emulates running speed in this game incorrectly so your avatar in towns and dungeons runs faster than normal.
No it doesn't. You can run faster because dolphin allows the full range on the joystick than is possible with an unmodded official controller.
RachelB
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Did you do this?
In Cheat Engine, click Edit, then Settings. Go to Scan Settings and check MEM_PRIVATE, MEM_IMAGE, and MEM_MAPPED.
RachelB
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We are the entrance of kakariko.
RachelB
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Joined: 12/3/2011
Posts: 1579
CoolKirby wrote:
I am. It's okay though, at least I have other codecs I can dump from that work with a 64-bit machine.
http://sourceforge.net/projects/x264vfw/files/x264vfw64/
RachelB
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Even if it syncs (it might, but i wouldn't count on it), dual core breaks video dumping.