Posts for Radiant


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Tangent wrote:
What are the settings then that would make it eligible to be published? Would there be five possible runs for each of Chips, Uno, Poker, Pot, and Survival modes, all with 3 CPUs on Hard? A single run with 1 CPU on Hard on whatever mode's fastest? A single run with 3 CPUs on Hard on whatever mode is the hardest for the player to win?
I don't think that's really all that common. Most boardgame ROMs I'm aware of simply have one setting for easy/moderate/hard. And yes, similar runs can be expected to obsolete each other because they're too similar, just like how RPGs simply do not get runs for each possible permutation of classes, and how fighting games don't get a separate run for each character. Branches must be meaningfully distinct, otherwise they count as the same branch; that's also nothing new. Really, if you start by treating board games like any other kind of run instead of as some weird exception, then almost all of these problems just disappear, because they're situations we've long resolved for other games. When in doubt, create a forum thread asking "hey, I would like to run game X with settings Y and Z, does that sound reasonable to y'all?"
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I randomly came across this old submission while browsing the site... it was basically rejected for not being entertaining enough. Given how the other run for this romhack is entertainment-focused and is in Moon tier, would this speed-focused run be eligible for the Vault?
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Warp wrote:
The question of difficulty level still remains. Personally I would go by the rule that games should always be played on the highest difficulty, even board games.
Yes, that aligns best with current publications.
Tangent wrote:
Would all chess TASes need to use black then to be at maximum difficulty?
I'd say no, for the same reason that (e.g.) all RPGs do not require that you start with the weakest character class.
That holds for most boardgames too, especially things like Monopoly. Going first is an advantage. Going last is a disadvantage.
I'd say no, because who goes first is (in most cases) decided by dice roll, and is therefore subject to luck manipulation. At any rate, if there are games with unusual difficulty factors, that can be discussed in a thread for that individual game, precisely as is already done for non-board games (e.g. games like Shining Force II where the purportedly-highest difficulty is actually easier than the second highest).
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Perhaps the easiest implementation would simply be to allow speed-focused runs of board games in the vault. Because it seems the majority of users wants board games publishable in some fashion, and it would be straightforward to amend or strike the "no board games plz" rule that the vault has. Perhaps with some restriction that e.g. "all implementations of the same game (e.g. chess) on the same platform (e.g. the SNES) can obsolete one another."
Post subject: Re: #4670: exposure's NES ATLANTIS NO NAZO in 02:20.2
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Does Spikestuff (author of submission 4668) deserve co-author status on this movie? It seems a little cruel to have someone submit a movie, then go "Hey, nice submission, I see what you did there but I can do it better, no publication for you."
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Ok, let us compare this to a different platform, the Gameboy. To a layman, it may seem that there is only one kind of gameboy (perhaps with different colors), but of course that's not really the case. Since its launch back in 1989, there have been numerous different products in the gameboy line. For example, there's the Gameboy Pocket, which runs on different hardware (and looks markedly different) than the traditional Gameboy. Aside from that, there are peripherals and accessories (such as the Link Cable) that may be present on some Gameboy systems, but absent on others. Finally, there are some third-party products that Nintendo doesn't approve of but that nevertheless work with the Gameboy, such as the Gamebooster. So the point is that there is not a single set of hardware (or software) that can be called "Gameboy". Now what makes this all the same platform? Obviously, the answer is COMPATIBILITY. A Gameboy cartridge is designed to run on any Gameboy, because it's the same platform. Then we have the Gameboy Color. To a layman this may be "just a gameboy" but we know that it's really not the same thing. Now, the GBC is built on the same technical specifications as the GB, built upon the original gameboy's design, and in the same family. However, it has more memory and a different brand of CPU that's also faster, although it uses the same instruction set. Overall, the GBC is a different plaftform (and we do categorize it separately) because of COMPATIBILITY. Simply put, GBC cartridges don't work on a GB. Since the architecture is the same, the designers were nice enough to implement backwards compatibility, meaning that GB cartridges work fine on a GBC (natively, with no emulator). Of course, backwards compatibility is rarely 100% - there are in fact a handful of GB games that don't work on a GBC, because they're different platforms. Also, eventually Nintendo stopped supporting backwards compatibility, in that the Gameboy Micro doesn't support GB cartridges any more, but only GBA carts. Aside from that, "hybrid" cartridges exist that work on both GB and GBC. But overall, a GB cart is not a GBC cart. Same family, different platforms. === So, are we going to ignore twenty years of development in claiming that these are all the same platform? Despite the fact that old GB carts don't actually work on the GB Micro, and GBM carts clearly don't work on a GB either? Are we going to take the layman's view that all of these are "just a gameboy"? Obviously not. Then why on earth should we do that to DOS and Windows? Clearly DOS and Windows are two very different platforms, running on very different hardware; and clearly DOS games don't run on Windows (except in an emulator) nor vice versa. Are we seriously going to pretend we're layman who can't tell the difference? That really doesn't make sense. (Oh, and Doom? Doom has ports for multiple platforms, including DOS, Windows, SNES and PSX, and several others. That's nothing special, we have many games that run on multiple platforms. Nobody is claiming that a SNES is the same platform as a Gameboy just because you can play MK3 on both, after all...)
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feos wrote:
Why does PC as a platform even make sense? Because there is such a platform! https://en.wikipedia.org/wiki/IBM_Personal_Computer It is not (just another) personal computer, it's Personal Computer from IBM. It has standardized architecture, as Warp said, and the idea is to have everything totally compatible between all the different implementations.
Indeed. As the article you link to describes, it is a standard platform with 16 to 256 kilobytes of RAM, a single 4.77 MHz processor, and up to 20 Mb of hard drive space. I wish you best of luck getting Windows 7 to run on that :)
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adelikat wrote:
I Just wanted to point out that only one of them, JPC-rr is actually an emulator. prboom and hourglass don't emulate anything, they log input. And even then, it doesn't emulate DOS, it emulates an x86 CPU, and only well enough that just a few versions of DOS actually run on it.
Indeed it does. Likewise, an MSX emulator emulates a Z80 CPU, and does so well enough that a version of the MSX operating system runs on it; OpenMSX has direct dumps of the MSX OS code in its share\machines folder. The fact that you need an emulator like JPC-rr to run DOS games under Windows clearly proves that DOS and Windows are not the same platform. By contrast, you can in fact run Gamecube games natively on a Wii (and the two consoles share the same memory cards, controllers, and even the same emulator), so combining those in one category would actually make more sense than combining DOS and Windows.
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DOOM is very much the exception here, not the rule: it is a game originally written for DOS that was so popular that people kept playing it in the Windows area and that a source port had to be made that happens to be cross-compatible with the DOS version. But other than with such source ports (which are exceedingly rare), you cannot play DOS games on a windows machine except in an emulator, and of course you can't play Windows games on a DOS machine either. For starters because one is a 16-bit system which has issues accessing more than one megabyte of RAM, and the other is a 32/64-bit hybrid that runs on dual or quadcores and has system requirements starting at one gigabyte. Combining "Windows" with "DOS" makes about as much sense as combining the NES category with SNES (since they both run on a RICOH MOS 6502 chipset).
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Warp wrote:
The three episodes were all part of the one and same game. Just because the shareware version had only part of the game included doesn't change that fact. The shareware version was an incomplete version of the game. Allowing only part of a game to be completed, and considered a full TAS on its own right, would be rather unusual and exceptional. Are there any other examples of this?
Certainly. We've allowed runs of Sonic & Knuckles that don't complete Sonic 3; runs of Oracle of Seasons that don't complete Oracle of Ages; and even runs of Legend of Zelda that don't complete the second quest. A run of Doom that completes only one out of three episodes that are each sold separately (and with the fourth episode added much later as yet another separate sale) isn't meaningfully different from that. [2494] Genesis Sonic & Knuckles "Knuckles" by WST, feeuzz22 & Qwerty6000 in 11:32.46 [1963] GBC The Legend of Zelda: Oracle of Seasons by SwordlessLink & Tompa in 1:25:57.22 [2508] NES The Legend of Zelda "all items" by TASeditor in 32:16.98
Post subject: Re: #4618: Baddap1's NES Super Mario Bros. Bowser's Jumping Challenge in 07:54.25
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TASVideoAgent wrote:
This movie can be reduced by avoiding the fireworks at 3-3 and RNG of Bowser in 3-4
What, seriously? Our robot can tell this? That is very awesome! ...unfortunately this run is not. No vote, and I'm not convinced this particular romhack (out of literally thousands of SMB romhacks) is noteworthy in the first place.
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feos wrote:
Impressive entertainment ratings. What do others think?
There are already three Castlevania runs in star tier. To reflect the diversity of TAS'ing, I feel we should limit how many movies from the same series or franchise can be in star tier at the same time. So I'm not in favor of adding more Castlevania runs to star tier, unless they replace one of the existing Castlevania runs.
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Warp wrote:
One thing I might have missed in this discussion: Why are we even considering accepting a partial completion of the game? This completes only one episode of the game. It has four. This run, thus, does not complete the whole game.
For the same reason that an SMB run is not required to complete The Lost Levels as well. As was a common strategy for DOS Shareware games back in the day, the various episodes of Doom are in fact separate games, with the first one available for free and the others sold separately. That they all run on the same engine is immaterial; it is not uncommon for a sequel to use the same engine as an earlier game.
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Since this is a different version of the same game, I feel this should obsolete the former run as this version is considered more interesting (because of the extra level). That doesn't make Phil the co-creator, though, for the same reason that Phil's current movie doesn't list Aglar or Hero Of The Day or Arc or Omnipotent as the co-creator (all those people made earlier runs of the same game, but that doesn't mean they helped Phil with his run).
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Asdrien wrote:
It's interesting. Especially since the game was released the same year ( 1993 ) on PC version and SNES.
PC version is from 1991, actually.
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As the site rules say, "Unlicensed and homebrew games are eligible but may be judged on a game-by-game basis based on their notability." This game appears to fall well short of that standard. Therefore, voting no. (in addition to that, "no vote" because I didn't find the video entertaining, and "no vote" because I don't think level skipping with a debug menu is kosher; so make that a triple no :) )
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Asdrien wrote:
There are 24 levels in 2 player mode and 34 levels in single player. This may be explain the differences between levels.
Nope. There are five 2-player levels in a wholly different style in the PC version. Wouldn't be the first game to get a "port" that's completely different, either.
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Interesting. I used to play the PC version of this game, and I didn't know how different this one was (the games appear to have the same engine but very different levels and graphical style, and a different but very basic plot, and the SNES game has more spikes in it). Looking over Mobygames, it turns out the PC game was released two years earlier and has a sequel which is yet another different set of levels on the same engine, and the Gameboy version again looks different. Anyway, yes vote, and I hope we get the different platforms run at some point too.
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Tangent wrote:
Renewing my disagreement with an "all items" category as a vaultable 100%. Collection isn't counted in any way except points, which are given for all kinds of other things so it's pretty arbitrary. Why not the hammers too then? I'm also pretty sure that all manuals say to collect whatever the game's collectables are; be they accessories, coins, stars, fruit, etc. All coins isn't a 100% run for a Mario game, all bananas isn't 100% for DKC, all fruit for Pac-man, etc. And plus, the differences between a regular run are little more than trivial, and almost all from one level, so I don't see what this adds over a regular run.
I concur. The various attempts at 100% runs for E.T. didn't get accepted either.
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Warp wrote:
I think you bring up a good point. Many really old DOS games did not have any timing routines, and instead assumed that the PC had a fixed speed (like if it were a console). Thus if you run the game in a faster PC, the game will run faster.
While this is true for really old games, it is not the case for EGA/VGA-era games (such as this one). Pretty much all professional or semi-professional games from that era either run off the system timer, or the monitor's vertical blanking interval (which didn't change much until TFTs became common). For example, running Commander Keen 4 in Dosbox, the game keeps running at the same speed even if I change Dosbox's emulated CPU rate by a factor of ten; it only becomes noticeable if I either drop the rate below what CK4 requires to function (about 1 MHz, which is well below the slowest PCs in existence outside of emulation), or if I increase it above what my current PC is capable of emulating.
Post subject: Re: #4589: c-square's DOS CD-MAN Version 2.0 "2 player simultaneous" in 00:03.71
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This wins the prize for being the most utterly ridiculous run since the impossible mode of Hyper Princess Pitch. So of course, YES vote!
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Question. Is this the kind of game where shooting the enemies just slows the run down? Because I thought the movie would look cooler if you'd kill more of the common mooks.
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feos wrote:
Just read the discussions of Othello and Scrabble. I was personally very surprised to see so much positive reaction to such games and such runs (from myself too).
Fair point. I just re-read those threads, and I find that the general opinion there is that these runs should be in the Vault. Of course, only a small amount of users commented in those threads. So instead of creating a brand new tier, I suggest we put up a vote to allow board games in the vault (assuming, of course, they are optimized enough and meet the other vault criteria). Currently the Vault criteria have a specific exception that says "no board games", and it is possible that many people oppose this exception. It strikes me as fair to find out.
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Frankly I don't see the point in adding more tiers. I can easily see how a board game run could be entertaining enough for Moon Tier, similar to the famous Family Feud run. But other than that I agree that "non-entertaining board games" don't belong in the Vault, and I don't see how it adds value to the site to create a new tier for non-entertaining board games.
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Technically impressive, but rather repetitive to watch. I'd say this is Vault material.