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Can you explain to me how this works? I tried this trick in non-TAS play and when I rescued Violet, it erased my rescue of the two crewmates I found earlier, rendering the game unwinnable. Is this something that requires TAS-level precision or am I missing something?
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I'm disappointed that this got rejected. I understand that it doesn't fit the Vault tier criteria, but given the votes here we could make a good case for Moon tier. It's surely unique and entertaining to have an infinite run on the site.
(edit) no, wait, what I mean is the Gruefood Delight category. Who decides if something is delightful or not?
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A game this badly designed? I sure hope not.
According to the criteria, Game Choice is a strong factor for Moon tier; when a run for SA was first shown, there was a big debate on whether a game as ugly as this should be shown on the site in the first place. Because let's be honest, if this were a romhack then nobody would want to see it. We don't have strict criteria for Windows games yet, but if we did then this would be scraping the bottom of the barrel.
It's a decent run though - no objections there.
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A romhack like this is identical to a cheat code, and should be treated as such. I think a romhack should have actual added content to be eligible for inclusion. So I'm voting no.
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The game's title screen shows a list of all treasures. Collect each of them at least once plus all eight Triforce pieces and you'll have 100%.
Yes, that's a lot of work: but a Metroid 100% run is expected to have every single bomb upgrade, and a Castlevania 100% run is expected to have every single monster soul, and so forth. I'm willing to accept that getting (e.g.) the Red Ring counts as both rings, since it gives you the effect of both and they use the same inventory slot.
My problem with the interpretation that "you can't lose the meat a second time" is that in the Second Quest, which is on the very same cartridge and also TAS'ed, you can do precisely that. So this means that the definition of "100%" is different between the First Quest and Second Quest, and that strikes me as inconsistent.
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Well, you do have a 87% acceptance rate in the poll. Like we said earlier, we do like this run, we just don't think that labeling it "all items" is correct. If it were labeled e.g. "high %" or "playaround" or something similar, there would be no issue.
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I think it would make a stronger case for "all items" to say that he collected all items but doesn't have the meat any more because he used it, than to say that he collected all items except the shield (and "all except" somehow counts as a synonym for "all"). The latter is really arbitrary.
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Indiana Rodent
I would like to see a TAS of this. It's a straightforward 9-level platformer with interesting acceleration effects, and there's a hidden McGuffin in each level if you want a 100% run. At the title screen, press F9 to unlock hard mode which has more enemies and extra spikes everywhere (normally unlocked by playing through normal mode).
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We're not arguing against the run (I posted that I enjoyed it, and voted yes), we're merely discussing the categorization of the run. Based on the votes so far, it's pretty obviously moon tier (not vault tier) so it's not going to be disqualified on a technicality.
This is not a "100%" run, this is an "all items" run. I can see how "100%" is debatable unless there's an in-game percentage counter, but I fail to see how people could have different definitions of the word "all". The game explicitly scrolls through the list of items right at the beginning, after all.
Furthermore, the runner's original goals were "collecting all items - except those, which are replace by others and bombs, rupees and keys". He only later decided to turn "all" into "all except the shield", and once that became clear, somebody else in the game's thread immediately spoke up about it.
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Looks nice!
Could you please explain what's going on around the 9:00 mark? You first walk around behind the status panel, and then you somehow use the stepladder in the middle of the water?
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Let's not.
See, the problem with hypotheticals is that you can think of a bizarre or convoluted situation that the rules d/on't technically cover. But the point is that such situations do not occur in reality.
I get that most people here are primarily console players, but there is no reason to treat Windows games any differently from console games. Any non-beta published version should qualify. And really, it is absolutely not true that the typical PC game has more than eight non-beta published versions.
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Considering we routinely allow a Japanese version instead of the American if it happens to have a better glitch or different difficulty levels or faster menus, I'm completely fine with using any non-beta version of a Windows game.
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Personally, I would say "fastest high score at frame 12345, but to make the video look better there's 1000 more frames of input afterwards". I mean, you do get the fastest high score, everything you do after that is just icing.