Posts for Radiant


Post subject: Re: #3875: Masterjun's Windows VVVVVV in 13:30.25
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TASVideoAgent wrote:
I think the game gets confused if you die in the intro where you shouldn't supposed to die so it brings you back to your starting position. It skips a few scenes but the biggest save is that you can skip Gravitron because saving Violet doesn't lead you to the grey rooms.
Can you explain to me how this works? I tried this trick in non-TAS play and when I rescued Violet, it erased my rescue of the two crewmates I found earlier, rendering the game unwinnable. Is this something that requires TAS-level precision or am I missing something?
Post subject: Re: #3930: andypanther's NES Die Hard "low%, bad ending" in 00:12.56
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TASVideoAgent wrote:
played for one of the toughest challenges imaginable! A challenge, only Bruce Willis is man enough to take...
Pfft. Reallyjoel's Dad can beat it blindfolded and backwards.
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I'm disappointed that this got rejected. I understand that it doesn't fit the Vault tier criteria, but given the votes here we could make a good case for Moon tier. It's surely unique and entertaining to have an infinite run on the site. (edit) no, wait, what I mean is the Gruefood Delight category. Who decides if something is delightful or not?
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OmegaWatcher wrote:
Maybe this one can even be accepted to the moon tier
A game this badly designed? I sure hope not. According to the criteria, Game Choice is a strong factor for Moon tier; when a run for SA was first shown, there was a big debate on whether a game as ugly as this should be shown on the site in the first place. Because let's be honest, if this were a romhack then nobody would want to see it. We don't have strict criteria for Windows games yet, but if we did then this would be scraping the bottom of the barrel. It's a decent run though - no objections there.
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A romhack like this is identical to a cheat code, and should be treated as such. I think a romhack should have actual added content to be eligible for inclusion. So I'm voting no.
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Warp wrote:
But the requirement for game completion is not "manipulate memory to trick the game".
Sorry guys. The IOCCC has an award for most creative use of loopholes, but TASvideos does not.
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Awesome work, Adelikat!
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Baxter wrote:
While this is still somewhat a hot topic, and before this returns to the depts of the regular forum topic, I would like know what people would then consider to be necessary for the 100% definition.
The game's title screen shows a list of all treasures. Collect each of them at least once plus all eight Triforce pieces and you'll have 100%. Yes, that's a lot of work: but a Metroid 100% run is expected to have every single bomb upgrade, and a Castlevania 100% run is expected to have every single monster soul, and so forth. I'm willing to accept that getting (e.g.) the Red Ring counts as both rings, since it gives you the effect of both and they use the same inventory slot. My problem with the interpretation that "you can't lose the meat a second time" is that in the Second Quest, which is on the very same cartridge and also TAS'ed, you can do precisely that. So this means that the definition of "100%" is different between the First Quest and Second Quest, and that strikes me as inconsistent.
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TASeditor wrote:
It would be a good idea to cancel this submission and start a run which collects the large shield too. So nobody complains about somewhat. But I won't do it after doing this run twice in a row.
Well, you do have a 87% acceptance rate in the poll. Like we said earlier, we do like this run, we just don't think that labeling it "all items" is correct. If it were labeled e.g. "high %" or "playaround" or something similar, there would be no issue.
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NFITC1 wrote:
No, the bait needs to be there too (it's lost in level 7). That means at least one more trip to a shop. Just re-entering the last one would be sufficient if he had enough rupees.
I think it would make a stronger case for "all items" to say that he collected all items but doesn't have the meat any more because he used it, than to say that he collected all items except the shield (and "all except" somehow counts as a synonym for "all"). The latter is really arbitrary.
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Indiana Rodent I would like to see a TAS of this. It's a straightforward 9-level platformer with interesting acceleration effects, and there's a hidden McGuffin in each level if you want a 100% run. At the title screen, press F9 to unlock hard mode which has more enemies and extra spikes everywhere (normally unlocked by playing through normal mode).
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Personman wrote:
100% definitions are inherently arbitrary, and each game's community needs to define what they care about on their own time, before work on runs is started.
We're not arguing against the run (I posted that I enjoyed it, and voted yes), we're merely discussing the categorization of the run. Based on the votes so far, it's pretty obviously moon tier (not vault tier) so it's not going to be disqualified on a technicality. This is not a "100%" run, this is an "all items" run. I can see how "100%" is debatable unless there's an in-game percentage counter, but I fail to see how people could have different definitions of the word "all". The game explicitly scrolls through the list of items right at the beginning, after all. Furthermore, the runner's original goals were "collecting all items - except those, which are replace by others and bombs, rupees and keys". He only later decided to turn "all" into "all except the shield", and once that became clear, somebody else in the game's thread immediately spoke up about it.
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I enjoyed watching this run, but I don't think this can claim to be an "all items" run if it skips the big shield.
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Looks nice! Could you please explain what's going on around the 9:00 mark? You first walk around behind the status panel, and then you somehow use the stepladder in the middle of the water?
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Nach wrote:
It's not all sidequests.
And that's why it's not 100% either, so the current name (all techniques, max equipment) is the most accurate one suggested so far.
Post subject: Re: Commodore 64 Bizhawk core
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Oh wow, I would love to see C64 support here! I grew up with that computer :)
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Isn't a "no powerups" movie similar to a "low%" run?
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Nice run! What do you mean by "an ending of sorts", got a picture?
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RachelB wrote:
Hasn't it been long established that the fastest version should be used? Why would we change that now?
Precisely.
Tangent wrote:
PC development follows a very different course for this kind of thing than console
No, it really doesn't. You haven't shown us any support for this claim, and Rydian just provided a lot of evidence that contradicts it.
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Derakon wrote:
Imagine a hypothetical game in which a version is released that has not removed debugging shortcuts -- when you start up the game, there's a teleporter that will take you straight to the final level. You don't have to enter a cheat code or perform an obscure action or anything like that, the game just straight-up gives you a free pass to the endgame. A couple of hours after release, the devs realize what they did and release a patch that changes 1 bit in the executable so that the teleporter isn't generated. Should all the speedruns use the version of the game that provides the teleporter? (EDIT: what if it takes a week for the devs to release the patch? A month?)
Let's not. See, the problem with hypotheticals is that you can think of a bizarre or convoluted situation that the rules d/on't technically cover. But the point is that such situations do not occur in reality. I get that most people here are primarily console players, but there is no reason to treat Windows games any differently from console games. Any non-beta published version should qualify. And really, it is absolutely not true that the typical PC game has more than eight non-beta published versions.
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Considering we routinely allow a Japanese version instead of the American if it happens to have a better glitch or different difficulty levels or faster menus, I'm completely fine with using any non-beta version of a Windows game.
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I suppose it's a playaround? It attempts to show off as much of the game as possible, in a way that is fast but not at the speed record.
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Why is a vase saying "thank you" in the ending?
Post subject: Re: What alternative stopping points would people like to see?
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dwangoAC wrote:
I'm not opposed to that - what would you describe the goal as, though? "Fastest high score level"?
Personally, I would say "fastest high score at frame 12345, but to make the video look better there's 1000 more frames of input afterwards". I mean, you do get the fastest high score, everything you do after that is just icing.