Posts for Radiant


Post subject: Re: What alternative stopping points would people like to see?
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How about you make the high score ASAP and then still finish the round?
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kaizoman666 wrote:
Rena wrote:
Pff, only 96 exits? A real 100% run would use the Japanese version and do the orb glitch in Bowser's Front and Back Doors to get 98 exits. ;)
Actually you can get 100 exits, with additional exits in Funky and Yoshi's House. But we banned the use of the Chuck glitch, and additional exits are unintended anyway so that would be 104%.
Interesting. Can you please link me a movie that does that? TAS or no TAS, I just would like to see how that works.
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Dark Noob wrote:
But something that surprises me is why Arcade Games take so long to judge?
As I recall, the last time it was because some people believe Street Fighter Zero 3 is too similar to certain other games in the Street Fighter series. I'm not saying I agree with that, but that was the argument.
Post subject: Re: Why is Windows the same category as MSX?
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Warp wrote:
Where exactly did this "modern Windows game TASes" concept come from? They don't exist, and as long as they don't, we don't need to put them in a separate category from DOS games.
Maybe you should check the category again, then. There's seven modern Windows game TASes in there, and more under development in the modern Windows game subforum.
Post subject: Re: Why is Windows the same category as MSX?
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Warp wrote:
DOS and Windows have very little in common in terms of hardware they run on?
Actually, yes. DOS games run on something like a 80386 16-bit 16 MHz processor, whereas Windows games run on a Quadcore 64-bit 2000+ MHz chip. Arguably a Gameboy and a Gameboy Advance have more in common than that. You would have a hard time installing DOS on nowadays hardware (except in an emulator, of course) and likewise it would be problematic to get an old 386 to run Windows XP. Sure, a Win7 machine can run old DOS games (in an emulator), but then, a Wii can also run SNES games. Point is, retro DOS games really shouldn't be in the same category as modern Windows games, for the same reason that NES games don't belong in the same category as N64. MSX is completely unrelated to either, of course.
Post subject: Why is Windows the same category as MSX?
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I'm curious why, in the categorization of movies by system, DOS, Windows, and MSX are lumped in together. The three have very little in common in terms of hardware they run on, or software that emulates them, or tricks that are supported. Since this category is expanding now as a result of the new DosBox-with-rerecording and Hourglass, it seems to me it would be clearer to split it into three. There's 23 DOS movies, 12 MSX, and 7 Windows, each of which is a larger set than the current categories for Wii, Sega Saturn, or Lynx.
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Sounds good, keep us posted!
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creaothceann wrote:
SmashManiac wrote:
if you need an exception to the rule, why have the rule in the first place?
Every rule has exceptions.
Sure, but if you have to make an exception, that means it's not really a 100% run but a 99% run.
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Impressive, especially the Honda / Sagat teamup :)
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What makes this 100% completion? I thought that the game counted how many rooms you visited, but since you visit less rooms than the previous run, it clearly can't be that. So how do you define 100%?
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Why is the youtube video set to private?
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I suppose this is an endless game that just repeats after stage one?
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I suppose this is an endless game that just repeats after stage three?
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Ferret Warlord wrote:
A game of Qix With no naked chicks?
There's one in the endgame, albeit so small that it's hard to miss :) I know this game as Volfied, and it has the excuse plot that aliens have taken over your world and there are no survivors; in the extro you find out there is one survivor, and the two of you go to populate a new world together. Yep...
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A classic game, I like it.
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creaothceann wrote:
I would support a playaround that creates a picture out of mushrooms.
Yes!
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I'm not sure what to make of it. On the one hand, it's nice to see an unglitched run for a change; on the other, the goal choice here is pretty arbitrary. I'm not sure how you can call this 100%, really; you've just picked some things to do and some other things not to do based on no clear criterion.
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Zucca wrote:
BUT.we considered this "rest to cast spells" as a glitch, HOWEVER that a+c trick was cheating. It was written on most gaming magazines that had cheats for sega games. So I'd like to see a version that doesn't use that trick. Not sure if it's a cheat or glitch...
That's a glitch. You can tell because it accesses random parts of memory when you do something the programmer hadn't thought of. Just because it's published in a magazine doesn't make it any less of a glitch. A cheat would be if the programmer did something intentional, like when you enter the Konami code you get ten extra lives or something like that.
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Well, about 2/3rds of the people voted that they liked this. I think if you were to make a version that doesn't use the debug menu to skip levels, it would end up being published. Compare it to pacifist runs: a pacifist run kills no enemies except when really necessary; it doesn't use a code to skip levels where it would have to kill someone. So by that logic, a "100% rings" run gets all the rings that it can, even if in certain levels that turns out to be 99% of them. $.02
Post subject: Re: #3778: adelikat's Coleco Jumpman Junior in 04:48.58
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Jyenmxm paup! By which I mean, yes vote. Great game, and great to see it ripped to pieces like this. On that note, I would love for you or somebody else to run Jumpman (the original), Jumpman Lives (the MS-Dos shareware clone), and Jumpman Zero (the windows fangame).
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Dwedit wrote:
Eversion got rejected because it went for the bad ending. If it actually finished the game, I'm sure it would have been published.
That's not what the comments say. Besides, the bad ending is a minimalist run, the good ending a 100% run. Either should qualify it for the vault.
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AnS wrote:
But speedruns for notable games/mods are usually entertaining/popular enough to be in Moons,
I don't think that's true at all. People already tend to downvote notable published PC games. And there are plenty of high-quality indie games for the PC that would be a worthwhile addition to the site; the whole PC scene is way underrepresented here. Now that it is finally possible to TAS DOS and Windows games, I think it's a bad idea to discourage them. For instance, Eversion is one of the most famous indie games of 2008 and got rejected because people here hadn't heard of it. That's a clear selection bias. I would much rather see a notable indie game in the vault than a crappy published game (and let's face it, there are some really crappy published games out there). Come to think of it, if a game has a page on Wikipedia, that is a strong indication that it's notable enough for TASing; Wikipedia is very strict about its inclusion standards. Of course that shouldn't be the only criterion but it's a helpful indication.
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Mitjitsu wrote:
There is a well established rule that a rom hack has to offer something that the orginal game didn't. It also needs to look appealing and not be impossible to beat without TAS reflexes.
Yes. We are, however, talking about homebrew (indie) games. These don't have an original game.
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adelikat wrote:
I'm suggesting that if the game itself has to go under scrutiny to be eligible for the vault, that it is only natural to simply require the TAS to have some entertainment value to the audience. The easiest way to require that is to remove vault eligibility.
I don't think I agree with that - mainly because this rule would, in practice, mean that most romhacks of Mario and Metroid would get in, and most Windows games from the indie scene would be rejected. It strikes me as straightforward to base it on game quality. There's many sites that offer indie games (and romhacks) for download and allow users to rate them. I think we would get a good selection if we disallow all non-published / self-published games they have average-or-below ratings on such sites, or if they simply lack ratings. It is up to the submitter of a run to prove that the game qualifies (which isn't hard). (this provides an objective answer to Dwango's notability criterion, while also keeping out games that are notable for being bad).
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I don't see a good reason for making a distinction between romhacks and homebrew games. I think anything that's either unpublished or self-published should have some standards for game quality and entertainment. And I think in terms of both quality and entertainment, You Have To Buy The Rope scores higher than Syobon, although I'd consider both to be still below the bar.