Posts for Radiant


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I find the goal too arbitrary. More importantly, I don't find the movie entertaining. Most of it is just flashing and whiteouts, while you repeat the same trick over and over again. If this was the fastest way to complete the game, I'd find that acceptable, but for an arbitrary goal I don't. So I'm voting no.
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natt wrote:
http://www.youtube.com/watch?v=pfPgCTXOWgY
Good to see the encode. This is an impressive work of item management and route planning. ...so who's coming up to judge this?
Experienced Forum User, Published Author, Player (26)
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I'd say Starhawk sounds much cooler than Bizhawk. Especially since star means *.
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turska wrote:
Also, the very highest difficulties can't be accessed without using a predetermined/modified save; see OpenTyrian source for details.
I don't think that's true. For arcade mode, you can get to the highest difficulty by typing ENGAGE on the title screen. For story mode, you can get the highest difficulty just by pressing certain keys on the difficulty select screen. There's three difficulties. Press shift+G to add the fourth, shift+] to add the fifth, then L+O+R+D to add the sixth. I think story mode would be more interesting to TAS than arcade mode, because you can do route planning and buy lots of different upgrades. Note that while the game is mostly an autoscroller, it does halt scrolling at certain points until all enemies are defeated (and not just bosses either), so defeating the game as fast as possible is a plausible goal. Also, I love this game and would really like to see it TASed.
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I've never played Ocarina of Time, or even seen it before. However, I recently saw a TAS of Super Mario Land, where Mario completes the first two levels, then dies, spends a few minutes falling through screenfuls of random garbage, and then suddenly ends up at the endgame scene. I thought it was hilarious, even though it doesn't show you what the normal gameplay is. That's the point: TASes aren't intended to show normal gameplay, that's what Let's Play is for. TASes often skip parts of the game, do them in the wrong order, or just wreck them completely. So I don't see the language as a problem for this TAS, because even if it was in English, I wouldn't be able to make out the story from the TAS anyway. The rule is that you don't beat a record if switching language is your only improvement (e.g. this) but that's not the case here. "We prefer English ROMs" has always been a guideline with exceptions. So a definite yes vote for me. This is an impressive piece of work.
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Very cool, especially the part where you pogo past the Shockshund. I can attest that doing that is utterly impossible in a normal game.
Post subject: Re: Commander Keen 1/2/3
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It would be funny to kill none of the four Vorticon Guards in Keen 1, because most players assume that you have to kill all of them to get to your parts. In a TAS it wouldn't be hard to just jump past them.
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Xarthok wrote:
I'm all for a no-death-abuse 100% run :)
Me too! The question is how to do the secret level - do you rush for the fuse or take the "real" exit?
Post subject: Re: #3467: turska's DOS Commander Keen 4: Secret of the Oracle in 10:28.28
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Very nice work! Highlights are quickly getting up any vertical screen with lots of platforms, the gross behavior abuse in the Well of Wishes, and how amazingly fast you get through the Isle of Fire (which is one of the hardest levels in the game normally). Also, some nice ammo management especially at the beginning. Definite yes vote. Can we please have a 100% run in the future?
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This game may look bad by today's standards, but a couple decades ago the Dizzy series were huge, popular, and ported to most systems available at the time. So I strongly believe we should have TAS'es of those games where viable. And this is a quality TAS. Don't reject it because the game art.
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c-square wrote:
And so, the flying whale leaves our poor hero in the middle of the ocean, where he soon dies from lack of food and fresh water.
But that's okay since every Zelda game has a different protagonist anyway (I guess Link as as common a name in Hyrule as Jim is in ours). :P
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CoolKirby wrote:
no one's shared an opinion
I count about thirty posts between DK's query and now. You don't think any of those people was sharing an opinion?
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Billy Johnson wrote:
After originally thinking that even reaching the first boss in Hyper Princess Pitch's Really Joel's Mom difficulty was impossible, I managed to actually get to Mecha Santa using Hourglass.
Wait, how does that work? I thought it spawned an infinite amount of elves with homing projectiles? Can we see a movie of this, even if it only beats the first few rooms? I'm really curious.
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So it's a month and a half later, and this is still deadlocked?
Experienced Forum User, Published Author, Player (26)
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Very impressive. And yes, I'd be in favor of using this game's password for OOA. Mods' decision of course, but that is how the games were intended to be played by their author.
Post subject: Re: #3429: Scepheo's Windows Eversion "Bad Ending" in 02:38.85
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This is a very famous PC game, so I would love to see a run of this on the site. I don't see how the graphics should be a problem; we have lots of NES games up that look similar or worse. That said, a run that reaches the good ending would be much better to watch, either a true 100% or using the "stage 8 without all gems" glitch mentioned above.
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For what it's worth, I agree that SFA2 and SFA3 are two different games and should be listed separately, without one obsoleting the other. For precedent, we have separate entries for Hocus Pocus 1 and 2, or indeed Skyroads and its christmas special despite those games use mostly the same graphics and use the exact same engine. Sure, people who aren't dedicated fans won't be able to see from a screenshot which game it represents, that's why we have the submission text. If you show a random user a screenshot from Megaman, he won't be able to tell which game in the series it's from, either.
Post subject: Re: #3405: Carmealio's DS Brain Age 2 "Test and Minigames" in 09:12.03
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Well, you say you "did not have any objective in making this video", perhaps the video would be better if you do have an objective.
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Wait, how is using a debug menu any different from e.g. entering a password to start from a game's last level?
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I think this does count as a "best ending" run. The normal ending, i.e. the helicopter escape, is not just the same run with the last part cut off: the normal ending allows you to skip messing with Curly first in the boss room and later in the water room, allows you to pick the Booster 0.8, and lets you skip the out-of-the-way boss Ma Pignon. This may well affect route planning. However, the sad ending, i.e. the dragon escape, is simply the normal ending with the last part cut off.
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How viable (or interesting) would a pacifist run be? I know there's a number of bosses that have to be killed, but most other enemies can, at least theoretically, be dodged.
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Favorite parts: zipping through Final Cave Hidden at the speed of sound (for those unfamiliar with the game, this is easily the nastiest level other than Sacred Grounds), and obliterating almost every boss within half a second. The boss music is awesome, but you don't get to hear it in this TAS. Oh, and also how every enemy gets killed just for style points, especially those where you're already moving on to the next part and a stray fireball just happens to toast the last enemy. I'm not sure a 100% run would be worth seeing, even aside from the Spur/Snake/Machinegun dilemma mentioned above. There's a bunch of items to collect, most of which health powerups, and all are right next to the main route, excepting the Spur and Snake. There's just not much more to see after this awesomeness (well, except for the Sisters, but that'd add just half a second of playtime).
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Wow, very impressive! I had been hoping that this would be one of the first Windows games to actually be TASed. Very cool that you basically wrote an emulator to TAS this.
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I would love to see a TAS of Alley Cat. (yes, it's one of those games that goes on forever, but it has six distinct rooms, so completing every room once on the hardest difficulty would be a goal worth seeing)
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IsraeliRD wrote:
Those aren't three different games, it's one game.
Yeah, that's basically my point. The Keen trilogies feel like three different games, and the Hocus Pocus trilogy does not, and they used to be priced equally. So id feels like a creative designer to me, and Apogee like a sellout. But anyway, that's not related to the TAS, so I'll shut up now :)