Posts for Reeve

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Vault.
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I'm voting yes. In terms of low% for this game i personally think the ice beam route is much better. Unfortunatelly the last ice beam route submited was not as optimal as this one. In case only one run for this cathegory is alowed, an optimized ice run should obsolete this one, imo.
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There could be a special area between submission and publication, where the accepted movies stay for 2 or 3 days, or till it receives a certain number of rates before it gets publicated. If that makes any difference.
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I've been trying to watch your wips but for some reason the movie descync right in the beginning. I'm using the 0.9.8 version of the emulator and the (U) version of the rom. Do i have to enable/disable any option for it ro work?
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Are you going to use bizhawk, dooty?
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It seems it could be a good game for a TAS.
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Regarding the Super Metroid comparison, something i never noticed before and i don't know if it's relevant or not, but here it goes: The title screen apears tons of times in this comparision. Note the green computers in the left and right of the capsule with the metroid in the title screen and you'll see that sometimes they have a different tone of green, as if sometimes they were turned on and sometimes turned off. In the first time it appears, for example, the console version seems to be turned on, but all emulators seems to be turned off. Most of the time there's differences and it's rare for them to have the same tone of green. I don't know why these computers act like that, changing the tone of the green, and i have no idea if it makes any difference too, but considering that bizhawk emulates the console with a high accuracy, shouldn't it match the same tone of green with the console?
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Thanks, Pasky13! It's amazing how accurate bizhawk is!
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Nice comparisons dood! Is it possible to use Super Metroid for one of these videos? Edit: if anyone is going to use SM for a comparison video, remember that if you beat the game there are some different demos, like the gauntlet shinespark and the crystal flash in the landing site.
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I really like video game musics, specially the soundtrack of Super Metroid. Here is a Super Metroid medley by Virt, called Crystal Flash. Very good! [video=]http://www.youtube.com/watch?v=eylUix1yADQ[/video]
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Easy yes! I was laughing all the time, except for the bonus stages. Nice run!
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Pretty cool. Machine Gun! Shame that it seems to only work shooting up. If you hold right+left you shoot right while sliding left, and it works in the air. Btw, why didn't you continue the run?
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I posted this video in the Snes thread as a reply to Dooty, but here is where it belongs. This is a long play of a game that could give a good TAS. It has good graphics and i liked the soundtrack. For anyone interested in TASing an arcade game but without ideas for good choices, this could be a good one. [video=]http://www.youtube.com/watch?v=7jHx1DpttSw[/video][/quote]
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No problem dude. Maybe someone else has better luck. I'll post the idea on the Arcade thread.
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Try running the game in other version of FBA, just to see it it's not a problem with the particular version you're using. Also, just out of curiosity, try playing it on mame to see if it works fine. Edit: An all itens collection would probably give the viewer the best experience watching a run for this game.
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Thats really strange, dood. This game plays well for me in my old pentium 4 single core 3.0 and also, i'm playing it right now using an emulator in my cellphone and it's ok too. It's a pitty you can't play it fine on your computer, cause this game really looks good.
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I was going to suggest you this game: [video=]http://www.youtube.com/watch?v=7jHx1DpttSw[/video]
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In that case, early Kraid seems better and better, mainly if that shortcut through maridia work. Edit: Btw, after killing croc, isn't it possible to run at full speed, jump and morph in a way that samus bounce and reach the other side? Maybe bouncing from the second rung of the "ladder" would help Samus to make it to the other side.
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Why would the new run take that much longer in the bugs pipe? Iirc Cpadolf said if you were lucky you could get away with 2 waves of bugs after Speedbooster and at most 3, which would add less than 80 frames in the 2 pipes refill strategy i posted, considering i used Kriole's RBO run, where he land a bomb and go down to kill the green bat, and so he doesn't collect the drops from the bugs in the first frame. The new route idea is really cool. I just wonder if you'll have time to reach the right spot to release the shinespark to get the Missile Pack. Also, if it's possible, the possibility of destroying the tube earlier could be studied. Regarding Kraid's area with and without speedbooster, i tried testing it using all in-game time strategies present in the latest runs, and the difference, with both collecting the the Power Bomb pack, is around 7seconds and 30 frames. I didn't consider that shinespark trick after Kraid cause we still don't know if it would be possible to charge the shinespark while the spikes are desapearing, so, if it's possible, the difference would be a bit higher, maybe 15 or 20 frames. My calculations can be wrong, but i really think it's pretty close. The best way to know for sure would be going through Kraid's area with and without speedbooster.
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I tried calculating the backtrack difference between the backtrack to collect the Red Brinstar Power Bomb and the Power Bomb in Kraid's area. In regards of Red Brinstar, i didn't consider the Red Brinstar Elevator room and the Power Bomb room, as those areas (at least going down to the bottom) won't have to be visited again, i just have to add some frames in the calculation considering these room will be slower due to the fact you don't have speed booster or Power Bombs (i don't think Hi-Jumps will make any difference). Using the CWJ from the door going up the Red Brinstar shaft up and then using the bombspread when going down, the backtrack was around 12 seconds. Let's consider that by not having Power Bomb and Speedbooster, the rooms i mentioned above will be in total around 2 seconds slower, then the backtrack is around 14 seconds. I used JXQ's run to calculate the backtrack to Kraid's Power Bomb and it was around 20 seconds, but it's probably improvable, but i don't think it would be by much, probably less than 1 second. So let's say the backtrack is 19 seconds, so the difference is 5 seconds between both backtracks. -------------------------------------------------------------- I also did some tests with what was not too hard to compare: Not Refilling VS Refilling once Before SpeedBooster (Used Cpadolf's run VS Saturn's in-game time oriented run) 00:03:01 00:01:43 ---------- 00:01:18 -------------------------------------------------------------- Not Refilling VS Refilling Twice After SpeedBooster (Used Kriole's RBO run VS Saturn's in-game time oriented run) 00:04:48 00:01:33 ---------- 00:03:15 -------------------------------------------------------------- Refilling VS not Refilling Before Crocomire (Used Kriole's RBO run VS JXQ's run) 00:03:09 00:02:29 ---------- 00:00:40 -------------------------------------------------------------- Power Bomb Shortcut VS BombSpread (Used Saturn's GT Code run VS the Bombspread.smv) 00:09:42 00:06:01 ---------- 00:03:41 -------------------------------------------------------------- Hi-Jump Area Power Bomb VS Bomb (Used Cpadolf's run VS Kriole's RBO) 00:05:01 00:04:05 ---------- 00:00:56 --------------------------------------------------------------- Lava Rising Room Mockball VS Refilling (Used Cpadolf's Run VS Kriole's any% run) 00:06:54 00:05:37 ---------- 00:01:17 --------------------------------------------------------------- Power Wave Combo VS Missiles and Supers on Croc (Cpadolf's run VS Kriole's RBO) 00:19:90 00:19:49 -------- 00:00:41 The total time saved by using the Early Power Bomb and the Varia Suit in the situation above is around 12 seconds. There's some more time to save but i'm not sure it's enough to justify going for Kraid before Norfair.
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That's great, but, is there enough time to charge the beam after shooting the super missile in the door in the previous room?
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It just seems to me that there's more rooms that will suffer without hi-jumps than rooms that will benefit from not having it. Anyway, it's just a matter of tests.
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Places that would benefit from having Varia/PB: Spazer area bomb block (leaving) Kraid's area bomb block (entering and leaving) Hi-jump area bomb block Lava rising room mockball Bubble room missile pack delay (maybe it's faster to collect it after LN No stop on the bugs pipe before speedbooster No stop on the bugs pipe after speedboostet (for maybe 2 or 3 waves to reach wave beam) Damage boost from the green bats going or wave beam Damage boost from the sea horse like creature going for wave beam Damage boostfrom the flyer right above the spikes after wave beam Bubble room pb shortcut No stop on the bugs pipe next to the blue gate Power wave combo on crocomire Earlier shinespark release after crocomire. No need to wait for his drops as you can probably refill when heading to WS I honestly think that getting the hi-jump will be faster. Iirc you will loose time by not having it in most of the rooms in Norfair, mainly the wave beam area when returning and the grapple area.
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Oh damn, yeah, i should have considered Kraid in both runs, it would make easier to compare. JXQ took around 1min and 22sec to clean Kraid's area, counting the backtrack. Cpadolf took around 1min and 1sec to clean Kraid's area. So the difference is around 21sec. I'm curious now to know if it's possible for the Varia Suit to save 21sec. When i read your post i thought if it was faster to go for Kraid first, it could be interesting to see if it was worth to collect the power bomb in Red Brinstar, like the realtime runs. When you say the power bomb can save time on croco, do you mean a power wave combo? Also, can you use the same strategy as in the current run to reach the grapple and the missile pack after the grapple without hi-jump boots? If not, you would have to collect the Hi-Jump before Speedbooster, then the power bomb would save some time there too. Edit: Btw, don't know if you considered this, but when you collect the power bomb in Red Brinstar earlier, you loose a bit of time by not having the power bomb there already to destroy the wall.
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I tried calculating just the time differences from Norfair Elevator (the spot in Brinstar) to Varia Suit and back (not counting Kraid), and then the backtrack to get the Power Bomb. I used JXQ's run and Cpadolf's and the in-game time difference is around 40 seconds. I'll try to calculate the differences again, but i think this number is pretty close. You would have to see now how much time Varia Suit can save on Norfair, but i think it would be pretty hard for it to save that much. So it seems that Kraid after Norfair is the way to go.
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