Posts for SDR


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SDR
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Joined: 4/1/2009
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Comicalflop wrote:
Maybe it's just me, but I don't find these types of fighter runs to be interesting in the slightest. I also fail to see the point, or difficulty, in controlling two characters fighting each other. The only time I've seen that idea work was here: http://www.youtube.com/watch?v=gLRzDQo4BPg&feature=channel_page.
you're comparing a different style of fighting, and of game also. Here is Street Fighter SNES = /. Do not confuse
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SDR
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Mitjitsu wrote:
Much better than the previous efforts I'll give it a 'yes' vote.
THANKS YOU VERY MUCH
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SDR
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ITGM wrote:
nice bro
= ) = D THANKS BRO
whatever worth doing, is worth doing well
SDR
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AngerFist wrote:
I really enjoyed it! Please keep the movie file as one day, when we accept Arcade runs, your run will surely be accepted and published cause its very entertaining and short :)
thaks brother
whatever worth doing, is worth doing well
SDR
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watch this is only test this mode I hope you like it than go watch http://www.youtube.com/watch?v=8N-wRGZfS-0
whatever worth doing, is worth doing well
Post subject: Re: Street Fighter 2 Hyper Fighting
SDR
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str8 wrote:
Beat in 9:36 at Hardest Difficult! Without getting hit. http://www.youtube.com/watch?v=lENXr1OkqfY
you got stuck in a technique
whatever worth doing, is worth doing well
SDR
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Joined: 4/1/2009
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Derakon wrote:
I dunno...while I'm sure it's a technically impressive feat, I wasn't personally entertained. Then again, the only idea I've had for a fighting game that I think I'd actually find amusing would be a set of two-player exhibition matches. I mean, what you have there is basically Ken beating up on a bunch of sandbags. He only has so many moves; after two fights you've seen pretty much everything he has to offer. Moreover, you don't really see anything that the other characters can do. That's a lot of missed variety. I'd find the video more entertaining if all of the characters got to show off their abilities and I didn't know the outcome of each fight going in. Of course, I imagine that'd be a much harder movie to make.
is a good idea
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SDR
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eternaljwh wrote:
It is impressive. Is turbo 3 the top speed?
yes
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SDR
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Joined: 4/1/2009
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whatever worth doing, is worth doing well
SDR
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Joined: 4/1/2009
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mz wrote:
Pasky13 wrote:
I've been waiting for ages, been wanting to do a D&D SOM run forever but no one implements the start from reset in FBA =/. Wish I could.
It's been implemented for almost a year now. The problem with FBA is that it's not good enough for the site, since for most people it doesn't work or movies desync very often (not unlike PCSX or Mupen, but probably there are other issues I don't remember at the moment).
I never really got to PCSX USE IT AND FULL OF THE PLUGIN PROBLEM, BUT THIS FBARR thought VERY BEST THAT IT...i no have problem
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SDR
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try not use the same technique often
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SDR
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errror1 wrote:
do a street fighter zero alpha dramatic battle run, hold all three kicks before you put your coins in. It's only 4 battles and you get inf super. I'd do it but I can't get fba rr to work
i go try
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SDR
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ZeXr0 wrote:
I found it much more entertaining. I loved the beginning when you almost get hit by the opponent. I was like, why did he let him h... ohh, he didn't. I love to see the glitch of the game. Like the uppercut that scroll indefinitly. I also like the combo between to transformation. With Subzero ? and Sector. Like hitting with character1, retransform in sector, and hitting the opponent before the other player is down. That's was pretty fun :P
I am preparing to send a full video here
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SDR
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Highness wrote:
That kept me entertained. :) Thanks.
: )
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SDR
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ZeXr0 wrote:
I found it much more entertaining. I loved the beginning when you almost get hit by the opponent. I was like, why did he let him h... ohh, he didn't. I love to see the glitch of the game. Like the uppercut that scroll indefinitly. I also like the combo between to transformation. With Subzero ? and Sector. Like hitting with character1, retransform in sector, and hitting the opponent before the other player is down. That's was pretty fun :P
=)+) thanks
whatever worth doing, is worth doing well
Post subject: SDR's fighting game playarounds
SDR
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hi staff (new) I made a video hope you enjoy http://www.youtube.com/watch?v=l6n_HE4P7-Q&feature=channel_page
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SDR
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FractalFusion wrote:
The fatalities are even weirder than the ones I saw last time. It almost looks like the game has tons of glitches, even if it doesn't.
I'm looking for more glitch in this game +)
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SDR
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pirate_sephiroth wrote:
BONZÃO!!!!! Nice one, dude! he was like totally outside the ball, seriously. :P
=)
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SDR
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Tristal wrote:
I love what I see so far. I think all you guys are crazy. The Jade manipulation was hilarious. Keep it coming, SDR!
= ) thank you
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SDR
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VANDAL wrote:
It looks pretty good. Some combos are really impressive. The 100% hit combos only look good when they're quick, that way, the repetitiveness doesn't drag on. The only real instance of this is with Striker but it's okay, it looks funny, just don't overdo it. Using Shang Tsung is fine but the goal with him should be to use him as little as possible so that other characters get shown off. Even if the other characters don't show off nearly as much as the better ones, it still helps your run's entertainment value. You used Shang Tsung and Kitana twice so far. It would probably be better to keep trying more and more characters out and show what they're made of. Dark Fulgore did a run where he used Switcharoo (Randper Kombat) and it turned out to be very entertaining (I wish I didn't discourage him from using it in his first UMK3 run *sigh*). Maybe you could try that. I made a list of characters, for my MKII run, that I would use in each fight so that I wouldn't have to figure it out as I went. Occasionally, I would have to switch a few around in order for a better fight but I still used the list mostly the same. Consider doing this, it'll make it easier. That 2-player fight could be more interesting if you could use more characters. Randper Kombat would fix this or 2 Shang Tsungs. In my MKII TAS, the only reason I did a 2-player fight was because it was impossible to get to Smoke otherwise (except for a button input code which would lead me right to Kintaro or Shao Kahn afterward, I forget who). Since you can be way more creative in a 2-player fight, I though it'd be better to do that than using the code. I did 2 more 2-player fights to show off some more glitches and combos (combos that I saw in Dark Fulgore's Glitch Demonstration video. Many thanks my friend). I think the last 2-player fight was a bit unnecessary, in my opinion. You're getting better so don't give up. You show a lot determination to make a good run. I'll continue to try to give advice.
errror1 wrote:
why do you let jade throw those 4 projectiles at you? why not jump over the first one, manipulate her so she doesn't throw them or just sweep her?
It's possible he's taking note of when I did something similar to that in my MKII run (I have an ego. Leave me alone :) ). I did that because I was waiting to retransform.
Hi.. How are you? Then..there was only a demonstration of player 2, in fact I go glitchs show in 2 player and show some (chars) that the Shang Tsung morph if not, some cheat code in the versus screen. I am thinking of not selecting the Shao Khan and Motaro what you think about this? only 1 player just to test. I tried not using replicates http://www.youtube.com/watch?v=Ou2KAvhBRXE&feature=channel_page
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SDR
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moozooh wrote:
Most of the criticism I expressed in one of your previous submissions can be applied to this WIP. Namely, repetitive combos, repetitive fighting strategies, too much Shang Tsung, etc.. Noob vs. Rain fight was an interesting idea, but both rounds were pretty much identical. I suggest watching this run a few times. Note how it keeps the variety of action without concentrating on 100% combos.
i go obtain
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SDR
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moozooh wrote:
Most of the criticism I expressed in one of your previous submissions can be applied to this WIP. Namely, repetitive combos, repetitive fighting strategies, too much Shang Tsung, etc.. Noob vs. Rain fight was an interesting idea, but both rounds were pretty much identical. I suggest watching this run a few times. Note how it keeps the variety of action without concentrating on 100% combos.
I am tenacious and I will get your vote in umk3
whatever worth doing, is worth doing well
SDR
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ZeXr0 wrote:
I liked some of the glitch in the game. It was nice, but the combo should be more varied.
okkay
whatever worth doing, is worth doing well
SDR
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moozooh wrote:
Most of the criticism I expressed in one of your previous submissions can be applied to this WIP. Namely, repetitive combos, repetitive fighting strategies, too much Shang Tsung, etc.. Noob vs. Rain fight was an interesting idea, but both rounds were pretty much identical. I suggest watching this run a few times. Note how it keeps the variety of action without concentrating on 100% combos.
true, friend I will take a look in the MK2
whatever worth doing, is worth doing well
SDR
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hi staff I wish you the view on my work. This is a sample of my work (SMV). I'm running in umk3 http://www.youtube.com/watch?v=0PRhcK2ge4Y[/code]
whatever worth doing, is worth doing well
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