Posts for Saethori


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Experienced Forum User
Joined: 6/26/2011
Posts: 167
Just how manipulable is the RNG in regards to Lucky badges, I wonder? If it's easily controllable, it might come in handy at certain points. (My immediate thoughts are the Fuzzies in the areas with the key, as dodging and skipping their attach animations might end up being faster than waiting for them to attach so you can super-counter them. Assuming, of course, you can't take them out in one turn.)
First a movie gets submitted, and ends up accepted despite breaking rules other runs have been rejected for. And when I vote less than spectacularly on this movie, I become the victim of harassment and threats. Yay, favoritism.
Experienced Forum User
Joined: 6/26/2011
Posts: 167
I think the core problem here really does have much to do with the Gruefood Delight section. Popular runs that get rejected from primary publication for reasons like bad game choice or unusual gameplay restrictions, but get a positive result from viewers, should be given a strong consideration for GD material. A comment mentioned earlier is that Gruefood Delight is tucked away in the site and isn't exactly user-friendly. There are a few fixes, but here are my general ideas and suggestions: - When judging a run, the possibility of accepting it as a GD run instead of ordinary publication should be always an option for runs 'on the edge'. This includes both runs that are well-liked but can't be published due to game/restriction choice, and runs that would be published but are only a hair's breadth from being rejected. - All Gruefood Delights should receive their own submission pages. We could use a slightly different color scheme or some sort of marker to help differentiate them from accepted runs. - Submissions should be able to both leave and enter Gruefood Delight. GD runs that are exceptionally well-liked could be promoted to full, 'official' runs, while existing runs can be sent to Gruefood Delight (either by having unusual criteria (such as our Chrono Trigger New Game+ run), being a poor game choice (such as the Monopoly runs), or being sent there as an alternative to being obsoleted). In addition to increasing the number of interesting runs the site can host, this would also help foster new, unique ideas for runs, similar to the Super Mario 64 CCC run we currently have in there, if they're deemed interesting enough to be a departure from ordinary gameplay.
First a movie gets submitted, and ends up accepted despite breaking rules other runs have been rejected for. And when I vote less than spectacularly on this movie, I become the victim of harassment and threats. Yay, favoritism.
Experienced Forum User
Joined: 6/26/2011
Posts: 167
Warp wrote:
Isn't Blaster Master like that?
Similar, yes, but unfortunately not the game I remember. What I remember was space-themed all the way through (not just the afore-mentioned side-scroller sections), and said side-scrollers were fully fixed-scrolling, like the aforementioned Gradius.
First a movie gets submitted, and ends up accepted despite breaking rules other runs have been rejected for. And when I vote less than spectacularly on this movie, I become the victim of harassment and threats. Yay, favoritism.
Experienced Forum User
Joined: 6/26/2011
Posts: 167
There's a game I kind of remember from over a decade ago, on the SNES (possibly on NES, but not likely), that seemed to involve levels that segued from side-scroller space shooters (Gradius-style) to base-exploratory top-down maze views and back. It's been bugging me for a long time and remembering so few details about the game has made it rather difficult for me to search for. T_T
First a movie gets submitted, and ends up accepted despite breaking rules other runs have been rejected for. And when I vote less than spectacularly on this movie, I become the victim of harassment and threats. Yay, favoritism.
Experienced Forum User
Joined: 6/26/2011
Posts: 167
I can understand the importance of being forced to wait a bit in order to 'trick' the Boo timer and get through the wall. My concern is mainly that the jump in question (at 291 on the timer on that level) simply looks... inelegant. Because there's a lot of space between this jump and the key block you need to hit at 254, would it be possible to 'waste frames' another, less noticeable way?
First a movie gets submitted, and ends up accepted despite breaking rules other runs have been rejected for. And when I vote less than spectacularly on this movie, I become the victim of harassment and threats. Yay, favoritism.
Experienced Forum User
Joined: 6/26/2011
Posts: 167
I found this video pretty enjoyable. The altered level makeups and the toggle blocks, as mentioned earlier, give it a unique spin from vanilla SMB. The aforementioned jump in 1-2 kind of bugs me, as does a bit of the 2-2 swimming, but not enough for me to withhold a yes vote.
First a movie gets submitted, and ends up accepted despite breaking rules other runs have been rejected for. And when I vote less than spectacularly on this movie, I become the victim of harassment and threats. Yay, favoritism.
Experienced Forum User
Joined: 6/26/2011
Posts: 167
N. Harmonik wrote:
If unlinked OoA was TASed, followed by linked OoS, would both be published alongside the existing runs or (if faster) would they obsolete them?
Though I may be disagreed with on this, I feel that, due to its unusual pairing structure, Oracle of Ages/Seasons should simply be considered one run for these purposes. So if OoA+OoS ends up faster than OoS+OoA, then it should obsolete those runs. However, there are... some technical issues with two runs being linked to eachother, so it might be best to hold off such theorizing until if the event actually occurs.
First a movie gets submitted, and ends up accepted despite breaking rules other runs have been rejected for. And when I vote less than spectacularly on this movie, I become the victim of harassment and threats. Yay, favoritism.
Experienced Forum User
Joined: 6/26/2011
Posts: 167
I did not see this coming. I'll definitely have to watch when I have time, but it already sounds favorable! EDIT: Finished watching! Extremely entertaining, a lot of surprises, and clever uses of Link's newfound ability to skywalk all served to spice the run up. This is, by far, my favorite of ALL of the Zelda runs on this site so far, and I full expect Ages to be a worthy 'sequel' to this run.
First a movie gets submitted, and ends up accepted despite breaking rules other runs have been rejected for. And when I vote less than spectacularly on this movie, I become the victim of harassment and threats. Yay, favoritism.
Experienced Forum User
Joined: 6/26/2011
Posts: 167
Brilliantly done! I too was impressed by the new skips performed, and the clever use of dying and falling out of bounds.
First a movie gets submitted, and ends up accepted despite breaking rules other runs have been rejected for. And when I vote less than spectacularly on this movie, I become the victim of harassment and threats. Yay, favoritism.
Experienced Forum User
Joined: 6/26/2011
Posts: 167
Priam wrote:
Still, I think it might be interesting to see runs of this that go through and get the proper blade for the alternate path. More opportunities to show off, possibly; or maybe just a long string of leveling? Hm! Maybe not so good after all!
Post-game stuff for the alternate endings are not so interesting, on a TAS perspective. The only post-game section that would be interesting to TAS would be Total Pandemonium, and even that would just simply be a stand-alone video, and not a full run. As actual Masamune runs go, a separate Kisuke run would be all that is needed for TAS completion.
First a movie gets submitted, and ends up accepted despite breaking rules other runs have been rejected for. And when I vote less than spectacularly on this movie, I become the victim of harassment and threats. Yay, favoritism.
Experienced Forum User
Joined: 6/26/2011
Posts: 167
Bisqwit wrote:
deuxhero wrote:
What exception is made for Rygar and why?
In Rygar, the second half of the ending text does not appear until someone hits the key. The exception is that the movie can end when the final hit is delivered, and to see the second half of the ending text, the encoder must hit the key to turn the "page". In those encodings which I did, I pressed the key right when the song goes to the second part. Other encoders have hit it at other times or forgotten about the whole thing.
Here's what kind of concerns me on this portion of the discussion. Similar to SmashManiac, I feel that this shouldn't be an exception. It should be a rule. Namely, that there are a few runs that are very much similar to Rygar, in that there is a realistic absolute point where the game is "complete", in that it reaches the ending and subsequent credits, but requires additional keypresses to reach or clear the post-credit scenes. As is, either the user is forced to maintain input and artificially extend run time in order to complete these scenes (as is the case for Earthbound), or must accept that post-run scenes don't get to show (as is the case for Mega Man 10, though admittedly scrolling through achievements is minor, or what might happen with Mega Man Battle Network 2). Rygar was an exception during the days when very few games required input after game completion. But now we have more runs that follow this rule, so, for clarity's sake if for nothing else, we should remove this exception, and either permit all runs to ask the encoder to perform basic post-completion actions, or force mid- and post-ending scenes to be played by the author (and simply grandfathering Rygar in).
First a movie gets submitted, and ends up accepted despite breaking rules other runs have been rejected for. And when I vote less than spectacularly on this movie, I become the victim of harassment and threats. Yay, favoritism.
Experienced Forum User
Joined: 6/26/2011
Posts: 167
The main thing that makes it uncomfortable, however, is that if an 'unverifiable' run is faster than a 'verified' run, then it may be evidence that some portion of the time saved is due to emulation errors and not actually due to technique improvement. Don't get me wrong, I understand the other side of the argument in regards to aiming for the faster runs, and that console verification isn't actually a make-or-break factor for run approval, there's just a level of uneasiness that will never go away if a new run doesn't fully match up to the run it's obsoleting. (I will remain neutral on this console verification discussion, I simply wish to speak my concerns.)
First a movie gets submitted, and ends up accepted despite breaking rules other runs have been rejected for. And when I vote less than spectacularly on this movie, I become the victim of harassment and threats. Yay, favoritism.
Experienced Forum User
Joined: 6/26/2011
Posts: 167
ledauphinbenoit wrote:
I'm not sure when this started, but all Dragon Quest/Warrior games use Roman numerals in their titles rather than digits. This is similar to Castlevania and Double Dragon. Was there some reason numerals were not used for the NES Dragon Warriors? Should 5 be changed to V?
All of our existing Dragon Quest (Well, Warrior; this is the first non-exported game we got in the series) runs use Arabic Numerals, not Roman. Evidently, the decision to use that particular set of numerals was decided some time ago. I couldn't say why; plenty of other series use roman numerals, this one just... doesn't.
First a movie gets submitted, and ends up accepted despite breaking rules other runs have been rejected for. And when I vote less than spectacularly on this movie, I become the victim of harassment and threats. Yay, favoritism.
Experienced Forum User
Joined: 6/26/2011
Posts: 167
I saw this run pop up, and I was curious. I read the submission text, and I was intrigued. I saw the run get played, and I was impressed. Then I saw The Hero grow up, vanish, get resurrected, vanish again, etc., until causality threw its hands in the air and gave up, and I was amazed. After a run like that, especially coupled with an extremely helpful LUA script and commentary, and, really, there is no vote other than Yes.
First a movie gets submitted, and ends up accepted despite breaking rules other runs have been rejected for. And when I vote less than spectacularly on this movie, I become the victim of harassment and threats. Yay, favoritism.
Experienced Forum User
Joined: 6/26/2011
Posts: 167
Oh. >_>; Forgive me, I don't usually have a lot of free time so it's not exactly easy for me to follow WIPs. ;_; (I'm actually still watching it. x.x)
First a movie gets submitted, and ends up accepted despite breaking rules other runs have been rejected for. And when I vote less than spectacularly on this movie, I become the victim of harassment and threats. Yay, favoritism.
Experienced Forum User
Joined: 6/26/2011
Posts: 167
Obviously, due to having been following (at least some of) the WIPs, I'm impressed enough with this run to make it an easy Yes vote. As for the "damage / no damage" discussion... I would think the deaths taken to save time would, by itself, disqualify the run from no-damage status (as, obviously, dying requires taking damage >_>;). By the way, for anyone not entirely familiar with the game, the reason this run uses SRAM is solely to unlock the hardest difficulty (which is not available on a clean SRAM). Just felt I should mention this as it's not clarified in the submission text.
First a movie gets submitted, and ends up accepted despite breaking rules other runs have been rejected for. And when I vote less than spectacularly on this movie, I become the victim of harassment and threats. Yay, favoritism.
Experienced Forum User
Joined: 6/26/2011
Posts: 167
rog wrote:
I take damage, my hp drops to 0, i get knocked around as if i was dead, and then my hp goes back to 1, and i lose the completely unscathed bonus, numerous times.
. . . That would mean you "don't survive what would otherwise be a lethal blow". I'm honestly not aware of how this contradicts my original response, in the original context. So, am I missing something incredibly obvious here? I'm beginning to get the feeling I have. ;_;
First a movie gets submitted, and ends up accepted despite breaking rules other runs have been rejected for. And when I vote less than spectacularly on this movie, I become the victim of harassment and threats. Yay, favoritism.
Experienced Forum User
Joined: 6/26/2011
Posts: 167
rog wrote:
Err...
... I am obviously counting only blows one actually receives. >_> I don't count parrying as actually being hit.
First a movie gets submitted, and ends up accepted despite breaking rules other runs have been rejected for. And when I vote less than spectacularly on this movie, I become the victim of harassment and threats. Yay, favoritism.
Experienced Forum User
Joined: 6/26/2011
Posts: 167
OmnipotentEntity wrote:
How do you keep your max HP set to 1?
"Max HP = 1" is an aspect of playing on the highest difficulty. There is no in-game benefit for doing so, and no effect that would allow a character to survive what would otherwise be a lethal blow. Therefore, it makes the run more interesting, and forces a dynamic of switching blades in order to preserve soul power, as well as avoiding the dreaded guard-breaking moves.
First a movie gets submitted, and ends up accepted despite breaking rules other runs have been rejected for. And when I vote less than spectacularly on this movie, I become the victim of harassment and threats. Yay, favoritism.
Experienced Forum User
Joined: 6/26/2011
Posts: 167
Eye Of The Beholder wrote:
I'm in favor of not using glitches to finish the levels before it was intended to. I'd rather you guys to find only improvements to cross the stages faster, not skipping them. So i think it would be a true 100% run. My opinion.
Agreed. While I can understand skipping stages in any% runs or glitched runs, one of the points of many 100% runs is to showcase as much of the game as possible in an orderly fashion. While it's certainly possible to cleave off a couple of minutes by fabricating level-clear spheres, we lose a lot of the endearing humorous antics.
First a movie gets submitted, and ends up accepted despite breaking rules other runs have been rejected for. And when I vote less than spectacularly on this movie, I become the victim of harassment and threats. Yay, favoritism.
Experienced Forum User
Joined: 6/26/2011
Posts: 167
More-or-less. I don't think this game could exactly benefit from having a run that does either less or more; either one would be far more boring.
First a movie gets submitted, and ends up accepted despite breaking rules other runs have been rejected for. And when I vote less than spectacularly on this movie, I become the victim of harassment and threats. Yay, favoritism.
Experienced Forum User
Joined: 6/26/2011
Posts: 167
henke37 wrote:
It's not gray, it just hasn't processed yet.
For a while, the encode was processing, but when it came up it was sound-only (with nothing but gray for visuals). Mukki deleted it from his YouTube account, reuploaded it, and then edited the submission to fix the URL to the new one, and that's why you see it as still processing. >_>; ...No, I'm not stalking this video to watch it as soon as possible, what would give you that impression? *innocent*
First a movie gets submitted, and ends up accepted despite breaking rules other runs have been rejected for. And when I vote less than spectacularly on this movie, I become the victim of harassment and threats. Yay, favoritism.
Experienced Forum User
Joined: 6/26/2011
Posts: 167
Still processing. Edit: Finally got to watch it after waking up. Everything I expected, a fantastic (and frenetic) run indeed. Its Yes-vote-iness is undeniable.
First a movie gets submitted, and ends up accepted despite breaking rules other runs have been rejected for. And when I vote less than spectacularly on this movie, I become the victim of harassment and threats. Yay, favoritism.
Experienced Forum User
Joined: 6/26/2011
Posts: 167
PikachuMan wrote:
[...] I would like to see Zelda and Zelda II side by side. [...]
I'm thinking two games with significantly different control schemes and play styles might be pushing the dual-run envelope too far. Despite them being sequential in the series, the two games are just far too different.
First a movie gets submitted, and ends up accepted despite breaking rules other runs have been rejected for. And when I vote less than spectacularly on this movie, I become the victim of harassment and threats. Yay, favoritism.
Experienced Forum User
Joined: 6/26/2011
Posts: 167
AngerFist wrote:
I personally wouldn't object if Rog did another run with Kisuke! Would like to see what he can offer :)
Kisuke's story is... shall we say, less favorable towards TASing. Its bosses are much more difficult/annoying to fight, his dungeons are usually longer with more "battle-as-soon-as-you-enter" rooms, etc. Obviously, it would be really nice to have a Kisuke run for the sake of completeness, but I think Rog has the right idea of focusing on Momohime's side of things first.
First a movie gets submitted, and ends up accepted despite breaking rules other runs have been rejected for. And when I vote less than spectacularly on this movie, I become the victim of harassment and threats. Yay, favoritism.
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