Posts for Saethori


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Experienced Forum User
Joined: 6/26/2011
Posts: 167
I found this movie very entertaining, especially as I've never seen an SM movie make actual use of the CF before. ...However, what would normally be a Yes vote is negatively affected by my worries over categories. It's hard for me to really think of a reason this movie is unique enough to warrant its own category, just for using a different, 10-minute-slower route than the existing any% run(s). So I will abstain from voting, and join in the recommendations for providing this to Gruefood Delight. (As for the realtime vs gametime any%s, I also see no reason why the two runs should co-exist. But that's not entirely relevant to this particular discussion.)
First a movie gets submitted, and ends up accepted despite breaking rules other runs have been rejected for. And when I vote less than spectacularly on this movie, I become the victim of harassment and threats. Yay, favoritism.
Experienced Forum User
Joined: 6/26/2011
Posts: 167
DarkKobold wrote:
That said, I agree with you. I see the term "glitched" used for movies that meet all of a certain criteria - #1. Uses TAS-only memory and/or save corruption. #2. Cuts out a SIGNIFICANT amount game-play associated with a normal playthrough. Skipping a level here and there is not equivalent. #3. Fundamentally alters the natural flow of the game.
While I agree whole-heartedly with this definition, the category name is, regrettably, too vague. The term "glitched" merely implies the usage of glitches (or bugs, depending on where you draw a distinction between the two), regardless of whether or not they are used to significantly twist the game. This is especially problematic when you consider that some of the "glitched" runs on the site actually use save corruption instead, which could be argued to not actually be a glitch, by the definition of this site's own glossary, but rather willful destruction of save data by the player. Additionally, some runs are labeled "glitched" because they use certain methods to twist the standard order of the game, but the 'non-glitch' category of the game could also be using glitches as well; just simply in a way that does not match the above definition. (Such as the current Kirby's Adventure run that uses a glitch to keep the UFO power permanently, simply to speed up travel and expedite lag reduction.) The category needs to be renamed for clarity purposes, but that causes its own issue. The misused category name has been around for so long, people are simply used to it and will likely resist change. But as long as it stays the way it is, it will be misinterpreted, because nowhere on the site itself is "glitched" actually clarified to really mean "significantly glitched" or "game-breakingly glitched". And even if it was agreed to be renamed, it would be exceedingly difficult to find a term that is both just as fitting and simplistic as the existing one is, but also less prone to confusion.
First a movie gets submitted, and ends up accepted despite breaking rules other runs have been rejected for. And when I vote less than spectacularly on this movie, I become the victim of harassment and threats. Yay, favoritism.
Experienced Forum User
Joined: 6/26/2011
Posts: 167
After watching this run, I'm beginning to think you've caused far more damage to the MK universe than Shao Kahn could ever hope to. It's hard to pick which part of the run was my favorite. Between glitchy fatalities, tickling opponents from full health to death, spontaneously turning yourselves or your opponent either invisible or into a spinning fan, or uppercutting the opponent through the ceiling of so many stages it actually became recursive, there is just too much in this run for the mortal psyche to even begin to comprehend without snapping like a twig. Compared to all that, Shang Tsung overthrowing Shao Kahn and ruling the world as a tyrant seems like the merciful end.
First a movie gets submitted, and ends up accepted despite breaking rules other runs have been rejected for. And when I vote less than spectacularly on this movie, I become the victim of harassment and threats. Yay, favoritism.
Experienced Forum User
Joined: 6/26/2011
Posts: 167
I was a little shaky on this run, but torn between Meh and Yes, I eventually opted for a weak Yes vote. I sincerely hope, however, that this does NOT obsolete the existing Kirby's Adventure run. Due to the current firestorm of "obsolete" vs "new category", however, I will refrain from discussing that further.
First a movie gets submitted, and ends up accepted despite breaking rules other runs have been rejected for. And when I vote less than spectacularly on this movie, I become the victim of harassment and threats. Yay, favoritism.
Experienced Forum User
Joined: 6/26/2011
Posts: 167
It's a very difficult thing to expressly separate. No matter what is done with the website, there will always be a group of people who feel getting the absolute lowest time is worth any sacrifice, even that of the game itself. At the same time, there will always be a group of people who feel having faster runs means nothing if they're not entertaining, and that there should be a limit to just how unfun a run could be. And, as typical for groups with opposed goals, they will commonly insult and flame the beliefs of the other group. The greatest problem with this, however, is that TASVideos has been somewhat inconsistent in its preference. On one hand, there are rules in place that lend strength to "fun > speed", such as "don't use J version just for faster text". But at the same time, runs that forfeit a majority of the game through game-breaking glitches have obsoleted runs that haven't used those glitches, such as what happened with Chrono Trigger. Right now, the division between the two groups is heating up, with a lot of contention with the new Kirby's Adventure run and the in-production Super Mario World runs that skip to credits instantly, not actually achieving 'game completion' by the game's own rules. And these runs have a dangerous level of precedent, due to the Super Mario Land 2 run that obsoleted the "defeat final boss" run with a "warp directly to credits" run. I don't know exactly what the best way to separate these two types of videos would be, but be separated they must, because this "TASuperplay vs TASpeedrun" competition will not resolve itself, and it would be tragic to lose either type of video.
First a movie gets submitted, and ends up accepted despite breaking rules other runs have been rejected for. And when I vote less than spectacularly on this movie, I become the victim of harassment and threats. Yay, favoritism.
Experienced Forum User
Joined: 6/26/2011
Posts: 167
Going all the way to 6-1 or 6-2 just to trigger the glitch seems like a long way to go. At that point, glitching the credits wouldn't save very much time*, and the first five worlds would basically be an ordinary run. At that point, it would feel more like a movie that gave up and skipped to the end two-thirds of the way through. * Assuming the rest is identical to the current Kirby's Adventure movie, it would save about ten minutes, still leaving us with a 25-minute run.
First a movie gets submitted, and ends up accepted despite breaking rules other runs have been rejected for. And when I vote less than spectacularly on this movie, I become the victim of harassment and threats. Yay, favoritism.
Experienced Forum User
Joined: 6/26/2011
Posts: 167
I voted yes on the previous run due to the craziness involved. And now you've managed to cut out an entire city, so Ness (practically) never even leaves Onett. How could I not vote Yes again?
First a movie gets submitted, and ends up accepted despite breaking rules other runs have been rejected for. And when I vote less than spectacularly on this movie, I become the victim of harassment and threats. Yay, favoritism.
Experienced Forum User
Joined: 6/26/2011
Posts: 167
Stylish and elegant to the last frame. The input early on was also entertaining. I'd have to be a grinch to vote no on this, so merry Yes-mas!
First a movie gets submitted, and ends up accepted despite breaking rules other runs have been rejected for. And when I vote less than spectacularly on this movie, I become the victim of harassment and threats. Yay, favoritism.
Experienced Forum User
Joined: 6/26/2011
Posts: 167
Fun to watch, and a rather noticeable speed improvement. Gets a Yes from me. As for the emerald topic, I don't think it would provide very much to the run; it's not a very significant difference to the game progress, and almost nothing to the ending, unlike Sonics 2 and 3&K.
First a movie gets submitted, and ends up accepted despite breaking rules other runs have been rejected for. And when I vote less than spectacularly on this movie, I become the victim of harassment and threats. Yay, favoritism.
Experienced Forum User
Joined: 6/26/2011
Posts: 167
I'm just kind of wondering at this point if this movie could technically be obsoleted by one that is slightly slower, but performs fewer zips.
First a movie gets submitted, and ends up accepted despite breaking rules other runs have been rejected for. And when I vote less than spectacularly on this movie, I become the victim of harassment and threats. Yay, favoritism.
Experienced Forum User
Joined: 6/26/2011
Posts: 167
Agreed. I will love to see this TAS, because Muramasa is already a very artistic game, and combining that with superhuman combat that would make wuxia films jealous seems like a winning combination. (Besides, a game being 'lots of running in between particular fights' pretty much defines the RPG games we have here, and many of them have no shortage of fans.)
First a movie gets submitted, and ends up accepted despite breaking rules other runs have been rejected for. And when I vote less than spectacularly on this movie, I become the victim of harassment and threats. Yay, favoritism.
Experienced Forum User
Joined: 6/26/2011
Posts: 167
I'm in favor of the idea of scoreruns. I feel the best way to keep them going, though, is to make it so scoreruns must also be reasonably fast; no 'loitering', it must keep the game progress going. Of course the in-progress Star Fox 64 run would be a prime example, but the existing Tetris and Tetris Attack runs are reasonably similar, too, seeing as how their only point is reaching max score.
First a movie gets submitted, and ends up accepted despite breaking rules other runs have been rejected for. And when I vote less than spectacularly on this movie, I become the victim of harassment and threats. Yay, favoritism.
Experienced Forum User
Joined: 6/26/2011
Posts: 167
Now that I've gotten to actually watch the run, I have no choice but to vote Yes. It's very well done, and even though it's been ages since I last played this game I could still recognize the paths and techniques cleverly utilized. And, of course, thanks to BoMF for providing the encode!
First a movie gets submitted, and ends up accepted despite breaking rules other runs have been rejected for. And when I vote less than spectacularly on this movie, I become the victim of harassment and threats. Yay, favoritism.
Experienced Forum User
Joined: 6/26/2011
Posts: 167
When this run gets encoded, if the author would prefer not to include scrolling the post-credits cutscene into the run, would it be allowed for the official encode to press buttons so it doesn't hang mid-cutscene? Or is that technically against the rules?
First a movie gets submitted, and ends up accepted despite breaking rules other runs have been rejected for. And when I vote less than spectacularly on this movie, I become the victim of harassment and threats. Yay, favoritism.
Experienced Forum User
Joined: 6/26/2011
Posts: 167
The thing about this idea "showing off more of the game", is that it really wouldn't show noticeably more than a 96-exit run already would. The only difference now is that you're collecting a lot of the dragon coins, a value that is both arbitrary and untracked. The simplest solution would be to use the GBA version which tracks the coins, and gives you a special scene, so there is an in-game reason to pursue it. (Whether such a run already exists on a different website shouldn't matter, as we should not be held to any records other than what we set ourselves. So as long as the other run's creator elects not to submit it, we'd have to make one ourselves anyway.)
First a movie gets submitted, and ends up accepted despite breaking rules other runs have been rejected for. And when I vote less than spectacularly on this movie, I become the victim of harassment and threats. Yay, favoritism.
Experienced Forum User
Joined: 6/26/2011
Posts: 167
adelikat wrote:
The real solution here is for more people to rate more often.
I don't even know how to vote E/T on runs to begin with. >_>; If there's a way for people to do it, then it's not exactly apparent; maybe that's why it doesn't happen often.
First a movie gets submitted, and ends up accepted despite breaking rules other runs have been rejected for. And when I vote less than spectacularly on this movie, I become the victim of harassment and threats. Yay, favoritism.
Experienced Forum User
Joined: 6/26/2011
Posts: 167
Normally I love glitchy runs. I really do, it's fun seeing a game break in half with mere controller input. But if this run is supposed to avoid using a specific kind of glitch, then it really should also avoid anything that is similar enough to be confused for that kind of glitch. Otherwise, the line of distinction is cutting straight in the middle of a form of glitch, declaring half of it "Okay" but the other half "Off-limits". Like so many other people here, I would be fully supportive of this run if it lost the obvious "almost-zips". But as it stands... I'm uncomfortable with this run being published. So, although I find the rest of the work excellent, I have to vote no on principle.
First a movie gets submitted, and ends up accepted despite breaking rules other runs have been rejected for. And when I vote less than spectacularly on this movie, I become the victim of harassment and threats. Yay, favoritism.
Experienced Forum User
Joined: 6/26/2011
Posts: 167
Mothrayas wrote:
Proto Man would be a bit slower than Bass, mostly because the slide jump doesn't conserve dash/slide speed like Bass' dash jump does. Otherwise, both characters are close to identical. He's still significantly faster than Mega Man, though, because of the slide.
So, it would seem like, all-in-all, that would be rather redundant, adding another category that really wouldn't be able to stand out. ...Now that I think about it, though, I'm beginning to wonder if Mega Man himself actually has anything to stand out on his own, as this run is both faster and on a higher difficulty than the original run. But I suppose that's bound to happen when categories are split by character used.
First a movie gets submitted, and ends up accepted despite breaking rules other runs have been rejected for. And when I vote less than spectacularly on this movie, I become the victim of harassment and threats. Yay, favoritism.
Experienced Forum User
Joined: 6/26/2011
Posts: 167
Just as great as the Normal Mode. Only much faster. :3 I wonder if there's anything in Proto Mode that makes it stand out.
First a movie gets submitted, and ends up accepted despite breaking rules other runs have been rejected for. And when I vote less than spectacularly on this movie, I become the victim of harassment and threats. Yay, favoritism.
Experienced Forum User
Joined: 6/26/2011
Posts: 167
This absolutely needs more category clarification. >_>; Since no goals are actually mentioned, it's impossible to tell if this is an improvement, time-wise, from any existing video.
First a movie gets submitted, and ends up accepted despite breaking rules other runs have been rejected for. And when I vote less than spectacularly on this movie, I become the victim of harassment and threats. Yay, favoritism.
Experienced Forum User
Joined: 6/26/2011
Posts: 167
Well, it's easy to see how great this run was. The air-dash reset trick was especially interesting and probably a great source of saved time. Plus you killed Bit n' Byte, and that's always fun. :3
First a movie gets submitted, and ends up accepted despite breaking rules other runs have been rejected for. And when I vote less than spectacularly on this movie, I become the victim of harassment and threats. Yay, favoritism.
Experienced Forum User
Joined: 6/26/2011
Posts: 167
It's a tiny bit sad that the first run wasn't a Shanoa run, as Albus's rapid teleportation and backdash skipping large portions of the run kind of feel like he needs the slower-paced, more complete, Shanoa run to be compared against. But that is not to say this run is bad. In fact, quite the opposite; I found it highly entertaining on how quickly you blazed through the areas (a feat that became more rapid as you collected MP Ups to fuel the teleportation). Even the Giant Enemy Crab boss, whose very nature forces him to be a slow TAS fight, was kept interesting. One way or another, this gets an easy Yes. I just hope that some day this run can be paired with a Shanoa run with this level of mastery.
First a movie gets submitted, and ends up accepted despite breaking rules other runs have been rejected for. And when I vote less than spectacularly on this movie, I become the victim of harassment and threats. Yay, favoritism.
Experienced Forum User
Joined: 6/26/2011
Posts: 167
This run is fantastic. Different enough from the n64 version to really stand out on its own, and it's nice to see that the game is still breakable even with all the 'fixes' the remake included. Is the run-through-water glitch from the beginning possible in the N64 version, or is it due to the physics changes of the game/Yoshi?
First a movie gets submitted, and ends up accepted despite breaking rules other runs have been rejected for. And when I vote less than spectacularly on this movie, I become the victim of harassment and threats. Yay, favoritism.
Experienced Forum User
Joined: 6/26/2011
Posts: 167
The RNG-altering aspects are what worry me most. If a run doesn't sync on both the original JP version and the fan-translated version, then it's difficult to really justify as the exact same game. In cases like this, it shouldn't fully obsolete any JP version unless said JP version is woefully out-of-date. For translations that do sync perfectly, however, there wouldn't be any problem at all, since one could simply make the run on either version, and have multiple encodes. ...I'd probably side with the full legalization of fan-translations, since it seems a great road to increasing the TASes that show up here.
First a movie gets submitted, and ends up accepted despite breaking rules other runs have been rejected for. And when I vote less than spectacularly on this movie, I become the victim of harassment and threats. Yay, favoritism.
Experienced Forum User
Joined: 6/26/2011
Posts: 167
I'm quite content with the japanese/english rule as it currently stands (save perhaps with some interactions with fan-translations), I don't see why it would be such a problem. TASing is, after all, a form of art designed to be appreciated by the viewer. Why not keep it to the version more people can appreciate? It's not like it actually counts against you time-wise, every consideration of "is this run faster/slower" has always taken into account JP/NA/EU time differences. So using the JP version purely because of quicker text speed serves only to alienate a portion of your audience for the only purpose that you personally want to see a lower frame count (that, again, doesn't actually count against the run!)
First a movie gets submitted, and ends up accepted despite breaking rules other runs have been rejected for. And when I vote less than spectacularly on this movie, I become the victim of harassment and threats. Yay, favoritism.
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