Posts for Sami


Experienced Forum User, Published Author, Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
eternaljwh wrote:
I like. As above, "good because i t's a TAS rather than because it's B-K"- most of the funny dialogue is cut out in speed-play. :( Gobi's Desert had some particularly nice segments, like skipping over the maze. I forget which map it was, but I liked when you jumped with a jiggy into water to avoid the animation. Item and health management were good,though only red feathers and health needed it. That said, there were a few apparent errors- On the way to Mad Monster Mansion's puzzle pic (1:06:_ or after frame 119000), you swim along the bottom for most of a chamber, then angle up. Wouldn't it be faster to turn up immediately to take a straighter swimming course? Same issue of not taking direct line after completing Rusty Bucket Bay (~1:46:00/190500, two rooms with odd swim lines). And, though not so easy to fix, I think the mumbo token in the Snarebear you pass on the way out of Click Clock Wood-Fall might be faster than one of the others. "Yes." 9/8
If you mean that first stroke when Im starting the diving then check previous page, I aswered that already. And that plant token in fall, you need to make same things as getting the notes in the plants so ist kinda slow.
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Experienced Forum User, Published Author, Former player
Joined: 8/20/2005
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Location: Mikkeli,Finland
Oh yeah that...yes same in beaver's house, first stroke angle can't be changed :P
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Experienced Forum User, Published Author, Former player
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blahmoomoo wrote:
Finally got to watch it all the way. It's spectacular! Talk about some ingenious route planning with the jiggies and notes. Those 2.5 years were definitely necessary to make it so good, knowing how big this game is from the B-K LP. I give it a 9.5/9.5 I noticed that a few times after diving into the water, usually after using that zip to the bottom method, your first stroke gets Banjo run into a wall. Is that faster than aiming properly for the first stroke?
hmm can you say where that happened? Yes, in the first stroke, Banjo dives towards to the bottom and you can't do anything about it but in the wall?
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Experienced Forum User, Published Author, Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
wazkatango wrote:
Wow. I've been waiting for the full movie for quite some time, watching every WIP that came out. I'm very impressed. What's next, Banjo Tooie? MWAH HA HA!
Huh...Banjo-Tooie :D Im just playing it normally =) Long game and really hard to make routeplannings :D but well if that switch thing can be fixed in some way...maybe :o
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Experienced Forum User, Published Author, Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
Oh yeah :D I forgot to do that
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Experienced Forum User, Published Author, Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
Go video options -> advanced and put "Copy framebuffer to RDRAM" on.
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Experienced Forum User, Published Author, Former player
Joined: 8/20/2005
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Location: Mikkeli,Finland
Thanks to all =) SL, please put those stagetimes in Youtube description =)
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Experienced Forum User, Published Author, Former player
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Weird game but it was entertaining :D 7.5 for entertainment and 8 for technical =)
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Experienced Forum User, Published Author, Former player
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If everything goes like I planned, you get some new material in next week ;D
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Experienced Forum User, Published Author, Former player
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Nice movie, really entertaining =) What next Tompa? maybe 100% ;)
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Experienced Forum User, Published Author, Former player
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O_O well winters routeplanning is done and now I start making it.
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Experienced Forum User, Published Author, Former player
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Autumn is now ready, only winter and spring2 left and those are lot shorter than autumn so I will give the WIP soon =)
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Experienced Forum User, Published Author, Former player
Joined: 8/20/2005
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Nice job i really like it =) I hope someone in someday makes 100% run or with all bosses and other PSX megaman games too =)
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Experienced Forum User, Published Author, Former player
Joined: 8/20/2005
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Location: Mikkeli,Finland
:D
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Experienced Forum User, Published Author, Former player
Joined: 8/20/2005
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Comicalflop wrote:
And yet, given the attitude, I get the feeling he wasn't. Like honestly, is Sami going to complete a finished segment of CCW, and utterly forget to post about it here? There's a very easy way to gauge progress. It goes like this: 'Progress posted = Progress made' So all the "when is this done?" "I demand to see a WIP!" "what's ur statuz?" posts are, utterly useless. Progress cannot be posted before it is made. Thus, sitting back, and waiting for progress to be posted prevents unneeded flooding of demands in the thread. Patience prevails all.
Yes true but in my opinion, its ok to ask progress when long time has passed since last WIP =)
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Experienced Forum User, Published Author, Former player
Joined: 8/20/2005
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Calm down guys =D CCW is a really huge level and progress is slow :p Im working on it every day and always when I have free time =) Half of the autumn is done and it's longest season. Winter and Spiring2 will be faster to make =)
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Experienced Forum User, Published Author, Former player
Joined: 8/20/2005
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MezzoDragon wrote:
If only the first part of your sentence was true (bad joke with honest intent). Anyway, Sami, I cannot wait to see this part of the run. It is going to be great without any doubt.
Hehe yeah okey it tells something :P but its hard to figure whole time yet :P
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Experienced Forum User, Published Author, Former player
Joined: 8/20/2005
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Location: Mikkeli,Finland
Yes I post a CCW WIP before submitting =)
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Experienced Forum User, Published Author, Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
Summer is now ready =) My time is now 6.34 but it won't tell anything :P
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Experienced Forum User, Published Author, Former player
Joined: 8/20/2005
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hehe I was planning TAS this after Banjo-Kazooie but you should do it because you already started it ;D I will follow this closely =)
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Experienced Forum User, Published Author, Former player
Joined: 8/20/2005
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Yes I use ground pound in both of ghotsts to avoid them. CCW going great, now I have two Jiggies and half og the summer is done =)
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Experienced Forum User, Published Author, Former player
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Location: Mikkeli,Finland
pyromaniac wrote:
i have a question sami, in mad monster mansion, when you were in the church and did the flippy thing, were you supposed to do a ground pound when you got onto the bench? because it looked like that didn't belong there.
In that case, ground bound is slower.
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Experienced Forum User, Published Author, Former player
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Gameclock time will be under 2 hours but in TAS, it counts everything so my time is now 1h 49m 29.317s :P
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Experienced Forum User, Published Author, Former player
Joined: 8/20/2005
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Location: Mikkeli,Finland
Actually when you collect that Jiggy which is behind propellers the cutscene wont came.
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Experienced Forum User, Published Author, Former player
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Location: Mikkeli,Finland
Blaise wrote:
I always think that anchor is gonna rip open that dolphin on RBB =(
yeah same here, poor dolphin =(
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