Posts for Sand


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Post subject: Stifling Sentry Bees
Sand
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Experienced Forum User, Published Author, Player (125)
Joined: 6/26/2018
Posts: 154
A small glitch, noting for completeness: In Dyna Man's stage, at the beginning, wait for 16 frames, then run right at full speed. The Sentry Bee will fly overhead without dropping its nails—and no more Sentry Bees will spawn for the remainder of the opening section. I'm not sure if this helps or not. To be worth it, the 16 frames spent waiting would have to be less than then number of frames spent evading bees later in the section. And by this point you would have the Volt Shield, which protects you from the nails, so the only concern would be contact with the bees themselves. I don't know what causes the glitch. I tried for a little while, but wasn't able to reproduce it in later sections that have Sentry Bees. The trick isn't very hard in real time, either. Hold down the J key before the level starts to buffer a full-height jump. Start running to the right as soon as you land.
Sand
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Experienced Forum User, Published Author, Player (125)
Joined: 6/26/2018
Posts: 154
Dacicus wrote:
Have you tested if farming E-tanks in Sonic is faster or slower than getting the one in Volt for the Dyna skip?
I did a test and I don't think the Dyna Man skip is worth it. I was able to farm a single E Tank in Sonic Man's stage (including dying three times with Esc-F10-P) in about 659 frames. The skip in Dyna Man's stage saves only about 425 frames (or less, depending on how long it takes to line up the Sentry Bee in order to take damage). In an earlier comment I said that you can use an E Tank from Volt Man's stage to do the Dyna Man skip, but obviously you won't have that E Tank if you skip Volt Man's entire stage. Volt Man's E Tank is deep in the stage. I didn't test it, but I'm sure it's slower to get that one. I don't know of any E Tanks other than the one in Sonic Man's stage and the one in Volt Man's stage. My estimate for getting an E Tank in Sonic Man's stage includes a minor time save relative to the current TAS: in the first room, if your last shot on the second destructible wall hits near the top of the wall, the explosion will be high enough to walk under.
Post subject: Re: Volt Man skip
Sand
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Experienced Forum User, Published Author, Player (125)
Joined: 6/26/2018
Posts: 154
It turns out that the skip in Volt Man's stage needs only one E Tank, not four. If you take damage such that you stagger backwards against the solid wall, the death barrier only damages once. No E Tank farming is required in Sonic Man's stage—the single E Tank in that stage requires only a slight detour. Incidentally, from the top of this pole, you can walk to the left and get out of bounds. The same trick is possible in Dyna Man's stage. Here, it skips a comparatively short portion of the stage. It also avoids the trigger that initiates lava eruptions and acid droppers in the following section. The necessary E Tank can be acquired in Volt Man's stage, from behind a destructible wall.
Post subject: Volt Man skip
Sand
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Experienced Forum User, Published Author, Player (125)
Joined: 6/26/2018
Posts: 154
A major skip is possible in Volt Man's stage. There is a row of death tiles immediately below the start position. Contact with a death tile sets Mega Man's health to zero, but the game doesn't actually notice he's dead until the next frame; during that frame you can pause and use an E Tank to restore Mega Man's health. Four E Tanks suffice to pass completely through the barrier. This skips almost the whole stage: after landing, the boss chamber is just a short walk to the right. According to my rough estimate based on DarkKobold's TAS and LiteralGrill's RTA WR, farming four E Tanks in Sonic Man's stage—even though you need to die three times and continue for each one—is faster than playing through Volt Man's stage once.
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