Posts for Saturn


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Well, my story is a bit funny: Being a long-time creator and fan of videogame-movies I started to record and share runs once I found the emulation scene (with mainly ZSNES) that allowed it easily. It was way before this site even existed (around 2000). Of course I googled for other possible emu-movie sites, but except of Zophar and a few other unknown ones, I didn't found anything back then. Then in somewhere mid-2004 I already stumbled upon this site accidentally, and checked a few movies, like Genisto's first SMB3 or Frenom's Super Metroid movies. I was of course highly impressed by the speed of this runs, but never realized they were played with savestates and slowdowns. Unfortunately I was very busy with schooling and my own movie projects, and since my first visit was very quickly, I forgot to bookmark the site and remember it for later. :-( Then in beginning of 2005, a guy who enjoyed my ZSNES movies pointed me to another emulator, Snes9x, that could create AVIs and use rerecords (for me a completely new and unknown feature back then). After I finished my last movie on ZSNES (Chrono Trigger), I decided to take a look at Snes9x, even though I was very sceptical at first that it's movie recording feature would not cause desync troubles I have experienced from newer ZSNES versions already. I started to google for all possible stuff around Snes9x (mostly related to movie recording) and found this site again. After seeing it's layout I immediately remembered my quick and unexperienced visit in 2004 there. :-) Obviously I started to record movies on Snes9x after that, which can all be seen in this sites history from that point, since I submitted my very first attempts to it without even knowing it accepts only tools-assitsted runs at first. :-P Check this post on a similar topic if you want to know more about my story with the first movies here: http://tasvideos.org/forum/viewtopic.php?p=121917#121917
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Tonski wrote:
This is just boiling my brains. In non-assisted speedrunning you only kept beating my times. But what do you know, now you're beating my, moozooh's, saturn's, and god knows how many other players' times. You're something special CPadolf, I'm amazed.
He's indeed something special considering how well he does in such a early SM-TASing stage. This is a very ventured statement though. I didn't show my work so far, so a comparison concerning me can't be done. And since I got some unnecessary troubles with a few people because of saying facts about my run in the past, I think I should better keep them to myself this time.
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Yeah, I meant it the positive way, since pwning moozooh is something very very special and really not that usual at all. Cpadolf, the more you progress the more you will learn by yourself, so I'm sure once you got the hang of it, you will be able to match most of the existing times even without comparison. Just believe in yourself. :-)
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Cpadolf wrote:
I just played morphball-elevator and to my surprise gained a frame on moozooh in the room after the missiles. Since it was not in your list of improvements I thought it would be worth mentioning, and if you wish to look into it I'll upload the smv, I think the improvement is in the second jump in the room after the missiles. http://dehacked.2y.net/microstorage.php/info/211037286/CpadolfTASv3WIP.smv
Hey guys, do you see that? He is a TAS newbie, rushing into the scene out of nowhere just recently, and... he just pwned moozooh!! I'm highly impressed about this early skill, Cpadolf. Seems that my run finally gets a challenge from a serious fellow TASer. I'm very interested to see how you will handle it. :-) Good luck!
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moozooh wrote:
Well, I also have some other idea that might work for that particular room that might interfere with refilling depending on how I'll do it.
No matter what you will do there, you will always have enough time to get the refill if you use a good strategy. Trust me, I analyzed this part as hell when passing it myself.
moozooh wrote:
Another opportunity to refill is to slow down and lose 1-2 frames near the super missile pack and get a refill from the waver that I kill there.
I'm pretty sure you can't get this refill in less than 10 frames of delay. Remember that you have to shoot it twice in order to kill, where the 2nd shot will come too late to make it throw the refill in time. When you start falling through the crumble block, you won't be able to reach the refill because the Waver is more to the right of it. And since he moves very slow, waiting to get it more to the left before killing wouldn't be worth as well. You definitely have missed something in the above statement.
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I see your point, mozooh. Thanks for the detailed post, and sorry if I understood it a bit wrong at first.
moozooh wrote:
That being said, he improved the end of my Torizo escape, but since I was already way past that, I didn't bother to return and fix it.
Can you define a bit more precise what the "end of the Torizo escape" is? I understand the walljump from the door to land on the main ground faster in the room with the many bats after Torizo. I don't have experience there so far, since I didn't do a TAS with the escape yet and therefore didn't bother to test/optimize this move, but as it looks I can't see this jump being improved by more than 1-2 frames.
moozooh wrote:
Unfortunately, it isn't possible to refill in the diagonal room in any different way and still be comparably fast, I say that because I've tested many different ways (including getting the last missiles already in Brinstar) with my current one being the fastest.
I have no doubt it's the fastest way to refill, since it only requires you to slightly slow down one time to get the Missile. All other rooms would for sure require longer slowdowns.
moozooh wrote:
The only thing I hadn't thought of before I saw it was refilling on the last Rio in the Dachora room. I included it mainly because it looked cool, but if I won't be able to have a missile refill from it (since I'm losing about 20 frames waiting for a refill two rooms later), or will find a way to make that room faster it would be interfering with, I will exclude this trick from v2. I realize it was hero who's come up with this method, and it serves a good purpose for his route, but nearly none for mine — and if I won't be able to find a good purpose, it will detract uniqueness from either of our runs for no reason, which is something I would like to avoid.
This is actually a pretty obvious refill that is a must take in any run, even in yours. Since you have to wait for the bombs to break your way through, there is more than enough time to get this refill without any time loss. And you will save some frames in any case from skiping another refill for that later. In runs that aim for Phantoon first, only a Missile refill makes sense here. It's very well possible to manipulate one, as I did it in my old WIP just fine. When you have to sacrifice 20 frames to get a Missile refill later you should definitely get it during the bombing there. One last question, how is your progress by now? Already reached Kraid? :-P Cpadolf: Yes, the elevator entering is based on luck. As moozooh said, they only accept input after every 2nd frame, so you were just unlucky in this case.
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hero of the day wrote:
btw, Snes9x 1.51 is a pile of crap. Not only are none of the save states recognized upon playback, I am experience serious desync issues now. Truly frustrating. I would have finished my run last week if the damn movie did not desync or if my saved states worked and I did not have to play it back from the very beginning every time I wanted to continue.
Hmmm, this are very bad news. :-( And are you sure there is absolutely no way to produce a desyncless run without being forced to playback the movie over and over after every room to test it? Imagine whn you are at the end of it, I can't believe there is no way around it. So nitsuja if you see that, please take a look at this problem.
hero of the day wrote:
moozooh. He had access to my wip, which means he most likely did not advance to the next room until he at least tied (or beat) my times. I on the other hand had no other run to compare to. I think my current wip is very tightly optimized, and I don't see my new run being beaten by more than 2 seconds when it is finally complete.
Well this is not a fair comparison then. It's obvious and not hard at all to tie even a perfect optimized movie if you can compare to it every frame. Moozoohs WIPs automatically lose their impressiveness when a person realizes they are partly based on your own work, hero. Thats exactly the reason I keep my WIPs private. I think it's boring to copy things from each other, as we individuals can't show our own unique ideas that way. It sure is a good thing to improve the general SM standard especially when one of us has this unique moozooh-patience, but that way you spoil your uniqueness and hard work unnecessarily. For me it would be much more interesting to see what everybody of us can come up with by himself. Being forced to search for own strategies instead of copying them can also allow to find even more tricks that would be overlooked otherwise. Just my opinion. Cpadolf: Tieing JXQ already?? I can only say WOW! If you continue to improve in this style, you get a serious threat for all the top SM TASer very soon. ;-) Keep it up!
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Tonski wrote:
Saturn you said you did an any% run very far and 80-85% of the rooms were frame perfect and then you did the run to the end very badly with hardly many savestates used right? Ummm... Is this test run or so available anywhere? I'd like to see it. :)
Not yet. As said at m2k2 already, it would be a large spoiler of my actual run, so for the later surprise' sake, I better let it unpublished until the final submission, which will badly obsolete the final parts I did there relatively sloppy anyway.
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Upthorn, you are the hero of this day! Thank you very very much for doing such a valuable and exceptional work, man! This is definitely one of the finest things that could happen to the fans of the classic Snes9x v1.43 in a long time. :-) Also thank you very much JXQ, for bringing this up again and motivating upthorn to do this. Such truly helpful contributions really don't happen that often in this days. You guys rock!
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Wow, very good job moozooh! Thank you for the update! I especially liked the very quick refill strategy in the diagonal room. Some rooms are direct input copies of mine, although we both never seen them from each other before, which just shows that they must be frame perfect (for which only one input combination will work, and thus it must be a copy, or it will be slower). :-)
moozooh wrote:
4800—4900: this door makes me feel a warm fuzziness of flawless accomplishment. The last shot was dopplered, I got absolutely perfect subpixel position (65535), and what's most important, I got to demonstrate my new secret way of increasing storing acceleration (which will most likely help me set a new record for Ceres escape time when I get around to it);
Congratulations on finally finding the acceleration storage! I have to disappoint you with Ceres though, I already used it there, since 49'15 wouldn't be possible without it anyway. :-( What I'm confused now, didn't hero also discovered it by himself a while ago? At least he showed it in his last WIP, but I wasn't sure if it was intentional or just inadvertantly done. All in all a top quality run so far, and I'm especially surprised you optimized the last rooms in just 2 days. Looking forward for more, keep up the great work! PS: See you better soon, evilchen.
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Saturn wrote:
AngerFist wrote:
Okay I hope nobody have seen this. Viewer discretion is strongly advised. http://www.youtube.com/watch?search=&mode=related&v=-SHYoyUaSL0 This is such a sad story. Im so god damn outraged that they killed the lion. Mankind, what a joke.
I'm shocked they waited so long without doing anything to help that poor guy. When there was no other equipment like the Tranquilizer gun around, the lion should be shot immediately after it got clear he wouldn't let go of him. Although I agree that it was not the lions fault, there is still a huge difference between a human life and a animal one, which should hopefully be obvious unless retarded.
What a crazy coincidence, our daily newspaper wrote a big article about this lion attack just today! It seems we got the story a bit wrong, so I decided to scan it in for those who are interested: [URL=http://img63.imageshack.us/my.php?image=86649740jy0.jpg][/URL] According to this newspaper, the attacked man was in fact a nurse, who just had to clean up the cage. It wasn't the first time he entered it with this lion inside. Here my translation of that article. I did my best and hope there are no major translation mistakes: He just wanted to clean up the cage. Suddenly the lion attacked him! Drama in a circus in Mashad (Iran): A lion lacerated his nurse. Another attendant vainly tried to help him. In the last moment a police man shoot the predator down. The victim suffered a asystole, but could get reanimated. The shocking pictures come from a private video. At the end of the video a fellow of the nurse tells: "My friend was already many times in the cage. Today I warned him though, because the lion seemed to act anxiously. But he didn't listen to me." So yeah, he was near dead already. And all because of human stupidity to wait so long before taking action to help him...
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AngerFist wrote:
Okay I hope nobody have seen this. Viewer discretion is strongly advised. http://www.youtube.com/watch?search=&mode=related&v=-SHYoyUaSL0 This is such a sad story. Im so god damn outraged that they killed the lion. Mankind, what a joke.
I'm shocked they waited so long without doing anything to help that poor guy. When there was no other equipment like the Tranquilizer gun around, the lion should be shot immediately after it got clear he wouldn't let go of him. Although I agree that it was not the lions fault, there is still a huge difference between a human life and a animal one, which should hopefully be obvious unless retarded.
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highness wrote:
"Trust me" - He smiles when he say he won't kill anyone. But he didn't tell them how much damage he inflicted on the surroundings. Haha! Evil grin indeed.
But he had to do that in order to destroy the police forces and increase the chances for his team to escape from the Lab. It was necessary! ;-) Here another very funny conversation from Red Heat: Art Ridzik: About this pile-of-shit pimp in here. In this country, we try to protect the rights of individuals. It's called the Miranda Act, and it says that you can't even touch his ass. Ivan Danko: I do not want to touch his ass. I want to make him talk! Later: Ridzik parks his car on a random spot in the middle of a city to quickly buy some fast food at Burger King. Danko (Schwarzenegger) waits in the car. Suddenly a hooligan comes to the car window: Hooligan: Hey, asshole! You can't park here, this is my spot! I live right up there. So move your piece-of-shit car or give me fifty bucks. Ivan Danko: I do not understand. Hooligan: Let me make it real simple, moron. You move your ass or give me fifty, or I take my Pete Rose here and fucking mutilate your car. Ivan Danko: Do you know Miranda? (which was supposed to mean the law/act, that Ridzik told him about before) Hooligan: Never heard of the bitch. [Danko punches him unconscious] Ivan Danko: Hooligani. [Ridzik comes back] Art Ridzik: Everything okay? Ivan Danko: Yes, fine. No problems. Art Ridzik: What about that sack of shit lying on the sidewalk? Ivan Danko: He lives here. I really had to laugh hard about this scene when seeing it the first time.
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Good old Arnie has one of the best and funniest quotes in movie history for sure, especially because of his austrian accent. :-) Probably his most famous quote: "I'll be back." - Terminator Another notable quote: "One of us is in deep trouble..." - Running Man In the german version of that film, this quote is even more funnier, as they translated it to: "Einer von uns sitzt gerade tiiiiief in der Scheiße" which directly translated means something like: "One of us is sitting deeeeeep in the shit right now" Meaning is the same, but sounds alot funnier IMO. I guess that's not suitable english though, to make funny sense for the american. :-P
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Wow, nice discovery evilchen! However I doubt this could ever be useful in any run. The only one that would require CF is the RBO/Suitless run, and the only place where a beam combo could be worth right after CF is at Ridley. Though since you will lose time to CF on the ground instead in the door while stucked, and because it's definitely better to collect more than 11 PBs for multiple Beam combos, it wouldn't be a option anyway. Still a cool and original trick to keep in mind though. :-)
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That would be so great. You are probably the only experienced enough person to do stuff like that in a pretty short time, nitsuja, so I hope you will find some interest and little time to get it done someday.
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comicalflop wrote:
I think This is a good MC4 time.
Wow, impressive! I wonder if this can be used in a regular TAS to cut down the lap times even more...
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Well done, but head to head is kind of boring because of the many interruptions all the time. A complete race in Challenge Pro mode would be much more fun to watch. Quality of this movie is good though, so I vote meh.
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Sorry for double post, but I have news again: Since I knew that my recent suitless run was not optimized in route, I decided to give it another go using a much better route now. I managed to shave off 10 min compared to v1, and got a time of 1:04, with only 48% of items collected in total! Used one more segment this time, to allow for more risky playing during LN. Smv bundle and details once again here: http://www.metroid2002.com/forum/viewtopic.php?p=171781#171781 Enjoy!
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hero of the day wrote:
first click here http://www.research.att.com/~ttsweb/tts/demo.php then type zggzdydp into the box, and finally click the SPEAK button.
WOW, never thought such things are possible on the internet in our time. A great tool to use if you wonder how to speak something in a foreign language. It's really funny how Germans speak english text and vice versa though. :-P Thanks for this nice link hero!
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hero of the day wrote:
1. Did the crystal flash followed by draygon carrying you cause the game to think you built up a shine? 2. I see the grapple beam was very useful in this run, why don't you collect it in your RBO run? 3. Is it possible to get out of the room after draygon without the x-ray scope climbing?
1. Yes. The key is to interrupt/cancel the CF animation before it finishes by itself by letting Draygon grabbing you during it. However he will only do it when the gunk gets you, so you have to lay the powerbomb very early to not kill it completely. It's a somewhat different shine than the blue suit, since it's not visible, and doesn't require to crouching for it first. But it's only a 1-time usable one, like the blue suit. 2. What moozooh said, and also because I'm pretty sure that it would be slower in the end, having the TASing possibilities to get past Maridia pretty quickly even without it. 3. No. Even with TASing not. You can however transport the shinespark possibility to this room by skipping it in Draygons room and kill Draygon from the top ledge. But since this is extremely luck based on console, I didn't even bother to try. Also that way you won't be able to get the Space Jump in any case, which will save a good deal of time later.
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Exactly. Rerecords are a emulator feature, and I wanted to make this run as close to console conditions as possible.
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I want to note that I finished my first unassisted suitless run ever, done in only 6 segments (legit ingame saves)! Got a solid completion time of 1:14! Get more details and the smv-bundle of that run here: http://www.metroid2002.com/forum/viewtopic.php?p=171619#171619 Enjoy!
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Good point, hero. Thanks for clearing that up. With your route, sub 24 won't be possible, so it indeed doesn't matter much. But of course, even with mainly aiming for ingame time, I wouldn't use Gravity Jump just to gain ~5-10 frames for a ~400 realtime frame sacrifice to go to menu twice, because as you all know, this would destroy the flow of the run. I only make realtime sacrifices on items if absolutely necessary to increase speed and entertainment, or if the loss is barely noticeable to the watcher (door transitions), and not that big. Just to make clear.
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Bisqwit wrote:
I'm not using v1.43-nitsuja-anything (also called "improvements"), I'm just using the normal v1.43 version as indicated in the site rules (but patched for AVI encoding in Linux). I am not aware of any changes done to v1.43 that cause sync differences.
Well the biggest difference is that this movie is recorded with WIP1 timing, which was removed in 1.43 official. The desync chances, as far as I have experienced it, are pretty high if using the wrong timing. In that case you should at least try the official WIP of 1.43 which has this timing. The chances that it would desync on it are still there, but they should be much lower than on 1.43 official. The official Snes9x v1.43 WIP1 version is available for example on http://snes9x.ipherswipsite.com/
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