Wow, that is truly an amazing improvement! Obvious yes vote of course.
The optimization level is incredible, and the ammo/health management probably couldn't be done better than that. The huge amount of work put into luck manipulation, and planning to the smallest detail is clearly noticable and makes this run one of the best and most polished on this site for sure.
The tricks used were also great, and I especially liked the strat in the first LN elevator room. It's also good to see that you guys not only used my
improved Reverse Kago Tech to break through the 2nd spike platform even without the HJ-Boots (for those who wonder about the smv, I shared it with Spoofer for his 14% SB run in July), but even managed to improve the 1st bomb boost so much that it allows to pass it without additional damage. Well done.
Btw, you can save 3 frames in the gravity statue room by avoiding the unspin before the damage boost, as it only loses horizontal momentum in this case.
Here a demo with copied input from my old any% for clarification. The different jump approach is same fast and doesn't matter here.
Regarding bosses, all of them were great and, except Ridley, innovative, but my highlight was Phantoon. Although the strategy in itself is no other than the one from my any%, the way you managed to execute it with only 2 Missile packs and without any drawbacks or slowdowns at all, is very impressive. Draygon was also handled very well, keeping the weak beam, and the pretty big amount of refills you collected during the fight in mind. Since you guys proved to be creative and capable to develop effective strategies in difficult situations like this on your own, I feel like I should give something back to you, and everybody who is interested, as a reward for this nice work as well. And what would be better than releasing never before seen demos of this 2 bosses from my old any% for the first time? :-)
Phantoon 1-Round Kill for Any% runs
Draygon Quickest Kill with many refills
Oh, and I would also be willing to encode a max quality AVI of this run with the usual glitched line fix as well. Any wishes/suggestions of what to put into the rerecord count section?