Posts for Saturn


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I also think the rewind option is absolute unnecessary on snes9x since we have the savestates which are much easier to use at any point you wish. Also there is a risk of desyncing while rewinding which would require much (in my opinion unneeded) work to fix this problem.
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I don't think any program could help in testings. I have to test every variation that comes in question and is hard to calculate myself, and notice the ingame-time count. I will be very busy in the next months, so there is not much time left for speedrunning but I will for sure complete his run slowly step by step and least there will be still some WIPs this year.
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Yes its a very risky statement, but as I said it is just a thought of me. I'm still not sure which route will be the fastest. There are thoughts of skipping the Plasma Beam at all and fight Ridley before Draygon on the way you get the Speed Booster and Wave Beam which will cut down the route immense because you don't have to return to Norfair again later, but the Ridley and Mother Brain fights will take much longer time because Spazer is 3 times weaker than Plasma and to calculations this 2 fights will be about 3 min slower that way. The question is, are this 3 minutes still faster than going the normal route with it detours but have Plasma instead. Highness: I understood what you mean, but I highly doubt I can complete the run this year anyway... It requires to much testing and with the additional route-unclearness for now there is even more work to find the best out.
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Experienced Forum User, Published Author, Player (209)
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There will be some new quests but of course I don't have the time to make completely new locations and graphics. Instead I just modify most of the existing rooms by adding more blocks that force you to go another (harder) route. I will also change some Item-Locations and doors for good rooms to not let you get the usefull stuff too early. Additionaly if it isn't hard enough that way I will maybe even increase the enemies HP and their damage to you by twice. I have to think and test everything to be sure that you don't get stuck in the game, and that everything works by plan. Maybe I'm done in a week. Don't worry, I won't lose the focus on the timeattack, but hacking is more interesting for me right now. I also got a new idea in a new route by discussing with some Metroid experts to save even more time. Now (if I'm not terribly wrong) I'm dare to believe reaching a sub 20 min run is a realistic thing!
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Thanks guys. I recently found a Super Metroid Editor Programm called SMILE and now I want to make a quick Hack of this game. I will continue the speedrun after I finish the hack. It will be a hard-type one for absolute Metroid-Masters and I doubt there are many player who would have the skill to beat it on Live conditions.
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Always forgot to post here but it's indeed a very good run. The boss fights (except the Phantoon-trick) are very well done especially Ridley where you calculated everything exactly to the last shot and let yourself grab by him making him explode even faster. Also the use of Speed-Flying before and in Wricked Ship to kill some enemies fast and save Missles is very fast and nice. Without a doubt one of the best runs on this site!
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Its very difficult to improve Michaels run, but I found some extreme move-combinations to save this 6 frames. It's hard to say which time is possible to reach but I would guess around 22-24 min maybe even more.
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Allright first news: I did it till Ridley in "Ceres - Space Colony" and could improve the run by only 6 frames (and 4 more frames by better menu entering at beginning which doesn't matter the ingame time though) compared to Mchaels run. There are so many possibilities to move in this first easy rooms that I fear it will be harder than I thought later. I will also post WIPs of this run. The first one after the Chozo Statue Fight where I get the "Bombs".
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Teri: Thanks, I will give my best. Also hope to see Michaels run but I doubt that he will finish it soon...
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In newer movies you don't have to care about the sync-settings anymore. The newest versions of Snes9x improvement (v6 or v7) store the settings you have used while recording and while playbacking the correct ones will be enabled automatical.
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Thx!
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You're right. I will start it tomorrow then. But again, since this is a very hard game to optimize (many different move-possibilities) I would say this run will take me at least 4 months to complete depending on my interest to record further. I also want to say that I will use the "Murder-Beam" glitch against Ridley in lower Norfair *if* it will save any time. I'm sure finding the best route and optimizing everythig will be a hard but also exciting work.
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Reading the last posts here I only want to say: We can't compare our Super Metroid times with the one of "Red Scarlet". After all she did this time in a real and skill-based speedrun. Super Metroid requires extremely much skill to come even close to her time and also to "Smokey's" 36 min any-% run if you play Live. I have much respect of the skill this 2 persons shown in their runs. We should compete in our category and try beating the game as fast as *theoretical* possible. After playing the game through several times in last month (to test how fast I can beat it) I got an interest to start a tool assisted any-% run of it in the next days using the newest speed-tricks (thanks to Michael) to improve the existing time again unless someone already make such a run (Teri?). What do you think?
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Looks like a 1 Poster topic... Anyway I managed to improve the time from 52 min to 50 min and finally to even 47 min which is the best I could do for now. I uploaded the movie together with another new one on www.freewebs.com/saturnsmovies/snes9xmovies.htm in the new "Skill-Based Movies" section for those who are interested.
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Did another speedrun again in 52 min but this time only 40% items. In this run I save time by collecting less items and by skipping the Crocomire-fight to get the Grappling Beam but therefor I lose time fighting Draygon without this Grappling Beam to kill him fast. Also with 1 less energy tank I had to be more carefully with damage taking...
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Enhasa wrote:
And I think it's great, people could be able to tell you're German by just reading your posts like this one. =p
Why, is my English that bad?
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Some notes to DeHackEd and the AVI-File of this movie: The movie is 2:04:06 not 2:05:06 like written there. Guess you just have overlooked that but it doesn't matter that much. Also if you cut this 29 min waiting time before (which is a good thing to save file-size) why you haven't also cut the last 5 min which you have wait only to see the message: "Its Bills fault"? This way the movie has 5 worthless minutes black screen without any music and this is absolutely unnecessary and only makes the AVI File bigger and longer. The quality of the picture is nice though but the sound seems to be weird sometimes (if the dog sniffes or if the boy swings his weapons) however the music is OK so it's not that bad.
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Less Ashamed of Self wrote:
So ok, who's Brian Fehdrau? And why is it his fault?
It was Bills fault, not Brians. "Dolly Grip" seems to be ironic and the credit is just for fun I think. Fehdrau is a programmer of this game. interesting link of nitsuja BTW...
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Hmm, I got a bit rusty cause I havent played this game very long time. Did first speedrun in 52 min (46% items) but will try to improve this time in next try.
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Post subject: SNES - Super Metroid Speedrun
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Is anyone here interested in a absolutely non-tool assisted any% speedrun competition of this game? I think its interesting to compare the final ingame-times with each other. I wonder how many of you guys can beat this game in less than 1 hour. Rules should be like this: * Rerecords and slowdowns are not allowed, if you make a mistake you have to play further or start over. * Turbo Buttons (auto-fire) are not allowed. * As a proof the movie should be recorded on nitsujas Snes9x improvement (best with WIP1 timing, fake mute and sound samples enabled to prevent desyncs) and posted anywhere. Is anyone interested in this?
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nitsuja wrote:
BTW, there were so many secrets in this game that I wonder if any really are still undiscovered...
A very good point. Yes, of course there are: Where to buy "Dry Ice"... Just check the first post of this topic for better explaining, its the reason I started it at all, before making this run. This is the only secret I never could find after searching for almost 9 years. I would appreciate it very much if someone could find the solution for it. A important note to Bisqwit: I suggest to cut this secret lines away at the end but to implent the secret scenario after waiting the first 2 min after "THE END" screen. My hint is: Let the "THE END" screen for about 20 sec or a full song loop stay, then just cut the rest of this 2 min waiting time away and make a short note like "2 min later..." to start the secret scenario then.
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Wow, what a clear and complete analyze. Thank you! Now some notes: You're right, not all glitches were used in the game, only the one which help me getting a faster time in any way in the end result.
Noblia: Reunite With Your Dog General Comments - What the Hell happened? One minute you're running through the desert. . .the next, you're in Noblia. Weird. . .
This is the Desert-Glitch. At this point the programmer have overlooked the mistake thats why I Warp to Nobilia. However it works only on the way up but not down.
- . . .what the Hell were you doing with that spider just outside of Noblia? No, seriously. I want to know what you spent, like, five minutes doing there. I don't get it, and it doesn't seem to be listed on this FAQ I have. It didn't look to me like you were levelling up anything, either. . .
This is the 99 Rice/Spice trick. I get this 2 trade goods absolutely for free by just waiting in this area so that I can sink in the sand to get them in the underground. Check this post for better explanation. The thing with the spider is just for show to make the waiting time not too boring.
- Lemme guess. You saved your game and died to. . .enable one of those perma-status dealies. It didn't seem to work, though. But I could be wrong.
This is required to activate the Atlas-Glitch. I knew that "Silver Sheath" is worthless like the Magic Gourd IF I buy it after Gothica at least.. 100% completion is the answer why I buy them anyway.
- Hey, look! It's Cecil Harvey! Or is it? He really doesn't look much like a Dark Knight or Paladin in this game. But if Square USA says it's Cecil, then by gum, it must be him. =P - Also, explain to me how Cecil could have possibly managed to have found a god damned Bazooka in "one of his travels". What? From Giott, maybe? I dunno. Additionally, if this world was made in the 1960s, how on Earth is Cecil there in the 1990s? Simple answer: Really bad writing and product placement.
Yes it's him. The bazooka he found in the jungle is no other than the one I used at the beginning of the game to kill the Red-Guards in Omnitopia. After the crash I lost it and he found it there later. Maybe he swam over the ocean to reach Gothica again, I don't know.
Boss: Mungola - Wow. He's hardly the creature that exibitionist described, huh?
Exactly.
- How the Hell'd your Windwaker get from one place to another without you moving it? Yeesh. Square USA really didn't think this through.
I don't really understand this one. Of course I moved it during the flight. Because I aimed for fastest possible landing I couldn't reach the exactly landing-point in this time but reaching the area where the CPU accepts the landing was enough. EDIT: Now I understand what you mean, they just forgot to programm a difference between both landing rooms in Prehistoria. Therefor I abused this error to get a faster route and save time.
Omnitopia: Find Dr. Sidney Ruffleberg General Comments - I hated this place. Omnitopia sucks. On the bright side, you seem to have found ways to zoom through it in record time. Groovy stuff. - Why on Earth did you leave the lights on in the Greenhouse? Just to show off? :x
Most importantly to save time. I had to take some items in the Storage room in "Area-D4" and if I would turn off the lights I couldn't open the pots. For turning the lights off after this room I had to return to "Area-D3" Again and that would lose much time. I'm anyway glad to pass the greenhous with lights ON to make a good show.
Mini-Boss: Guard Bots - Reading this guide, I see that this dude wrote "HP: Not much" for their HP. Heh. That's cool. Kind of irrelivant, though, considering you never fought them. Ah well.
This was not really a boss, because I could skip them legally by entering the pass-code in Control-room "D3". They have 500 HP by the way.
Omnitopia: The Final Battle General Comments - The end of the movie should always be when you can no longer press a button to make something happen. The final conversation with Dr. Ruffleburg has such events. Therefore, this movie is technically incomplete. . . But only technically. Mini-Boss: Mecha Raptors, Mecha Dusters, Death Spiders, Rimsalas, Bad Boys and Dark Toasters - Talk about cleaning house. . . Man, none of these guys stood for longer than a few seconds. Boss: Metal Magmar - Magmar stood, but only just. Then again, he had a ton of Hit Points. Final Boss: Carltron's Robot - For being the final boss, he sure wasn't that tough.
I already asked for the problem with the ending of the input. Cancelling the movie after this fight is good because of 2 reasons: 1. Much faster Recording-Input time 2. The last dialogs are readable on normal speed which is good for the story-understanding of the game. There is no input required after the last kill so its ok. Side note: Mecha Raptors: 4000 HP, Mecha Dusters: 600 HP, Rimsalas: 6000 HP, Death-Spiders 6000 HP and the by far strongest attack-power of all enemies except the "Flowering Deaths" in Greenhouse, Bad Boy: 700 HP (same as the boss in Dark Forest in Gothica), Dark Toaster: 10000 HP, Metal Magmar: 25000 HP, Carltrons Robot: 30000 HP. Thats all.
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I was a bit surprised seeing this statement first time. As a 100% freak I always prefered the reward, though. Anyway, here is the screenshot we are talking about: EDIT: Damn, it don't want to display it. Just type in this link manually then: http://www.freewebs.com/saturnsmovies/SOE_Video-Game.png
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MattyXB wrote:
I like too 100% runs. By Secret of Evermore was it easy with this Atlas-Glitch. I think in most other RPG's and Adventures it will be much harder and take much longer.
I agree. This is one of the reasones together with the knowledge I choose this game to timeattack. Without the Atlas-Glitch you have no chance to skip the leveling up mostly to level 3 "Weapon Skill" (you need to kill at least 200 enemies for that) to charge your weapon for a serious damage.
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Haven't know about the meaning of "Chan". I'm 21,3 years old now.
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