I liked it. But I could just be biased just by having been frustrated for many hours while playing this game in my youth (and loving to see it get obliterated.) The deaths do look a bit awkward for just recovering health. It's perfectly understandable why it was done, but it spoils the flow just a bit.
This game is also a good example of taking advantage of the hardware you've got while still maintaining a very smooth frame rate. The pseudo-3D effects in the levels look pretty good for the Genesis.
I really enjoy watching older versions of movies just to see what was skipped - A Boy and His Blob is a great example (just watch the earliest submission, then the latest). I openly welcome a "completion" run.
Only slightly offtopic here, but I think the C64 version of this game owns the NES version:
http://www.youtube.com/watch?v=Cc4ZaWPWVXQ
As for the run itself, the way it was constructed is notable. But as for a run that could be enjoyed by people who would randomly stumble upon it on YouTube who have never played it before...
Edit: Forgot to mention, I voted Meh.
Not only is the TAS very well done, but the game itself is perfect - it varies, lots of different moves, and it's fast paced. I probably would've missed this if you didn't send me that message (thanks!) And it was very welcoming indeed.
Yes vote for technical and visual demonstration. :)
AMAZING. This is an excellent first submission, guys. What's great is this can coexist with the black and white version run on this site, showing off separate glitches in separate versions to visit the final boss quickly.
Definite yes.
Edit: Heh, I just realized my post was almost the same as mmbossman's above.
This relies on being able to find a location that you can easily call more enemies onto the screen repeatedly though. To my knowledge there aren't a whole lot of places in the game that are like that, that can be done in a quick succession.
Yes, thanks for the quick response :)
I fully support this decision. Take your time though. Don't feel rushed. It's quite a massive project.
Also, I almost feel that the testrun should be published for now...
I just finished watching the full WIP run and have a few comments.
I'd first like to say congratulations for finishing the game with a significant reduction in completion time from the published run! Even though it's a test run, it's already beyond any expectations I had. Precise luck manipulation, clever item use, and repeated abuse of game mechanics allowed for things to happen I've never thought possible. (I laughed when you skipped the candy scene, then came back for it... priceless)
I think about the only gripe I do have is the jerkiness in movement. (Though it could be for reasons I don't immediately see...) Sometimes I get this feeling that you walk around a little extra before talking to some people, and I also think some of the extra movements that don't affect the game's pace are a bit awkward. I can't tell you which parts exactly (it has been about 2-3 days since I last saw the run) but they did sort of stand out.
But it is just a test run after all and nothing's set in stone. I only know nitpicking makes people strive to be their best :)
Once again, thanks a ton for the test run. It really satisfied my taste for some more Chrono Trigger breakage action :)
Alsoooo... sweet glitch there :D
Yeah, the train is going to require a lot more planning. I didn't discover until after having finished this blueprint run that, when you swipe at him before you've killed all the other enemies, he very slowly makes his way to the other side of the screen - thereby delaying when you can actually first hit him. Also during the fight, he tends to match your altitude, but stick around just above you. He goes up when you do. The most effective attack on him is a dive, but it's also the most difficult to perform on this boss for that reason.
As for the elevator boss, I didn't quite understand why that particular arm took much longer than all the others. It seemed to pop out a lot less often. There's probably some luck manipulation to be had there; I'll investigate that further.
The movie seems to play back just fine on my machine as well as my friend's, so verify that you are using 9.5b. If you are, well... that's just the game being stubborned again :P
Thanks a ton for the feedback. I really appreciate it :)
Hot. :D
Although I don't think there was a single doubt in anyone's mind that said this was going to get turned down, but man... you guys are tearing apart the poor game :P
Doesn't jumping after the airship boss fights allow you to get the staff sooner? Instead of letting it land on you.
Great run otherwise, but this is about the only thing that caught my eye.