Posts for SaxxonPike


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Joined: 6/8/2005
Posts: 236
Location: Madison, Wisconsin
paul_t wrote:
Overall I thought it was good. The biggest problem is all the waiting in the last levels.
Yeah, unfortunately in the Forge level they deal a lot with lifts which really restrict the pace at which I can complete each screen. It's as if the game starts out great for flexibility of movement and abuse of on-screen objects, but progressively becomes a lot more boring.
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Location: Madison, Wisconsin
I'm curious as to the progress of this run. Any word?
Experienced Forum User
Joined: 6/8/2005
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Location: Madison, Wisconsin
I wouldn't mind using the hard drive as a memory-cache for saving previous frames in the event that you'd need to rewind.
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I'm not big on TASing systems that extensively use 3D features. Also, emulators are a big factor here. I really like the way Gens works. Snes9x is pleasant as well.
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http://dehacked.2y.net/microstorage.php/info/671838704/Gargoyles-Normal-Full.gmv A "blueprint" run. Done entirely using Frame Advance in about 18 hours real-time (I need sleep). It shows my route and some techniques, but there are a number of things I'm still unhappy with. Still, this was quite a drain and I haven't decided whether or not to improve it. I think because of all the ways you can maneuver your character and the handful of desyncs I had while crafting this run, this game probably wasn't the best one to pick for my first TAS. /shrug. All my other childhood favorites were covered :) *** Level 1 is a castle with some vikings. There was a tower I climbed really slow in even compared to my first attempts. After reviewing the effects of all the different attacks I had at my disposal, I found that using A-button attacks on the boss are by far the most devastating. Level 2 is supposed to be rookery. It's more like a lava pit. It looks like I stalled in one of the rooms as I'm going left - this is to give time for the fireball in the center to rise up. Those things do stupidly insane damage and I didn't have that kind of health at the time. Level 3 is a rooftop level. Lots of new enemies this time around but not much movement abuse to be had. The boss fight in this level is apparently the hardest one in the game according to many, but it's the best one. Level 4 is a train level and is utterly stupid. By far, it's the easiest level in the entire game. Its only redeeming factor is a fun boss fight. I think the black machines can be manipulated to be in the same location even better next time around. Level 5 is some sort of a metal processing plant and it contains 2 more screens than all the other levels. Because of the mechanisms used to prevent you from skipping parts of the level and how bland the level design actually is, the paths you need to take are very straightforward - though I abuse these fire-wall-guns to skip a portion of the last screen before the boss anyway. I received a couple hits on the 2nd rabid dog because there was absolutely no other way I could get him to use his slow back-attack - trying to take those face to face means they hit faster than you can. *** I left it on Normal difficulty because it seems all that truly changes is how much damage you take and how many lives you get. Seeing as taking damage is an integral part of this run (especially the first two levels) some of the techniques used wouldn't be possible on Hard. Also, no wasted frames on the menu getting them to switch. Any and all criticism and advice is welcomed.
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Gens 9.5b http://dehacked.2y.net/microstorage.php/info/1986665396/Gargoyles-level1-easy-test.gmv Just tested this on Easy. It really opens up a lot of possibilities to take damage to save time. Taking damage stops rolling and other animations and, most importantly, allows a third jump. Normally you are able to take two jumps - an initial jump, and a wing-jump. But it's ideal to take damage for a third jump when you are just at the peak of your second - thus allowing you access to higher areas you otherwise couldn't reach by a simple jump combo.
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Under further review, I've found that all game difficulties really *are* the same save for enemy HP and damage taken. Probably should've figured this out for myself, rather than assume what was found online to be correct. Considering most enemies are skipped anyway, the only place it's going to change is the boss fights. Still, I'm open to suggestions. Do it on Hard or Easy? Going to re-start this in Gens 9.5b (is that stable and is it compatible with 9j?)
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Well... while hard mode does make things a bit more interesting considering everything's just moving really fast... it will also make the boss fights slightly longer, I think. I haven't determined if the boss HP is any different in hard mode yet. Going for speed, you could definitely beat the game faster on easy though. There's less projectiles to have to work around and I could take a lot more damage to save time. But that would also make the action seem more dull. /shrug
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It's not the hard mode the causes the desyncs - it's just the game itself. Also, I thought there was some sort of a rule that said it had to be played on the hardest difficulty. (If it's not a rule, I'll impose that upon myself anyway) Anyway, I got a little bit of advice from a good friend of mine. The first attempt was very sloppy so I've used some more techniques and re-did the first level in a few hours. http://saxxonpike.googlepages.com/saxxonpike-gargoyles-lv1-wip2.gmv Since I don't really have much to do for this semester, this run is going to be receiving a lot of my time :)
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http://saxxonpike.googlepages.com/saxxonpike-gargoyles-wip.zip using gens movie 9j I've decided to start a test run of this game. This work in progress is by no means finalized (it may not even be built upon) but more like a check to see if a speed run of this is actually feasable. This little bit is just the first level, all up to the boss stage. You can do some impressive aerobatic maneuvers in this game. Hard mode in this game makes everything move twice as fast and hurt twice as hard. On top of that, this game is really, REALLY prone to desyncs. While doing the first level, I had to redo portions of it because of them four times. Hopefully they should be fixed at this point. This is my first experience actually attempting a TAS, so any advice would help immensely!
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I love you guys. Watched and voted Yes.
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Joined: 6/8/2005
Posts: 236
Location: Madison, Wisconsin
Morrison wrote:
I never understood this game, but this tas has excellent improvements.
Actually, I think it's a lot easier to understand now that Arc's added an explanation to his actions in the game. I was a bit lost too before reading FAQs online.
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:D:D:D I've been anticipating this for the longest time! Edit: Just watched it and compared it with your previous run. I don't think there are words I can use to describe how amazed I was at how you picked the game apart so well and executed this run so seamlessly! The valve trick must've been an amazing time saver. Even after having read the description and watching the movie, I didn't think you'd make it in time. Yes vote from me :) Is it just me or does it seem like the screenshots taken by the script aren't quite right?
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I think you should include more information about the game itself. I don't know what kind of game it is, or what it's about. Though I can find out when I watch the movie, I'd still like to know what to expect :) Edit: I found this to be a (surprisingly) entertaining movie. I haven't actually heard of this game. They do tend to keep things interesting and the story is actually pretty cool. I didn't use the fast-forward feature at all, and that's hard to do on something an hour long. Yes vote from me. Also, I vote to get a screenshot that isn't one of the ones NESVideoAgent put up... kinda funny over half of them ended up being transitions...
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I really enjoyed this :D Looks great. Despite the slower pace, the TAS execution is very tight and exciting.
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Joined: 6/8/2005
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Location: Madison, Wisconsin
I enjoyed it. More than the previous, anyway. Guess there are some mixed feelings about it, though.
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Location: Madison, Wisconsin
"180 The 900" Love this run. It almost seems more of a platformer and less like real skating when watching it like this.
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Joined: 6/8/2005
Posts: 236
Location: Madison, Wisconsin
Amazing improvement. I think Mario's been very spoiled this month with all these improvements on various games! (I'm still trying to catch my breath from the N64 0-star run honestly)
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Yes vote not only for the vast amount of time saved, but for the entertainment value. It's a clunky game, but you certainly couldn't tell that from just watching this run.
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Liked it a lot. But I think the last world lost my interest a bit. Maybe it's just the autoscrollers that do that. Still, yes vote for 7/8ths of it being awesome.
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I pass time by watching them and doubt I'd ever have the patience to go and attempt a TAS. I don't know if I could take the criticism. But they definitely seem like a fun thing to do with free time if you have a lot of it. It's probably better spent time than these MMOs that occupy my time right now. (It's depressing, actually)
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I'd found a lot of FAQs that never answered these questions and got a bit frustrated. That's probably why I didn't look at any more (and missed the good ones.) Just had to look harder is all. Thanks anyway :)
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mmbossman wrote:
Ha ha ha awesome screenshot!
I thought I'd have my last LOL from the video... but the screenshot really is the icing on the cake... haha
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upthorn wrote:
SaxxonPike wrote:
I'm a bit torn on this. If this does get published, wouldn't it be some sort of double standard?
The standard has always been that entertaining movies which meet their goals get published.
Yeah, I guess it falls under that category. I just had this preconceived notion that it was speed which was being sought after in the long run. If you put it that way, I'd have no arguments against it :) By the way, I'd like to add that I almost fell out of my chair laughing from the spring trick. That was ace.
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Arc wrote:
I've been working hard on the movie for the last month or so. I've found a lot of really interesting things. The new movie is going to blow the old one away. I was initially kind of worried that I wasn't going to meet that 6:55 time I estimated, but then I found a great new timesaver. So now I think it could be more like 6:45. I don't like to spoil it, but you're going to see something new involving green tentacle, a more efficient way to be captured, and more instances of two kids' being in the same room. And some other stuff.
I shall await the arrival of this new run with eagerness!... 'n stuff. There are a lot of things I've wondered about the game myself, actually. A lot of the FAQs online only show how to beat the game, not the purpose of doing some of these actions. Is there anywhere online I can look to find out such things as the reason anyone would want to microwave the hamster?
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