Posts for Scepheo


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Post subject: Re: An interesting question about taking damage after the movie
Experienced Forum User, Published Author, Player (144)
Joined: 7/16/2009
Posts: 686
Espyo wrote:
Think about it, you never took any damage during the movie itself. What happens beyond the movie is no longer the TAS, but the game doing its thing.
According to this logic, all TASes that end input early don't even complete the game.
Experienced Forum User, Published Author, Player (144)
Joined: 7/16/2009
Posts: 686
Standard MKV: VLC plugin : "Video can't be played because the file is corrupt.", n/a VLC (offline): perfect, no stuttering or corruption, 7% CPU 10bit444 MKV: VLC plugin: "Video can't be played because the file is corrupt.", n/a VLC (offline): perfect, no stuttering or corruption, 12% CPU Archive.org MP4: Firefox Flash plugin: perfect, no stuttering or corruption, 9% CPU VLC plugin: Severe stuttering and corrupted graphics, 10% CPU VLC (offline): perfect, no stuttering or corruption, 8% CPU Firefox 20.0.1 Shockwave Flash 11.6.602.180 VLC Web Plugin 2.0.2.0 VLC 2.0.3
Experienced Forum User, Published Author, Player (144)
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alec kermit wrote:
Strafing does not increase speed like it does in Nightfire, using the strafe-friendly controller setup gets you the same speed as holding forward. I use controller setup 3, and testing showed that moving diagonally actually cuts your speed down considerably, the fastest way to move is holding forward and turning with the C stick.
In that case, isn't it better to use the strafe-friendly controller setup? Because the way I read this, controller setup 3 has four directions (N, W, S and E) that are fast, and four (NW, SW, SE and NE) that are "cut down considerably", whereas the strafe-friendly controller setup allows you to move in all eight without losing speed. Seems to me that for a TAS that's important. I might be missing something here, I've never played this game much.
Experienced Forum User, Published Author, Player (144)
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BrotherMojo wrote:
I remember reading some notes from someone who was TASing Portal, and I got the impression that the source engine uses discrete physics ticks at a set rate.
Nope. Even in regular gameplay, FPS changes have an effect on physics. Variations in FPS affect, amongst other things: falling damage, firing speed and NPC behavior.
Experienced Forum User, Published Author, Player (144)
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Posts: 686
hegyak wrote:
The engine runs the demo and the input is reproduced getting the same results everytime
No, it doesn't. HL2 demos, at the very least, contain game states (or parts of them, at least) rather than input, making it possible to create demos (through outside programs) that finish levels far quicker than actually possible.
Experienced Forum User, Published Author, Player (144)
Joined: 7/16/2009
Posts: 686
Warp wrote:
Putting myself in the position of a viewer, there really isn't much practical difference between eg. the reset button, the power button and pulling the plug: None of them are (usually) input to the game, part of the gameplay, and instead all of them interrupt the execution of the program via outside influence, via the hardware.
I find there to be a significant practical difference between cutting the power supply and resetting, especially in the case of handheld consoles: left, right, B, A and whatever other buttons are simply buttons on the device. So is the reset button. They're pretty much next to each other. On what (subjective) basis do you make the distinction between e.g. the Start button and the reset button?
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Warepire wrote:
nitsuja disappeared last year, but I have seen people saying that he did promise to come back. We just have to be patient and wait, whatever reason he had to disappear it was surely a good one. I have tried to improve Hourglass a bit for fun but the code is a nightmare to work with and I don't have the same knowledge about this stuff as nitsuja does so it is a very exhausting and slow process. I might manage to figure out how to add mouse-recording at some point but I will not promise anything.
I've tried this too and ran into the same problem. I might try again some time soon and document my findings as good as I can. That might just help some people out.
Experienced Forum User, Published Author, Player (144)
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XXXO       XOO#
X##O  and  XOO#
##OO       XX##
Are also valid solutions. I think that makes them all, though.
Post subject: Re: *drinks*
Experienced Forum User, Published Author, Player (144)
Joined: 7/16/2009
Posts: 686
NitroGenesis wrote:
The Karoshi games need mouse input for the menus.
If they didn't I'd have TASed them a long time ago. Heck, I still have the source code on my computer. I mailed Venbrux if I could have a go at building in tool assistance in game maker (which proved hard, it's not very deterministic. replaying the exact same input far from guarantees identical results). The moment Hourglass popped up, I tried doing it that way to get Venbrux the TAS I promised him all those years ago. If I have the time, I might just install a virtual machine (to get GM working on Windows 7) and adept the source to not-need a mouse.
Experienced Forum User, Published Author, Player (144)
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Warp wrote:
Or are we going to accept only those that "improve" (by an extremely subjective measurement stick) on the previous one, and have it replace it?
Yes. Entertainment has always been the biggest factor in movie judging (up until recently, but it's still a big one). Entertainment is subjective, yes, but that has never been a problem. The improvement here is one of entertainment value. This movie is considered to be more entertaining than the previous one (for various reasons, it being faster just one of those) and as entertainment is all a "Executes Arbitrary Code" run can aim for, this movie is better (i.e. an improvement).
Experienced Forum User, Published Author, Player (144)
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I'd guess it's about the same as water droplets running down a window: the vibrating of the wood reduces friction, allowing for the droplets to flow, and the air flow around the droplets (note: I'm just guessing here, but I'd say some sort of air current has to emerge from that sort of rapid vibrating) causes them to stick together. Disclaimer: any statement in this post is made at 1:44 AM after plenty whiskey and does not in any way, form or shape reflect the regular thinking capacity of the poster.
Experienced Forum User, Published Author, Player (144)
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Posts: 686
Video description claims it was done using hourglass, though. And running steam games in hourglass is simply a matter of locating the .exe and hoping it runs without the ability to call the steam api. Quite a few steam games run just fine without steam. VVVVVV, however, doesn't seem to be among those.
Experienced Forum User, Published Author, Player (144)
Joined: 7/16/2009
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jlun2 wrote:
OmegaWatcher, do you really want TASVideos to be known for publishing Tool-Assisted Porn?
Now I do. I know I'm not OmegaWatcher.
Experienced Forum User, Published Author, Player (144)
Joined: 7/16/2009
Posts: 686
DDRKhat wrote:
It might be worth using it on one or two of the levels just for the sake of showing off the glitch but not on ALL of them.
That seems horribly arbitrary. Anyway, even when aiming for fastest time, you wouldn't always use the pause glitch. You can only pass through walls horizontally or downward, so any time you'd be going up, it isn't used. Despite that, I dislike the glitch too so I'd rather see a run not using it (which would definitely be a moon), though a run using it would be perfectly fit for the Vault.
Experienced Forum User, Published Author, Player (144)
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ais523 wrote:
Btw, how hexable is this game? If it hexes well enough, separate-cup TASes could eventually be combined into a full-game TAS.
Not really, time trial allows you to pick a different vehicle for each track, whereas a full game run would (probably) be Blood Falcon all the way. Unless you're not starting from SRAM or using a cheat code to unlock all the vehicles. In that case I'd suppose it'd first unlock Blood Falcon.
Experienced Forum User, Published Author, Player (144)
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It's an improvement to an existing movie: that's pretty much an instant accept. Even improvements of only a single frame aren't a rarity here. So yeah, I'd say it's worth doing.
Experienced Forum User, Published Author, Player (144)
Joined: 7/16/2009
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baeiouyx wrote:
and no RAM addresses have been published for this game
They rarely are. Usually the TASer finds them themselves using an emulators RAM search tool.
Experienced Forum User, Published Author, Player (144)
Joined: 7/16/2009
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natt wrote:
What would input.getmouse() actually be used for?
Not in BizHawk (VBA), but I used it for a script which allowed you to select an on-screen object (by clicking on it) of which it would then display detailed information. So I'd say have it give the in-game coordinates.
Experienced Forum User, Published Author, Player (144)
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andrewg wrote:
When one buys a video game, do they not purchase the images played for their own use?
Not really. Pretty much nobody knows this, as nobody actually reads EULAs, but rarely do you ever actually "buy" a game. Usually, the EULA specifies that any and all content remains property of whoever made it and you have merely bought the right to actually access said content. But I do agree with you (and MrGrunz): though the medium is not yours, the performance is. And indeed, if anyone will get gaming companies to suddenly start hating on gameplay videos, it won't be the TASing community. Worst-case scenario, we might elicit a patch. If we ever manage current-generation TASing. So never.
Experienced Forum User, Published Author, Player (144)
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Both are correct, but unless there's any ambiquoity, I prefer it without the oxford comma.
Experienced Forum User, Published Author, Player (144)
Joined: 7/16/2009
Posts: 686
Derakon wrote:
Yeah, I think doing per-cup is a good compromise between one-submission-per-track and requiring the TASer to do the entire game all in one go.
Yeah, and if I recall correctly the credits do actually show after completing just one cup, so for this sites standards, it'd count as completion. And as I haven't said this before: awesome work Lord Tom, I'm always looking forward to your next TAS.
Experienced Forum User, Published Author, Player (144)
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rog wrote:
Are you dyslexic?
No, I can read it just fine, but that's just what it keeps looking like from the corner of my eye.
Post subject: Re: How do you pronounce other usernames?
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antd wrote:
creoathceann = "cream of corn"
I keep reading it as "cream of the ocean". Can't really think of any others right now.
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Using Firefox, the "Big" and "Bigger" are normal, the "Messed up font size." is as big as in jlun2's screencap. The link-blue is also screwed up the same way.
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JWinslow23 wrote:
Edit: Works well, but the game doesn't come with all minigames completed! Please make a downloadable savestate of this state in Mario Party DS!
If you're going to start your movie from a savestate you need to provide a verification movie for that state (this needs not be optimal, it just needs to prove the savestate was achieved without cheating) so you're going to have to create that savestate yourself.
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