Posts for Scepheo


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Experienced Forum User, Published Author, Player (144)
Joined: 7/16/2009
Posts: 686
If I remember correctly (I've also played the sequel a lot, so I might confuse certain things), there's quite a few places in the game where you can get stuck in mid-air, allowing you to combo tricks for as long as you want. You can usually wiggle your way out. This might help to achieve high scores. I'll also pick up this game soon, as I've yet to 100% it anyway and I just enjoy looking for tricks.
Experienced Forum User, Published Author, Player (144)
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Only one program can edit the file at a time, so I guess either stopping the movie in Mupen (although I'm not familiar enough with Mupen to know how this would work) or loading a different ROM (as this probably makes sure Mupen doesn't have the file open anymore).
Experienced Forum User, Published Author, Player (144)
Joined: 7/16/2009
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I gave you a yes vote for the previous movie, but this one has just that bit more entertainment. Yes vote. Keep up the arcade TASing, you're awesome at it. Also, ALAKTORN, ShadowWraith's post does make sense. He said that it's silly to complain about the optimization of the movie, whereas it is already optimized within it's goal set and the suggested improvement would break that goal set. He never called you dumb.
Experienced Forum User, Published Author, Player (144)
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I usually get bored during runs that last longer that 20 minutes, but this one ended to early. Very, very easy yes vote.
Experienced Forum User, Published Author, Player (144)
Joined: 7/16/2009
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In the same folder as Mupens executable should be a folder called Plugin. It should be full of plugins. If you downloaded Mupen64 from here, all plugins should be included and in the folder. If you didn't and your Plugin folder is empty, I suggest downloading Mupen from the aforementioned page and then either using that, or copying the Plugin folder. If the folder however is full and it still doesn't work, then I can't help you. Sorry.
Experienced Forum User, Published Author, Player (144)
Joined: 7/16/2009
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A small thing, but at 4:37 in the Zelda video, the subtitles say "but there are no real evolution", which should be "but there is no real evolution". Immediately after that, "limited" is misspelled as "limitated". Aside from that, sweet webcast and the subtitles make them available to a lot larger audience. Keep it up.
Experienced Forum User, Published Author, Player (144)
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Aktan wrote:
I should say I am happy you guys like it. It makes all the work worth it =). But remember, it is Wyster and Scaredsim who really did the work.
But you make it so much easier to admire their work to the fullest extent. Awesome work, all three of you.
Experienced Forum User, Published Author, Player (144)
Joined: 7/16/2009
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For one, reading the rules would teach you that you're not allowed to talk about obtaining ROMs. Hence, please remove that part from your post. About your question: Options -> Settings. A window should be opened in the Config Plugins tab. Here, you can select a video plugin. Which one you need to use depends on the game, so I suggest trying them to find out which one gives the best results. Although someone on these forums can probably tell you which plugin is best suited for SM64.
Experienced Forum User, Published Author, Player (144)
Joined: 7/16/2009
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Wow. That's fast. Not just the TAS itself, but you submitted the first WIP just a little while ago. Amazing work Ryuto.
Experienced Forum User, Published Author, Player (144)
Joined: 7/16/2009
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Lock. With or without explanation?
Experienced Forum User, Published Author, Player (144)
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I think you're right Warp. Heh, that sounds awesome. Would make for a very interesting Mario Galaxy level. Or Kororinpa.
Experienced Forum User, Published Author, Player (144)
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moozooh, you should make more of those lengthy posts. They seem to convey points very well and you've managed to convince me that "no, with rare exceptions" is by far the best choice.
Experienced Forum User, Published Author, Player (144)
Joined: 7/16/2009
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Well, pretty much as said before, the use of the continue in Metal Slug didn't bother me as I knew it to be intentional (it is a TAS after all) but after looking again I can imagine very well why it would bother other people. The death does, by all means, look like a mistake. So as much as I may be a speed purist, I think the author would be better of making a little speed-entertainment trade off and avoiding the deaths. But more on-topic, I think the issue of using continues is a tough one. Whatever rule I think of, there's always plenty of exceptions. So I'd say judge on a case-by-case basis.
Experienced Forum User, Published Author, Player (144)
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Warp wrote:
Well, seemingly Scepheo made some strange accusations, but they make absolutely no sense. Seemingly, according to him, I care a lot about the verification of speedruns and I have repeatedly told people that I care, and that people have made it clear to me several times. I don't have the slightest idea what he is talking about. Where exactly have I shown concern about speedrun verification and that it's harder now? Where, when and who exactly has "made it clear" to me? I wonder if Scepheo is confusing me with somebody else.
Admitted, after looking back I may have reacted a little to much. But I wasn't confusing you with anyone else, I was simply confusing this discussion with another discussion where you overdid it. You tell us to say what it is exactly you did wrong, but perhaps you should simply look at the amount of people telling you to quit it and take that as proof you're doing something wrong. Seriously Warp, stop taking everything we say as a personal attack. I, for one, value your opinion but it's the way you bring it that slightly annoys me. You seem to take every little point and drag it out, just for the sake of arguing. This usually results in some sort of Warp vs. the rest argument, which also means that every other post in the thread is by you. Admitted, I'm having some trouble expressing why exactly you manage to annoy me, so don't take everything I said to literally. The fact that I feel the need to point this out to you isn't a good thing, though.
Experienced Forum User, Published Author, Player (144)
Joined: 7/16/2009
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Warp wrote:
dballin wrote:
You win. We better shut the site down then. Recommend some NES games already.
I honestly don't understand. I was not trying to "win" anything. I was just commenting.
But you keep arguing about stuff not worth arguing about. Perhaps verifying speedruns has become harder now, but frankly nobody cares. Well, you do. And apparently you find it necessary to keep telling people you care. Which is fine, when done once, but it's been made clear to you a few times now that it's starting to get annoying.
Experienced Forum User, Published Author, Player (144)
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Posts: 686
Warp wrote:
Scepheo wrote:
For point A this is true, for point B it is not. The distance between B and the circle on the Z axis definitely matters.
The distance from B to the circle doesn't change. Only the minor radius of the torus changes. Does that change the gravity at B?
I meant to bit about it being reduced to a 2 dimensional problem. So you're right, it doesn't change the gravity at B. Also, p4wn3r, I don't see how the ratio between the big and large radii matters. Even if there is little (or no) difference between the big and small radius, the reduction to a ring changes the gravity for no point.
Experienced Forum User, Published Author, Player (144)
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For point A this is true, for point B it is not. The distance between B and the circle on the Z axis definitely matters.
Experienced Forum User, Published Author, Player (144)
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Assuming an equal distribution of mass, the answer is quite simple. Take all points with distance r (r being the large radius of the torus) and call this circle c. Now, gravity on any point on the inside or outside of the circle will point to the closest point on c. Points like b, however, will have gravity in a direction that's a bit more towards the center of the torus.
Experienced Forum User, Published Author, Player (144)
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FreshFeeling wrote:
I kind of doubt four players could make that bird move faster.
Let's just pray for the off-chance that frame-perfect synchronization will cause the speed to accumulate. Because then it'd four times as fast. And, well, very confusing.
Experienced Forum User, Published Author, Player (144)
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Glide64 does seem to draw those inward lines, but black instead of white. I'm really hoping there will be an encode soon. I've watched the YouTube one, but those aren't really of exceptional quality and I'd really like to show this run to some people who just love Goldeneye. (Then again, who doesn't?)
Experienced Forum User, Published Author, Player (144)
Joined: 7/16/2009
Posts: 686
Isn't there a mini-game only mode in one of the games? That could make for a mildly entertaining TAS.
Experienced Forum User, Published Author, Player (144)
Joined: 7/16/2009
Posts: 686
jlun2 wrote:
mklip2001 wrote:
I'm a little annoyed that both the characters were named A, but that doesn't matter very much for a run this short. I would like to request, though, that if you make a warpless run of this game, that you give them different names. I think wasting one frame to name the girl "B" would make things a lot clearer when you actually get to see the full plot of the game.
I think the problem is that some people would then go ahead and "fix" that 1 frame "improvement" and then claim that they did the run faster.
We'd just reject that. Such an improvement is never going to get past the workbench. Remember, a run must also be entertaining, and the entertainment loss would (probably) not make up for the 1-frame improvement. On-topic: I love these kind of obsoletions. Will watch this ASAP.
Experienced Forum User, Published Author, Player (144)
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moozooh wrote:
wtf.
Well spoken, dear sir, well spoken indeed.
Experienced Forum User, Published Author, Player (144)
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diggidoyo wrote:
It only ticks when you have direct control over Mega Man. This excludes energy pick-ups, intros, menus, etc. which, if I'm not mistaken, is exactly what TASvideos aims for.
I think you're wrong. I've always understood that it's about minimizing the total time. "As fast as possible" does not mean "As fast as possible when factoring out the time spent in menus".
Experienced Forum User, Published Author, Player (144)
Joined: 7/16/2009
Posts: 686
Something I'd like to add: One thing I've always wondered about, is why, in HP, the characters never use time travel to find Voldemorts horcruxes. Because even if the Novikov self-consistency principle holds, this is a possible way of using time travel.
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