Posts for Scepheo


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Experienced Forum User, Published Author, Player (144)
Joined: 7/16/2009
Posts: 686
That looks awesome! I'm pretty sure those speeds will allow for some glitching. Anyway, keep it up, I look forward to the end result!
Experienced Forum User, Published Author, Player (144)
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Hello and welcome to TASVideos! 1. If something is wrong with the playback (which I doubt) the movie file should indeed still contain the input for the second controller. If the input for the second controller wasn't recorded for whatever reason, the input isn't stored in the file and therefor can't be recovered. Either way, you'd need the input file to find out. 2. A button is either held or it is not. How the game handles this depends on the game itself. But you are still somewhat correct. Most game considered a button to be pressed when it is not held on the previous frame, but is held on the current frame. So yes, in a 60 fps game you can only press a button 30 times per second. 3. This very much depends on the game. I suggest you go to the game's own thread (create it if it doesn't exist, but search first) and ask there.
Experienced Forum User, Published Author, Player (144)
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Basically, the only reason you would need to travel in time is to gather information or objects. Of course, trying to get an object that doesn't mysteriously disappear during the course of history is pointless. Unless you're intent on bringing it back. As far as unpopular opinions go; I don't really like Harry Potter at all. The movies of Lord of the Rings were way to long and I found the books a difficult read. Not that there are many big words in it, it's just badly written.
Experienced Forum User, Published Author, Player (144)
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Ferret Warlord wrote:
Plevens forbid that someone should enjoy a story that happens to feature faster-than-light travel.
You make me feel bad for enjoying the Infinite Improbability Drive.
Experienced Forum User, Published Author, Player (144)
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Warp wrote:
Scepheo wrote:
You don't need to keep a state for every node though, you could use a keyframe-like system.
I don't understand what you mean.
As you're also keeping track of the input for each branch, you can store a state every n frames, then "deduct" the state for a given node by applying it's input to the closest node that does have a stored state. Also, my last post was kinda meant to point out that, unless you use a heuristic that will be incomplete and hence will not produce movies like Chrono Trigger or Pokemon Yellow or anything similarly glitched, the only option is actually brute forcing.
Experienced Forum User, Published Author, Player (144)
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You don't need to keep a state for every node though, you could use a keyframe-like system. Also, the amount of states you remove by comparing is probably gonna be very, very huge. But. Most games already have a RAM value for keys held, so simple comparing save states doesn't work. There's also the possibility for things like simple holding start having no effect. You could prevent these branches from happening by not just comparing all states on frame n, but also comparing those on n and n-1. Of course, this increases running times, and timers also really mess with this. Honestly, I think you'd need to write something that analyzes the ROM and interprets all the game's code. It would then need to reverse all that and then work it's way backwards from the wanted final state towards game start.
Experienced Forum User, Published Author, Player (144)
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NintendoLegend wrote:
I think Big Rigs gets the prize (wasn’t there also a console version? Coulda swore…) but does Action 52 really count? It was clearly uncompleted. Cut it some slack. ;)
And Big Rigs isn't? C'mon, starting a new race after you've "won" another one makes you an instant winner. Apparently they forgot to reset that flag. Oh, and there's a track in there that you can't even drive on cause the game crashes when you try to.
Experienced Forum User, Published Author, Player (144)
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Or take a list of 180 x's and 720 y's and shuffle it. There's plenty of fast algorithms for that on the webz.
Experienced Forum User, Published Author, Player (144)
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FODA wrote:
Or remove the health bar, if it serves no purpose.
What you mean? It's the teleport cooldown.
Experienced Forum User, Published Author, Player (144)
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The discussion in this thread and watching the movie multiple times made me think the previous version was better. Of course, due to the higher pace of it. However, after showing the videos in the long-short order to some friends, I've started to doubt. They all said they liked the longer version better, not just because there are more detailed pictures in there, but because the quality of the drawings (the simpler ones included) is much higher overall. I'm really starting to think that whichever one you're gonna watch first, that's the one you're gonna like the most. Of course, to test this I should show the movies to some friends in the chronological order and see whether they like the short version more, but... Yeah. But that still leaves the issue of which one should be published to the site. Both have very good reasons to be on there. The short one because it's short. Taking into consideration the average viral video, the length of it is just right to ensure that it keeps peoples attention all the way through. Also, the fact that the drawings are a lot simpler makes it a lot less likely (though it's still gonna happen) that people will start shouting hacks. The art in the second movie is so incredibly detailed that it seems impossible for the answer to be in there somewhere. Being TASers ourselves and me having made a speed-aimed Brain Age TAS, we know the kind of bull these systems accept. But for the lay audience, it's gonna seem suspect. The long one however, shows of much more drawing skills and is the preference of the author himself. If you really like Nintendo, this is easily the one you're gonna prefer. Moreover, this movie has the advantage that it's new. If we leave the old movie on the site, nothing happens, really. But refreshing a movie that is probably one of the most famous on the site is likely to get TASVideos a bigger audience. Anyway, these are just my two cents, do with them what you want. I still don't know what to vote.
Experienced Forum User, Published Author, Player (144)
Joined: 7/16/2009
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funnyhair wrote:
There are no consequences for dying anymore. you die and it puts the game on pause for a little bit. Then you come back And its like nothing happened. I liked it when the game reset after your died, sure you had to collect everything again, but at lease it gave you incentive not to die.
Agreed, when I found out that dieing in Bioshock did nothing but move you to a vita-chamber, I immediately stopped paying attention to my health. The incentive not to die should be made a lot bigger in games, especially multiplayer games. I mean, in single player, if you ruin your own experience by not caring about dieing, fine, I don't care. But if you run around in an online shooter knifing everybody to death, that does kinda ruin it for the other players. On topic: Quick-time events?
Experienced Forum User, Published Author, Player (144)
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Posts: 686
VirtualAlex wrote:
Let me ask you this question. And don't take this as a challenge, a legitimate question. Name a modern "good" game that uses a self-damage system to deal with specials.
Not really a special, but Pokemon, self-destruct.
Experienced Forum User, Published Author, Player (144)
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The ladybug boss and the last one were by far the best boss battles. I loved the apathy you showed for the actual game: "Yes there's platforms here that make a nice path, but I'll float trough this wall, alright?" The fact that it's a 3D game just adds to the atmosphere of "get this over with already". Easy yes vote.
Experienced Forum User, Published Author, Player (144)
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Thanks for the camhack encode FerretFaucet (and TheAxeMan for the camhack), that makes the run a lot more entertaining. So yes, the camhack encode should definitely be published alongside the regular encode. Also Aglar, nice run and an obvious yes vote.
Experienced Forum User, Published Author, Player (144)
Joined: 7/16/2009
Posts: 686
I'm gonna have to go with the people who find this movie a tad slow. Although it contains some great drawings, it does miss the TAS feel and the pace of the old run. Refraining from voting.
Experienced Forum User, Published Author, Player (144)
Joined: 7/16/2009
Posts: 686
It's possible to include multiple audio tracks to a video, so you could include three: One for both movies, one for the old movie and one for the new movie. Although I think it's also possible to give both movies one of the stereo channels, and then mute either of them.
Experienced Forum User, Published Author, Player (144)
Joined: 7/16/2009
Posts: 686
Sonikkustar wrote:
But I dont think that its the obscurity of the game, but rather just lack of interest.
The obscurity of the game probably greatly influences the amount of interest a run of it generates. Now for a sub-10 minutes run, obscurity isn't really an issue, but if I have no idea what is going on 20 minutes is one hell of a long watch.
Experienced Forum User, Published Author, Player (144)
Joined: 7/16/2009
Posts: 686
I love these glitchy runs. Obvious yes vote.
Experienced Forum User, Published Author, Player (144)
Joined: 7/16/2009
Posts: 686
Aqfaq wrote:
Scepheo wrote:
...why do you give yourself 10 bikes in the beginning?
Thank you for asking. It is done to disable passwords. The developers knew that somebody who has ten bikes couldn't care less about passwords.
That is by far the silliest way ever to disable passwords. I probably wouldn't even have found it, so props to you.
Experienced Forum User, Published Author, Player (144)
Joined: 7/16/2009
Posts: 686
I only can give feedback on games I know, or that speak somewhat for themselves. Also, I lack the attention span to watch anything longer than 20 minutes unless I know the game really well. Hence, I only give feedback if I actually know what I'm talking about (or it's clearly a bad game choice IMO) and I only vote when the run's quite short.
Experienced Forum User, Published Author, Player (144)
Joined: 7/16/2009
Posts: 686
Hah, Cave Maze was awesome. But one question, why do you give yourself 10 bikes in the beginning?
Experienced Forum User, Published Author, Player (144)
Joined: 7/16/2009
Posts: 686
Yo, dem be epic, yo. Holy fuck what a slow game.
Experienced Forum User, Published Author, Player (144)
Joined: 7/16/2009
Posts: 686
Nice run, but completely pointless. I agree with all above posts in that 0-star and 120-star categories suffice.
Experienced Forum User, Published Author, Player (144)
Joined: 7/16/2009
Posts: 686
Ilari for his DOS TASing, and p4wn3r for his improvements to two already highly optimized runs.
Experienced Forum User, Published Author, Player (144)
Joined: 7/16/2009
Posts: 686
Luck manipulation just can not go right this way. It's a nice idea, but whenever I think of any rpg I shudder. Perhaps you'd even manage to get the first 3 crits right in a completely different way and then... well, lets just that nlookback would be very, very, very large.
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