Posts for Scepheo


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I'm too confused to vote no. I guess I'll vote meh. Oops, that was yes. Awesome run, and nice improvement.
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dictionary wrote:
ex·cep·tion [ik-sep-shuhn] –noun something excepted; an instance or case not conforming to the general rule.
How hard is it to understand that they made an exception? An exception means that, as far as the excepted thing is concerned, rules do not apply. Please, stop whining about how accepting this USA ROM is contradictory to the rules.
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It could very well be explained in two ways, and depending on which side you are on, you'll favor one of the following: 1. As the Japanese ROM has been accepted, and there isn't any good reason to use the USA ROM over the Japanese one, from that point on, the movies submitted should be made using the Japanese ROM. 2. Up until the much-discussed movie, the USA ROM had been used. So, from that point on, all submitted movies should use the USA ROM. If you pick this point of view, accepting the Japanese run was a fault, and this run is a correction. The Japanese run was accepted merely because of the run, and there were no good reasons the Japanese ROM was better. You should understand that an exception was made and the run was accepted, not the ROM. Anyway, now that I've explained the reasons the staff has done what they've done (at least, how I understood it. If I'm wrong, I'm sure they'll correct me), I think we really should stop having this discussions. It has already been going on for to long (as had the original), and all decisions have already been made, I doubt the staff will come back on them.
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Warp wrote:
Care to give a reference to that?
In the rules, under the title "Use the correct version", it says:
Rules wrote:
If there already is a published video, do not use a different ROM than what it uses, unless the new ROM is obviously better, and you can show how it should be compared to the existing movie.
Anyway,
Slowking wrote:
Well I still stand by my opinion that the rules state that once a Japanese run was submitted the next run has the right to use a Japanese ROM, too.
The only reason the run using a Japanese ROM was accepted, was because this run was underway. That run was never intended to stay up, but people were getting sick and tired of the old run, so the admins decided to make an exception and give people, temporarily, something better to look at. I think this has been discussed often, and there never has been the intention to make Japanese the new ROM version for Ocarina of Time.
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Gamerskillsfull wrote:
Too many corrections on straightaways, for one.
I've heard this complaint earlier, and I know enough of the game to tell you these are what makes the run so fast. Due to the imprecision of the D-Pad, it is impossible to pick the best line immediately when coming out of a corner, so all these adjustments are used to adhere to the perfect line as much as possible. This run is technically very good, and very fast, that is absolutely no reason to reject it. If this run is rejected, it should be due to either lack of entertainment (with which I disagree) or the fact that it does not complete the game. I voted no for the latter. This run could easily be beaten thought, because there is a glitch that allows you to drive trough the walls of the tracks (without dieing) which means you can circle around the finish, completing the game much faster (note: although more suited for a run on this site, I do not find this the most entertaining way of doing so). And FunStyle: I really liked your run, and I do hope you keep making these (I'm very interested in how fast all tracks can be beaten with the aforementioned pause-glitch). I just thought I should make it clear that my (and I think many others) no-vote had nothing to do with the run itself. I merely voted no because I feel this site is meant for game-beating videos, which yours is not.
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Zeupar wrote:
Can you use all of those tricks, techniques and shortcuts on the Japanese ROM? If that is the case, why did you decide to use the American ROM?
Because the majority of our audience has English as their main language, or at least understands English, a rule has been created that dictates the use of the USA ROM unless there are very good reasons not to do so. Being faster due to the text taking less space, is not amongst those good reasons.
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EDIT: I uploaded a picture to demonstrate the differences (it had all images underneath each other), but when I uploaded it it was scaled down for some silly reason and thus very vague. So, something useful: The Sonic pictures show the difference, but that is during a very jagged level transition (or something like it), is there any noticeable difference during normal gameplay?
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Baxter wrote:
What about the heartcontainers and possible extra items (boomerang, etc)?
They're not swords, so I don't see any reason you wouldn't be allowed to collect them.
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If the goal is to do everything except the Ganon fight without using the sword, should you not simply collect the sword en do everything else in the most optimal way? I don't see how these options have anything to do with optimization.
Experienced Forum User, Published Author, Player (144)
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If you're going to be present on something like MAGfest, I think your best bet would be something of a TAS-workshop. You'd set up a bunch of computers and a few experienced TASers (in some of the more well-known games) and let people make their own runs. Of course, when there's nobody doing it, you could use the same computers do demonstrate the process or play some showcases/TASes for people to view. One of the main misconceptions about TASing is that we modify the game in order to make our exploits possible (I was amazed by how many people thought Ryu had modified Brain Age to accept all answers as correct). If people could watch a TAS play back and stop it at any given time to resume playing, we could easily show them that this is not the case. I'd love to help out at such an event, but unfortunately I' but a poor student living in the Netherlands, so it's quite unlikely I'll be capable of going abroad, and it's even more unlikely that such an event will happen anywhere near.
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Using these cheat codes are mostly comparable to hacking the game. They allow you to force ANY given address in the RAM to a specific value. Some codes work by forcing the address where your hp is stored to the maximum amount, resulting in invincibility. However, games were never designed to be tampered with in such a way, so it is very likely that any given cheat code will crash the game. I hope that helps.
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Now that you've added the option: 640x480. Mostly because it's the highest with anti-aliasing.
Experienced Forum User, Published Author, Player (144)
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Wonderful run of a wonderful game with wonderful music. Well done and a yes vote from me.
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Bloobiebla wrote:
AngerFist wrote:
Highest resolution for the win --> 1920x1440
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Read the rules. Under the chapter "The movie must be good" it is clearly stated that:
A speed-oriented movie must beat all existing records If your movie is going to beat something, be sure it beats it. If your tool-assisted movie is slower than the non-tool-assisted world record of the game you play, your movie will be rejected. This only matters if the goals are directly comparable between the TAS and unassisted record, though. Do your research! Look for the existing unassisted speedrun records. Look for previous TAS movies in the submission queue or on the forums. Check places such as YouTube or nicovideo for TAS movies (or speedruns). Failure to beat existing movies will result in a rejection.
So unless your "no damage" is the main goal of the run (3rd line), your run will be rejected (last line).
Experienced Forum User, Published Author, Player (144)
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Yes. Need I say why? Anyway, as far as screenshots are concerned: my favorites are 1, 7 and Personman's third.
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The game is practically impossible to hex-edit, because, as I mentioned earlier, the GP mode includes CPUs driving around that you would have to avoid.
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FunStyle wrote:
Like someone said,it's not possible to play the whole game or all courses in one TAS since there are some practice tracks and some GP tracks.
That would be me. But as Makou said, all tracks can be done in GP and I never claimed otherwise. Please, do your research before saying silly things.
FunStyle wrote:
Frankly,if you don't know the game and just say i could make a TAS of all Tracks,i don't know how i could submit here,for such players like u.A TAS of the complete run with best times in each track,would have more then 100k rerecords.
If you intend to make a run of each track anyway, I don't see the difference between doing them all separately or all in one .smv.
FunStyle wrote:
tell me: what's the different between recording more in this vid,that i have more track in one TAS and doing one TAS for each course??
Well, there's the difference that the former would result in a single, complete movie being published, whereas the latter would clutter the SNES page with incomplete runs. And if, as you say, there is very little to no difference, what's stopping you from making a complete TAS?
FunStyle wrote:
There is a way,i may just start the next Practice Track and go on with the TAS,but i've never seen racing game TAS' including all tracks ^^
How about this one then? Again, make sure you know what you are talking about before saying silly things.
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Easy yes vote. This run is noticeably glitched up, it's short and fast and seems to be well executed. The only place where it raised a question was in the kitchens, but your submission text answered that just fine. I hope this gets accepted.
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The problem with a full game run fo this one seems to be that not all tracks are available in practice mode (read: time trial) which means that you'd need to TAS the GPs which involves dealing with CPUs. This never stopped the Mario Kart TASes though, so I don't see why it should stop anyone from doing this game. This also means that despite my love for the game and the quality of the TAS, I vote no. I'm against single-track publications.
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Voting no due to arbitrary goal choice that adds little to the gameplay and/or difficulty. The TASing itself has been well done though, and I hope you'll continue making them.
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A yes as far as the actual TASing is concerned, a for the lack of entertainment value. As much as the run is well-executed, there is too much traveling going on and the battles aren't action-filled enough to warrant that. Voting meh.
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Although the game is somewhat slow, it's a very good TAS and an improvement to an already published one. So it's a yes vote from me.
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Yes. Definitely yes. You managed to improve the old run with nearly 18 seconds, what's not to like? Plus, this run looks way more awesome than the previous one. And I'd like to second Noob Irdoh on the suggested screenshot.
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Wait. What? I don't think "board editor" counts as "should be played on hardest difficulty setting". In that line of thought, can't you just remove the CPU's king?