Posts for Scepheo


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Experienced Forum User, Published Author, Player (144)
Joined: 7/16/2009
Posts: 686
That was a pretty entertaining watch, nice work.
Experienced Forum User, Published Author, Player (144)
Joined: 7/16/2009
Posts: 686
After Masterjun pointed out that pac-man Viridian does, in fact, happen during this run, albeit very shortly, I'm suggesting this screenshot:
Experienced Forum User, Published Author, Player (144)
Joined: 7/16/2009
Posts: 686
Mothrayas wrote:
Got4n/adelikat team has been added, now that adelikat has confirmed his participation and teamup on IRC. As a team of 2, you didn't specify whether you're open to another member or not, so I'll just see how it will work out.
I'll be joining them.
Experienced Forum User, Published Author, Player (144)
Joined: 7/16/2009
Posts: 686
Spikestuff, what I meant is that you can't change the resolution of the embedded video during playback. You know, Youtube's 480p, 720p, 1080p, 1080p60, etc. settings? The little gear (the one that indicates "settings") is missing from the player. This also means you can't enable/disable captions, if there are any. Apart from that, if anyone's making a shit storm, it's you. You're the one that started complaining about sonicpacker not embedding his videos. He is free to post his videos however he wants to.
Experienced Forum User, Published Author, Player (144)
Joined: 7/16/2009
Posts: 686
I like links because they A) reduce page load time and B) Youtube's embedded player sucks. It doesn't even allow you to adjust the resolution, so I have to click on the "watch on Youtube" button anyway. You're just making it simpler for me. EDIT: Forgot to say that was a neat video, and wow does 60fps look sexy.
Experienced Forum User, Published Author, Player (144)
Joined: 7/16/2009
Posts: 686
Signing in. Same as Bobo the King: currently alone, but if anyone wants me, feel free to send me a pm or contact me on IRC.
Experienced Forum User, Published Author, Player (144)
Joined: 7/16/2009
Posts: 686
Awesome. That was everything I was hoping for and more.
Eszik wrote:
Has telejump 100% ever been routed?
I've spent some time working on a route, but stopped when I couldn't manage some of the shortcuts I had in mind (all of them almost, though). It'd be a pretty weird looking run, as there'd be blocks of regular game play interspersed with heavy death/s+q abuse.
Experienced Forum User, Published Author, Player (144)
Joined: 7/16/2009
Posts: 686
Dyshonest wrote:
Actually, TASing wouldn't help that because most of the time, CCS generates levels that aren't possible to beat without the use of microtransaction-purchased power-ups.
Actually, TASing would help with that as you'd be able to manipulate transaction-less levels.
Experienced Forum User, Published Author, Player (144)
Joined: 7/16/2009
Posts: 686
Sweet, really looking forward to it. How sick of the game are you now?
Experienced Forum User, Published Author, Player (144)
Joined: 7/16/2009
Posts: 686
zeromus wrote:
Therefore, to fix it, we have chosen to suppress the auto-sizing. The work needs to be done for each dialog, so if you encounter similar problems in other dialogs, we'll need to fix them also.
I've had a look, and this fixes some of the dialogs I'm not seeing properly too. I could go over the ones that it fixes for me (the TAStudio dialog, among others) and commit those? I have it extra easy because it fixes them in-editor, so I don't even have to compile or open the windows to do it.
Experienced Forum User, Published Author, Player (144)
Joined: 7/16/2009
Posts: 686
Spikestuff wrote:
Can you TAS Android/iPhone games?
Don't forget us Windows Phone users! We matter too! We do, right?
Experienced Forum User, Published Author, Player (144)
Joined: 7/16/2009
Posts: 686
Mothrayas wrote:
There were only really two or three people who were particularly vocal about the chosen difficulty and had it influence their opinion on whether the run should be published.
On the other side, there were no people that explicitly said they were okay with the difficulty. I'd wager that very few of the people who were pro publication were aware of the effects of selecting easy. But if you are taking their posts as direct counterweight (so to speak) to the "but easy" posts, I can see how you'd decide in favor of publication.
Experienced Forum User, Published Author, Player (144)
Joined: 7/16/2009
Posts: 686
Mothrayas wrote:
While I agree with the judging verdict for this movie in general [...]
Might I ask why? While I don't disagree with the concept (accept lower difficulty, for later obsoletion by higher difficulty) per se, in this case most people who were aware of the lower difficulty (and accompanying level skips) reacted negatively. Reading through the thread gives me a very strong impression against publication. EDIT:
Samsara wrote:
Tangent wrote:
I'M BEING A NITPICKY ELITIST FUCK AGAIN, IGNORE ME
Oh shush, he's raising a perfectly valid point.
Experienced Forum User, Published Author, Player (144)
Joined: 7/16/2009
Posts: 686
creaothceann wrote:
How so? ._.
Currently, what you see is what you get; basically the data in the DataGridView is the data in the movie file. If I were to make the grid virtual, I'd have to make a backing data source; this means that I A) have to convert back and forth to raw data every time a cell is changed, scrolled into view, clicked on or w/e, or B) I have to convert the entire thing to strings and use that as the data source, but that conversion is what's so slow. Then there's the fact that C#'s implementation of virtual is cell-based: I'd have to either cache any row-conversions, or do the conversion once for each column. Then there's row insertions and deletions that'd I'd have to handle manually, which would make copy-pasting very slow. The problem that your link details (the insertion of many rows) is something I'm already mitigating by inserting the entire set of rows in one go, which isn't really that slow. It's mostly the conversion from frame data to strings, but getting that out of the way in one go makes editing an as-smooth-as-possible experience. So yeah, instant loading would be pretty neat, but I'd rather have it take somewhat longer when loading, and have the editing be smooth than the other way around.
Experienced Forum User, Published Author, Player (144)
Joined: 7/16/2009
Posts: 686
Double posting because I've just finished a new version: some bug fixes (including the one got4n mentioned) and support for PCSX-rr, because that's pretty similar to PSXjin's binary format. Download here. And creaothceann, I've looked into using DataGridView.Virtual (which is pretty much what you suggested), but that would become a logistical nightmare, to the point where I think (and am pretty sure) the amount of overhead caused by it completely cancels out any improvements.
Experienced Forum User, Published Author, Player (144)
Joined: 7/16/2009
Posts: 686
got4n wrote:
Is it possible to change EFB from Virtual to Real and activate Skip EFB access to CPU for a DTM? I can't find it in your editor
I'm using the names for the settings as they are in the code, so I admit they might not always be equally clear (and I'm not entirely done with their descriptions yet). Either way, it seems you want to disable EFB access, which is EFBAccessEnable to False, and you want the external frame buffer to be virtual, which is UseXFB to True and UseRealXFB to False. I might be wrong about this, as I'm not super familiar with Dolphin's code, but those should do the trick.
Experienced Forum User, Published Author, Player (144)
Joined: 7/16/2009
Posts: 686
got4n wrote:
A major error on your program, when editing DTM, it does somethings that makes frame 9408 glitching out, everytime I make a savetsate then load it it says frame 9408 does have L Trigger 255 while she doesn't or the reverse thing.... EDIt: Also when copy/pasting frames it don't copy inputs :/
I'll look into that first bug, but I've tried opening and saving a movie (as a different file) myself and the resulting movie played back perfectly. The second bug is probably because you're using 0.0.2, I forgot to fix the copy/pasting to support multiple columns. Version 0.0.3 has it fixed. If that's not it, please let me know.
Experienced Forum User, Published Author, Player (144)
Joined: 7/16/2009
Posts: 686
I didn't know people were doing max speed TASes. That looks pretty awesome.
Experienced Forum User, Published Author, Player (144)
Joined: 7/16/2009
Posts: 686
That could be useful, but there'd be some refactoring involved with implementing that method, so I'm not sure yet. Part of the idea was to keep the implementation of new movie formats easy, so I'm hesitant about anything that might complicate that. On another note, I just updated the release to 0.0.3. The dll is now included, and there's some slight fixes and UI improvements.
Experienced Forum User, Published Author, Player (144)
Joined: 7/16/2009
Posts: 686
got4n wrote:
Not working for me with bk2 and dtm, opening dtm makes the program to not respond, and bk2 gives "Impossible to charge the file or assembly "Newtonsoft.json" blah blah." Edit: for DTM it just takes a long time to load
Thanks for reporting the bk2 issue, I'll get it fixed ASAP. And yeah, dtm is slow at the moment, a progress bar is on my to-do list.
Experienced Forum User, Published Author, Player (144)
Joined: 7/16/2009
Posts: 686
I won't be making any other version, C# is a programming language I am familiar with and that has good support for what I need to do, which means I can make this in a reasonable amount of time without losing heart. Also, a new version is out, this time with basic Dolphin support. I'd like to hear what you think, so without further ado: download it here.
Experienced Forum User, Published Author, Player (144)
Joined: 7/16/2009
Posts: 686
It's still pretty far from done. GameCube controller data *should* be read correctly, but I'm not sure about it. The header is read and written but not parsed into a useful form yet and WiiMote is something I don't want to think about too much.
Experienced Forum User, Published Author, Player (144)
Joined: 7/16/2009
Posts: 686
Description Yet Another Input File Editor (Yaife) is, you guessed it, an editor for TAS movie files. I know these already exist (hence the name), but reading about the problems people have with editing BizHawk movie files (unzipping, finicky sync settings) and having my own troubles with HourGlass, I decided the idea could use an update. Supported formats - BizHawk (BK2) - Hourglass (WTF, HGM) - Dolphin (DTM) - PCSX-rr (PXM) - Visual Boy Advance (VBM) - PSXjin (PJM) Features - Text-based input editing (including copy-paste) - Simple header editing Planned - Format conversion - More formats Links - Download Yaife 0.8.0 - GitHub project It's still very much in beta, and support for movie files is limited, so feedback, issues, suggestions and feature requests would be much appreciated. As always: please make backups of your files before editing them.
Experienced Forum User, Published Author, Player (144)
Joined: 7/16/2009
Posts: 686
OmnipotentEntity wrote:
That's really strange to find out because GC discs are CAV.
How is that weird? Even the wikipedia article you linked states that CAV means higher data rate on outside. Unless you find something else weird, in which case I misunderstood.
Experienced Forum User, Published Author, Player (144)
Joined: 7/16/2009
Posts: 686
feos, I don't see any productivity in what you're suggesting either. From my perspective, you're asking (telling) people to put in a lot of effort into changing the system, without any good arguments as to why. The only reason you give for anything you say is "because it minimizes subjectivity", but you completely fail to explain why that is a good thing. Why do we need less subjectivity? To answer your question directly: I'm not offering anything. But that's the point: nobody is. Everybody is asking. All I'm asking is some patience. The TASing community is a slow moving community, pretty much by definition. Give the vault some more time. When the vault was just implemented, people just kept on submitting runs as before and nothing much changed. Slowly but surely, it's becoming a common sight to have submissions that are aimed at the vault: people who've made a TAS because they love a game, and because TASVideos now has a place for that game. The "stigma" of the vault is already disappearing, why not see it out?
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