Posts for ShadowWraith


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Experienced Forum User
Joined: 8/7/2006
Posts: 344
Yeah fuck bizhawk keeping the little man down. POWER TO THE PEOPLE
Experienced Forum User
Joined: 8/7/2006
Posts: 344
The current any% route relies on being able to go out of bounds and have rooms load around you once you've entered them. That wouldn't work if they loaded before you got to them.
Experienced Forum User
Joined: 8/7/2006
Posts: 344
There's a thread in the sites subforum titled "Why was the Ocarina of Time thread locked?" You should take a look at it.
Experienced Forum User
Joined: 8/7/2006
Posts: 344
FMV skipping through use of removing the disc seems like a really bad idea to me. I'd rather you be able to do it through normal gameplay. It's banned on SDA for the reason that it's not something you can achieve without manipulating the hardware (no facetious 'using the controller is manipulating the hardware!!!1' comments please), and it'd be hard to regulate properly similar to crooked cartridge glitches on N64 in that a lot of unpredictable things can happen if you remove access to all or part of the game information during gameplay. FMV skipping seems okay at first, but where do you draw the line?
Experienced Forum User
Joined: 8/7/2006
Posts: 344
Out of curiosity, would those skips have been used in the Stick on B route?
Experienced Forum User
Joined: 8/7/2006
Posts: 344
I actually found the first video kind of dull, just because of the difficulty mode making every level dark. You only see a fraction of what's firing at you at any given time.
Experienced Forum User
Joined: 8/7/2006
Posts: 344
Synx, are you familiar with the saying, "Time flies when you're having fun?" This is relevant.
Experienced Forum User
Joined: 8/7/2006
Posts: 344
Dada wrote:
I personally would have simply split the offending posts off into a separate topic. Bit unfortunate to have a published run with locked topic under the "discuss this run" link.
The run submission thread is still open, it's the discussion thread in the N64 games subforum that got locked.
Experienced Forum User
Joined: 8/7/2006
Posts: 344
Spider-Waffle wrote:
Yes, there are more similarities than not only running N64 ROMs, it also it's get the right amount of memory so stick on B functions similar, thanks for pointing that out.
You mean Mupen and the VC both share a single emulation inaccuracy in a single game? Holy shit call me converted, let's label it as a VC emulator right now!
Spider-Waffle wrote:
This is all semantics, that's my point, we are forcing people to use an undesirable solution because of semantics.
We aren't forcing people to do anything. If they choose not to TAS Wii/GC games because the emulator needs a powerful computer to run, that's their decision. This is not semantics. Look the word up.
Experienced Forum User
Joined: 8/7/2006
Posts: 344
Spider-Waffle wrote:
Because Mupen can successfully emulate the N64 component of the VC. If a Car could function as a bike just as well as a certain bike then it's only semantics that you can't use the car as a bike and call it a bike.
No, no it can't. It shares a feature with the VC in that it can emulate N64 ROMs. It cannot emulate any part of the VC itself. This should not be difficult to understand.
Experienced Forum User
Joined: 8/7/2006
Posts: 344
Spider-Waffle wrote:
And whether or an alternative emulator exist has never been grounds for not accepting a different emulator if it has benefits over the existing one, which we clearly have here. So you've providing no valid reasons to reject the emulators I've proposed as solutions.
In past cases, the benefits have almost exclusively involved the words 'emulation accuracy'. You know, FCEU replacing Famtasia because it emulated the NES more accurately. Snes9x replacing ZSNES because it emulated the SNES more accurately. Psxjin replacing PCSX because it emulated the PSX more accurately. Mupen does not emulate the Wii more accurately than Dolphin. It never will. This is why your idea is dumb.
Experienced Forum User
Joined: 8/7/2006
Posts: 344
Mupen doesn't emulate the VC. At all. It never will. The similarities between Mupen and the VC end beyond being able to run N64 ROMs.
Spider-Waffle wrote:
It's not stupid because the Wii emulator we have is undesirable to TAS with because it's slow and my solution would be more desirable to TAS with and be faster, it's a smart idea.
THIS is semantics. This is you arguing for something stupid because you don't like using Dolphin because it requires a powerful computer. It is not a smart idea.
Experienced Forum User
Joined: 8/7/2006
Posts: 344
Spider-Waffle wrote:
Edit:
Mupen being an N64 emulator is not a semantic. It's a fact.
It's semantics that it can't also be a different emulator which emulates N64 roms.
No. It's a fact. It's not semantics that a car is not a bike. It's not semantics that a shirt is not a pair of trousers. It's not semantics that a keyboard is not a mouse. Why would it be semantics that Mupen is an N64 emulator and not a VC emulator?
Experienced Forum User
Joined: 8/7/2006
Posts: 344
Why do your questions need answering? Okay, I'll answer them. 1.) No, that would be stupid because we already have a Wii emulator, we don't have a Windows emulator and writing a program that only emulates one program inside of a console is a stupid idea. 2.) You don't need to combine mupen into dolphin to emulate VC games because dolphin already emulates the VC by itself.
Experienced Forum User
Joined: 8/7/2006
Posts: 344
How about we just stop trying to shoehorn Mupen into doing things it's not designed to do and instead use the emulator that IS designed to do these things? Edit: I know full well this is a debate about semantics. You're the one arguing them. However, Mupen being an N64 emulator is not a semantic. It's a fact.
Experienced Forum User
Joined: 8/7/2006
Posts: 344
Then it's not emulating a console and it wouldn't be accepted here. The VC is not a console. It's an emulator. If say, you were running VC under a Wii emulator, say... Dolphin, then sure. Go nuts. You know, like people have been saying this entire time.
Experienced Forum User
Joined: 8/7/2006
Posts: 344
Spider-Waffle wrote:
The only reason you Mupen does, and cannot emulate a Wii/GC/VC version is semantical. So what if I if set out to create a Wii/GC/VC emulator, borrow code from Mupen to do this, and then publish it as a Wii/GC/VC emulator with limitation is what it can emulate? At what point can you accept that a emulator is a Wii/GC/VC emulator, what ultimately matters and what does it come down? I think that is only piece we're not on agreement here. We straighten that out and we can solve this debate.
Generally something is labelled as a console emulator when it properly emulates the console it's trying to emulate. This should not be hard to understand and quite frankly it kind of saddens me that I had to say this as though it wasn't obvious.
Experienced Forum User
Joined: 8/7/2006
Posts: 344
You're missing the very obvious point. Let me put it in capitals for you. MUPEN IS NOT A WII/GC/VC EMULATOR. IT IS A NINTENDO 64 EMULATOR. IT WILL NEVER BE A WII/GC/VC EMULATOR NO MATTER HOW MUCH YOU WANT IT TO BE. LABELLING IT AS ONE FOR THE SAKE OF SATISFYING YOUR OWN DESIRE FOR A SINGLE EMULATION GLITCH TO BE ACCEPTED IN A SINGLE GAME IS RETARDED. IF YOU CANNOT UNDERSTAND THIS, THEN THERE IS NO HOPE FOR YOU. You're a very difficult and irritating person to try and have a discussion with because you completely ignore what the other person is saying as though the only person with a correct opinion is you, even when your opinion is so incredibly flawed that you need to wrap it in several layers if idiocy for it to make sense.
Experienced Forum User
Joined: 8/7/2006
Posts: 344
Because it turned from a thread about Ocarina of Time into a thread that wasn't about Ocarina of Time.
Experienced Forum User
Joined: 8/7/2006
Posts: 344
What emulators 'try' to do is self-evident. They emulate consoles. At their basest value, TASes are meant to be reproductions of what would happen if a certain sequence of commands was entered into a console. Mupen 'tries' to emulate a Nintendo 64. It does not, in any way shape or form, try to emulate a Gamecube, a Wii, the virtual console emulator or anything other than a Nintendo 64. There is nothing subjective or arbitrary about that. It's a Nintendo 64 emulator. Trying to debate the semantics surrounding this is pointless. >_>
Experienced Forum User
Joined: 8/7/2006
Posts: 344
There's a difference between an opinion and a mandate.
Experienced Forum User
Joined: 8/7/2006
Posts: 344
Enterim wrote:
Wait, you still voted on the basis of it being an arbitrary and boring category when you already knew it had a precedent with the exact same goal? What, do you expect them to un-publish the old run? I don't think you know how this works. Also, I don't think you know what trolling is either.
He's entitled to give his opinion just as much as you are. I don't think anywhere he said that because he didn't like it, the movie should not be published at all.
Experienced Forum User
Joined: 8/7/2006
Posts: 344
I like you. Can we be friends? I'd like that.
Experienced Forum User
Joined: 8/7/2006
Posts: 344
Well, it's a hypothetical situation that has no chance of ever happening, so discussing it doesn't really do anything.
Experienced Forum User
Joined: 8/7/2006
Posts: 344
It can't though. There are differences between the N64 version and the GC/VC versions. It'll desync every time. Read RingRush's post.
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