Posts for Shadow_Byrn

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Experienced Forum User
Joined: 3/16/2006
Posts: 289
Shining Force 1 is the same with maninuplation. Even on the GBA version! It's like they use a pure math solution with a +/- a little for "randomness." Even maniuplulation that randomness only will get you a little extra damage at least, or if you get lucky a crit or double hit. Crit would be the fastest. The only way I can see getting this to work would be like Catasrophe's work on FF6: take the memory apart and find out how these games tick.
I am just a silhouette, a silhouette of a memory of a solitary night .. nothing more.
Experienced Forum User
Joined: 3/16/2006
Posts: 289
JUST out of curiosity, what's making this particular game so de-sync prone?
I am just a silhouette, a silhouette of a memory of a solitary night .. nothing more.
Experienced Forum User
Joined: 3/16/2006
Posts: 289
That's about what I got! A bunch of ones....
I am just a silhouette, a silhouette of a memory of a solitary night .. nothing more.
Experienced Forum User
Joined: 3/16/2006
Posts: 289
Okay, I've tried watching it, and I guess my ROM is bad or something. I can't see a thing pase name entry. And Unless you're name is 111111111111 I think it desynced. I'll ROM hunt for a bit, but would it be possible to .AVI this? Or would that be too bothersome?
I am just a silhouette, a silhouette of a memory of a solitary night .. nothing more.
Experienced Forum User
Joined: 3/16/2006
Posts: 289
Okay! Finally something I can contribute a little bit to. I ain't no guru. But I DO know a whole lot about this one. 1st - 100% tribals AND ship parts are mandatory. Which means, IIRC, that Ffloyd missions are madatory too. Going out of your way for the secret weapons....not such a good idea. They're just kinda there, and really don't do too much extra. Taking damage is fine by me in this one because you don't slow down at all. You take the hit and don't even blink. But a constantly flashing screen would get annoying. Personally I think not getting hit AT ALL would be AMAZING. There's some parts where so much is happening all at once and not getting touched during them would be awesome. Guns a blazing where it doesn't slow you down. Like in the first actual action sequnce you only have to shoot down the snipers, but it wouldn't be any more/less time to hit the other bugs on route. Floyd would be cool when there's a whole lot of other things to hit. Use him to speed things up. Perhpas even as a turret. You would be running and Floyd could take out all of those little things around you that you couldn't hit. I don't recall lag being much apparent in this game. I can't really recall much in the way of glitches in this game. Well, good luck and hope that it works out for you!
I am just a silhouette, a silhouette of a memory of a solitary night .. nothing more.
Experienced Forum User
Joined: 3/16/2006
Posts: 289
And you're totally invincible while sparkling. You can do a bounce on lava for example.
I am just a silhouette, a silhouette of a memory of a solitary night .. nothing more.
Experienced Forum User
Joined: 3/16/2006
Posts: 289
Any death of any kind will lose you No Miss Clear.
I am just a silhouette, a silhouette of a memory of a solitary night .. nothing more.
Experienced Forum User
Joined: 3/16/2006
Posts: 289
Go for it!
I am just a silhouette, a silhouette of a memory of a solitary night .. nothing more.
Experienced Forum User
Joined: 3/16/2006
Posts: 289
*puts on serious face* So how about dem guards? Anyone figure out whats up with them?
I am just a silhouette, a silhouette of a memory of a solitary night .. nothing more.
Experienced Forum User
Joined: 3/16/2006
Posts: 289
I'm telling ya, if you can break out of the boundary of Link's House in Kokori forest, you will fall right into the battlefield of the final Ganon fight!
I am just a silhouette, a silhouette of a memory of a solitary night .. nothing more.
Experienced Forum User
Joined: 3/16/2006
Posts: 289
Am patient. Am amazed at perfecting perfection. I totally agree that if Vidar is going to do this, it should be done perfectly.
I am just a silhouette, a silhouette of a memory of a solitary night .. nothing more.
Experienced Forum User
Joined: 3/16/2006
Posts: 289
Somehow you managed to get even MORE out of Corneria!?! Cool.
I am just a silhouette, a silhouette of a memory of a solitary night .. nothing more.
Experienced Forum User
Joined: 3/16/2006
Posts: 289
Perhaps he should only use it in places where it would save a WHOLE lot of time....
I am just a silhouette, a silhouette of a memory of a solitary night .. nothing more.
Experienced Forum User
Joined: 3/16/2006
Posts: 289
Looking forwards to this! *encourages!*
I am just a silhouette, a silhouette of a memory of a solitary night .. nothing more.
Experienced Forum User
Joined: 3/16/2006
Posts: 289
That'd make sense for those near-vertical pillars that Mario can run up and down with very little problem!
I am just a silhouette, a silhouette of a memory of a solitary night .. nothing more.
Experienced Forum User
Joined: 3/16/2006
Posts: 289
REALLY silly reasons too. I understand their need for the "from power-on" but everything else is....silly.
I am just a silhouette, a silhouette of a memory of a solitary night .. nothing more.
Experienced Forum User
Joined: 3/16/2006
Posts: 289
Why not? Do you have the right version?
I am just a silhouette, a silhouette of a memory of a solitary night .. nothing more.
Experienced Forum User
Joined: 3/16/2006
Posts: 289
I would have submitted quite a few by now, but there seems to be some issue as to why they don't accept arcade runs yet.... here's the topic: http://tasvideos.org/forum/viewtopic.php?t=4342
I am just a silhouette, a silhouette of a memory of a solitary night .. nothing more.
Experienced Forum User
Joined: 3/16/2006
Posts: 289
Ikaruga.... drool....
I am just a silhouette, a silhouette of a memory of a solitary night .. nothing more.
Experienced Forum User
Joined: 3/16/2006
Posts: 289
I don't think these were supposed to be TASed...
I am just a silhouette, a silhouette of a memory of a solitary night .. nothing more.
Experienced Forum User
Joined: 3/16/2006
Posts: 289
mmmm cholesterol
I am just a silhouette, a silhouette of a memory of a solitary night .. nothing more.
Experienced Forum User
Joined: 3/16/2006
Posts: 289
MMMM beat-up dirty oily apple pie.
I am just a silhouette, a silhouette of a memory of a solitary night .. nothing more.
Experienced Forum User
Joined: 3/16/2006
Posts: 289
Good thing both games use the same engine.
I am just a silhouette, a silhouette of a memory of a solitary night .. nothing more.
Experienced Forum User
Joined: 3/16/2006
Posts: 289
When Duke Nukem Forever does!
I am just a silhouette, a silhouette of a memory of a solitary night .. nothing more.
Experienced Forum User
Joined: 3/16/2006
Posts: 289
The D&D games 4 player would be out of control!
I am just a silhouette, a silhouette of a memory of a solitary night .. nothing more.
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