Posts for ShinyDoofy


1 2
12 13 14
28 29
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
Tompa is still around. Get on the IRC channel and find out if your time zones match up :)
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
Not too long and overly glitchy. I really liked it. Overall, nicely done.
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
DeHackEd wrote:
Linux gives you the ultimate in flexibility and allows you to customize everything (and I do mean everything) to your heart's content. Doesn't mean you'll get it right though.
That's just what I love about it - if there's a problem or just something in general you want changed - you can at least try or find somebody else who has already done what you want. Also, there usually is a good documentation around to help you out.
Post subject: Re: Gens Rerecording 11 release
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
upthorn wrote:
Again, because none of the project members have any experience coding for Linux, or a working Linux platform to test builds on, it is Win32 only.
Unfortunately, win32 only it is indeed. You practically removed everything needed to even start compiling. There's no Makefile anymore and the glade directory is completely vanished. Anyway, I'll try my best to get this beast running to some degree. Including avi support for encoding purposes will be a totally different thing, I guess.
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
When starting Dega, it always assumes NTSC. There doesn't seem to be a check what region the ROM is for (or it doesn't work with this game). Thus you will have to set it to PAL by yourself (Graphics - PAL) for PAL games. When starting to record a run it checks which flag is set, either NTSC or PAL (PAL if both are). This flag is then written to the .mmv's header. The same is done the other way round when loading a mmv: it reads some byte and sets its flags accordingly. That's the reason it synced for wicked - the settings are loaded from the mmv.
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
Not much of a playable hack, actually, but I like the Kumikyoku hack for Super Mario World. http://www.youtube.com/watch?v=mEFa17MZrX8 http://www.youtube.com/watch?v=BYxHrqfFj7E Oddly, though, it seems to desync depending on which you enter the level. Also, it doesn't sync to the music, it's a tad slower than in those videos. ;/
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
What were they thinking?!
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
http://smbhacks.110mb.com/ has the ips file. Still seems to sync great with FCEUX 2.0.4-interim.
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
I took the liberty to patch it a little. Compacted the variables a tad and fixed your string in the first fprintf. Also, when checking something (like if 5 is equal to 2+3), you should use == as = always sets stuff but doesn't check if something's correct or not. Watch out which variables you use, some of them were never declared before. Actually, here it is in C++, not C.
#include <iostream>
#include <time>

int main()
{
	// random seeding and variable declaration
	srand(time(NULL));
	int x = 1+rand()%10;
	int y = 1+rand()%10;

	// asking for user input
	printf("Add these two numbers together: %d and %d\n", x, y);
	int z;
	std::cin >> z;
	int answer = 1+(rand()%3);

	// checking the user input
	if (z == x+y)
		if (answer == 1)
			printf("Correct!\n");
		else
			if (answer == 2)
				printf("Congrats!\n");
			else
				printf("That's the right answer!\n");
 	else /*if (z != x+y)*/ // commented out because it is always either true or false, no need to check it again
		printf("Sorry, that's incorrect.\n");

	return 0;
}
Feel free to ask for explanations if needed.
Post subject: New! Including screenshot!
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
/That's my laptop, my desktop machine's a pure mess I don't even want to see myself.
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
I'm tempted to say you did it wrong, but I guess the same could be easily said in my regard. So let's rather be happy we found things we're individually satisfied with.
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
Try "ShinyNekro" and this thread'd actually turn out fun. :P
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
Pointless database fuzzing, I assume.
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
Oh boy, this can only lead to trouble. Used XP a long, long time and it worked fairly well (had to reinstall it ~15 times, but it got a little better with service packs). What I didn't like about XP that it magically got slower and slower as time went by for no apparent reason. It wasn't the HDD, the filesystems were properly defragmented, even RAM got bigger. So naturally, I grew sick of reinstalling it every few months (>1.5 years at the end) before I gave Linux a shot on my desktop after I had been using it a long time on servers. After painfully realizing that x86_64 is just destined to fail if you want a 64bit-only system (sound, flash, media playback with 32bit codecs, other shit), I switched back to 32bit and haven't been happier since.
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
Warp wrote:
I hate to admit my ignorance, but what is this "topic review"? I can't find anything like that in the entire site. Maybe I'm just being blind...
Click the post reply button and scroll down.
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
I liked both the WIP and the encode. Thanks you two :)
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
I've only played it on console ages ago and haven't cared about speed or the like - so how come this is your ultimate winner?
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
You better link the pxm in the submission text (favorably at the beginning) so that a judge actually sees it before making a decision.
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
There is such a thing called "free speech" - it involves not thinking like everybody else :)
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
That's just noise to me.
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
Soulrivers wrote:
- free operating system Ever heard of pirating? [...] - software for everything you need, but free (legally) I have software for everything I need, legally.
n/c Besides, there's a difference between free speech and free beer.
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
For those with desyncs: Grab an encode at http://shynee.ath.cx/~doofy/megamanx-tas-dezbeast.mkv
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
The one in SVN (i.e. the one behind Ver Greeneyes's link) is at least 15.4 and revision 9 synced perfectly fine for me.
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
No. 1.51 wouldn't even start to play this movie.
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
Hm, 2 desyncs already? Maybe I'll get to encoding it.
1 2
12 13 14
28 29