Posts for ShinyDoofy


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Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
Sorry. :( Maybe it worked out nonetheless, I don't know how Google video handles such things.
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
You might want to delay that a bit, the sound is too long compared to the video.
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
ShinyDoofy wrote:
Grueful encode coming soon (glN64 doesn't do well with this one, it seems).
Let's say I, er... "forgot" it. Anyway, here goes: http://shynee.ath.cx/~doofy/castlevanialegacyofdarkness-tas-zggzdydp.mkv
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
St. Francis Folly in Tomb Raider 1, possibly; just great music.
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
Sticky wrote:
Doof, don't worry about "fast". Take as long as you wish.
And I did. http://shynee.ath.cx/~doofy/dkc2-tas-102p-comicalflop,nxcy.mkv
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
bkDJ wrote:
mencoder[...] mkv output
...What?
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
Just earlier post sounded a tad demanding, that's all :P Guess I'll just take my time, then. Johannes, you can save yourself the trouble.
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
Because it's needed "fast" and then I don't mind the bitrate. Thus I pick a unreasonably higher one and thus produce a higher quality. If you don't mind, I already had a hard time with DKC3, maybe a game of the same complexity could help me figure this stuff out better.
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
Sticky wrote:
Now if only one of those sexy encoders were around..... ;P
You called? Give me a day or two for a non-publishable encode.
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
Flygon wrote:
VirtualDub does not like MKV's for some reason.
Avidemux does.
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
dezbeast wrote:
It turns out that I can enter the Sting Chameleon battle fully charged using a trick in FractalFusion's run. This will put me under the 34 minute mark. Fractal, I don't know how you come up with these tricks, but you are the man!
More simply put: He found a way to improve his run and thus cancelled this submission.
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
I have a PAL Sega Master System in my basement and it even still works. /Well, it's neither rare or high priced, but possibly halfway forgotten by quite some players.
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
Direct3D is not really available under Linux ;)
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
Actually, yes, I have. Given that I haven't seen the old version, I found this to be fairly entertaining. A few pointless shots here are there not hitting any targets, but oh well.
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
Grueful encode coming soon (glN64 doesn't do well with this one, it seems).
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
As said, it syncs fine for Japan (it's an option for dega), but does not when running it the way it's supposed to be played, Europe. <Cheezwizz> I did some fuzzy math and I think it's still under 20 minutes in the "proper" time, unless i did that completely wrong <ShinyDoofy> in pure math it would, yeah <Cheezwizz> are there some magic numbers I missed <ShinyDoofy> kind of <ShinyDoofy> the delays for loading a level seem different <ShinyDoofy> seems like it doesn't take x frames, but rather y seconds or so
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
Sir VG wrote:
Wow, 3.5 minutes faster?! Man, unreal.
Unfortunately, unreal it is indeed. This run runs with 60 fps instead of 50 (it's a PAL game, not NTSC). About the run: I got exactly what I was hoping for: somebody other than me cared about this game! :) While I do like the boss fights (theý look a little cleaner than mine), there are some parts I didn't like that much. It seems that you sometimes slow down in the second level without really needing to do so. The same goes for the fifth, especially when jumping over the quicksand. The ice level looked fairly good in terms of luck manipulation (-> wind), but the screens inside didn't quite convince me. Around frame 47400 you jump on one of those ice creatures instead of killing it with your hammer and thus wasted a few frames. Finally, the castle. You didn't manage to jump up to the first ledge that lead you to the ghosts without being stuck there for a while (around frame 52500). You spent 579 frames in that screen, 16 frames longer than I did. Again, same for the ghosts one screen after that. ~55840, you wait on the moving platform instead of jumping and landing on the one below.v Comparing the frame count, your run is 592 frames faster than mine. The only problem about this is that you can't compare frame counts as your runs desync immediately on 50 fps.
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
Is there a way of adding those MKVs to the "folders" ZeXr0 created? If so, it'd be great to see them in there so have the whole package for all of a console's movies.
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
While I haven't tried myself, I actually did see some .mkv files on archive.org a while back: http://www.archive.org/details/MetroidEchoes_17p_155
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
What about a TAS input plugin for Dolphin? If needed, I could try and assist on the controller protocol used.
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
It ran fine for me with both the Windows and SDL builds from SVN.
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
Fixed, thanks for pointing out this major screwup :)
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
Care to provide a screenshot or a more decent description than "on the left"?
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
According to the Publisher Guidelines, v2 should be used for the second submission by the same author(s). Why the old one was called v5 I can only guess at it was the 5th publication of a run for this game.
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
Flygon wrote:
Hm, sounds exciting. Again, will upload when encode is out there.
http://files.filefront.com/supermariobros+tasv2+happemkv/;13249862;/fileinfo.html Got a crc mismatch, so this might not be the final encode if I get to claim it after it's accepted.
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