Posts for ShinyDoofy


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Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
Well, excuse me that I start counting from 0 and he doesn't.
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
Ah, crap. You are indeed right. Sorry ;/
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
The first = has to be changed, not the second one. scnr.
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
As I don't know which version you're using, I'm blatantly telling you the way to go for the current SVN version. Config -> Emulator -> Display
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
Frame skipping is used not to display frames of the game to help general emulation speed on slower machines. Your movie doesn't get shorter by dropping them, as every frame's is recorded, even if you skip it.
Post subject: SDL coders needed!
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
I managed to get r9 of the SVN partially running (r10 barfed up...). It plays games fine, yet segfaults when trying to play back a vbm file. Check issue 19 on the tracker for more. In case anybody is willing to help us SDL folks to get that running, contributions of any kind are really appreciated.
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
Then what are you complaining about, really?
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
As soon as mplayer supports it, I'd be willing to do it. To my knowledge, it runs fine on Linux, Mac and Windows. For people running different OSs (not sure about the *BSDs), there's still an avi file to go with.
Post subject: Re: What the hell! Fceu versions beyond 0.98.12 have sucked!
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
adelikat wrote:
moozooh wrote:
And my dog.
Your dog sucked, imo.
It did indeed.
Post subject: Re: PS2 emulator development
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
Sticky wrote:
moozooh wrote:
http://code.google.com/p/pcsx2/issues/detail?id=16
I don't like the fact that a russian writes a better "paper" in english than an american.
I'm fine either way as long as the devs get what we're asking them for. I've seen the ugliest English from people claiming to live in the US even when compared to quite some not speaking English natively. Bottom line, the Cold War is over; stop your (ironic) hatred ;)
Post subject: Re: PSX AVI/MKV encoding and screenshot guidelines
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
Bisqwit wrote:
(For MKV and MP4, it would be possible to dynamically change the video resolution, but I think it's not safe to use that.)
Is there anything special that an encoder/publisher should look out for when trying to do so? I'm already getting strong warnings when the aspect ratios of files (unset vs 4/3) do not match. Maybe mmg is doing something wrong? Do you happen to have an example file handy? About the compatibility: How about publishing both files? Avi with a fixed resolution for "regular" users and mkv with changing resolutions for the "technically experienced" ones? I'm already looking forward to hatred filled posts. Keep 'em coming!
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
Actually, there is something like this: http://tasvideos.org/Bisqwit/Source/NesvideosPiece.html
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
Define "worse".
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
So far I've always used 15 reference frames.
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
Raiscan wrote:
For Lucky Dime Caper, extensive use of b-frames is used to the point that it seems to be almost 80% b-frames in certain sections. This is incorrect usage of b-frames. I don't care how much space it saves, using more than 2-3 in a row is going to cause problems for many people. It's giving me full cpu usage on a core, for heaven's sake. I don't know how many more of ShinyDoofy's encodes are like this, but I can imagine it'll be a decent amount.
I can't say how much cpu power it takes (not at home atm), but here's a little grepping to give you a list of potentially hungry encodes:
$ grep bframes `find -name 'x264'`
./ufouria/x264:B="bframes=6:weight_b"
./tailsinsonic1/x264:B="bframes=6:weight_b"
./contra3glitched/x264:B="bframes=6:weight_b"
./toystory/x264:B="bframes=16:weight_b"
./luckydimecaper/x264:B="bframes=16:weight_b"
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
K, sounded somewhat like you accused the hack(er) of adding an extra feature to encourage major game breakage. My bad. What would be if this run hadn't made such excessive use of the flying "feature"? Would this then have been rejected for not completing the game as fast as possible? Reminds me of Super Smash Brothers on N64.
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
adelikat wrote:
I know a lot of people who have quit voting/contributing on submissions once this was removed. That is the exact opposite of what we want.
I guess I would likely be one of those persons. After all, the votes that are currently cast aren't anonymous like yes/meh/no were (at least I haven't found a way to do so). Thus after publication the runners could come back to me in a "you only voted 6.2 instead of 6.2, I don't like you anymore" kind of way which I don't like/want. So before getting myself in such a pickle, I rather avoid voting at all.
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
I thought the hacking was part of porting Tails just the way he is in Sonic 3? (I have actually never played a Sonic game except the first one on SMS).
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
Sadly, I can't even download it because there are >100 leechers and 0 seeders (none of the leechers has anything to offer, so...). About DirectShow: I hope you're wrong.
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
Atma wrote:
The people who would most likely watch these videos could check the faq (ok I just checked, and there isn't really much of a help section for mkv, but there is a mention of how to get it to work in the avi section anyway) for help on getting it to work.
Although I do have to agree that there could be a little more detail on this on the page, the very first hit on Google upon searching for "matroska playback" (without the quotation marks) shows anyone using Windows how to play them back. If one was smart enough to come up with something like "Wait, what's that extension I'm downloading?" and just google for mkv, they'd land on the matroska page to read how to handle those files under Guides / Windows Playback. I know that you can't expect this from just everybody and I also know that quite some are rather unhandy with computers, but I'd say that 98% of the people visiting this website know Google and know the very basics of how to use it. That given, I don't see that much of problem at all. If we actually did use a proprietary format absolutely nobody else had heard of or knew anything about it, I could understand; but not this way.
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
How is it going to change your settings with your current player? If you don't want smplayer or vlc to change your preferences in which program to start when opening a file, you can usually tell them so in the install routine.
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
Having a hard time not propagating mplayer, all I can advise you to do is updating your copy of VLC.
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
So, does it work now?
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
It runs fine for me with mplayer on a comp about 2 or 3 years old.
Post subject: Re: I'm back. :3
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
Kitsune wrote:
Could a few people please also seed the corrected avis of the Castlevania: Bloodlines movies? :3
Will do.
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