Posts for ShinyDoofy


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Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
Adelikat contacted me about mz's encode (from page 4) and said it was good and that only the subtitles and a logo at the beginning were missing. So I cut the video in pieces to add them and put it all together afterwards to store them in the mkv file published. 320x240 seems to be the game's resolution (see the screens from in the submission text), they're quite sharp. Dunno why that's not the case for the mkv.
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Joined: 12/5/2007
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LagDotCom wrote:
What Vista hate? People are discussing quite frankly and without prejudice. Besides, 'disabling Aero' is not the most obvious way I can think of to resolve a problem with AVI output. :)
I had a really hard time not to say anything.
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
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Afaik all emulators used here seem to run fine (check out Dega 1.15 in case you've still got 1.14a and want to use it).
Experienced Forum User, Published Author, Former player
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I really do look forward to this. I wonder if the 4 MB/minute limit would still apply for those :rolleyes: I'm sure it would apply, but I guess we'll have to see how good they would look.
Experienced Forum User, Published Author, Former player
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Obviously, there's been a mistake. Either I screwed up publishing this one (and Super Mario RPG alike) or the database. My guess is that I am the guilty one here. Bisqwit is already informed about this and will probably react soon.
Experienced Forum User, Published Author, Former player
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It shows the frame counter if you set the setting to do so. Iirc it will resume recording only if you've actually loaded the correct run for that savestate.
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
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Load your ROM and your .smv file (read+write, but back it up first). As soon as you load a savestate (from that game and run, obviously), it will resume recording from just that frame. If you don't have any savestates from recording that run anymore, just advance to the run's last frame, save and load again and you'll continue from that point on.
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
Glad to hear you're still on it. Keep us posted :)
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
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Clearly, SM64 for me.
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
Bisqwit wrote:
-- Does it work on Linux?
$ make
Making normal build...

Generating depend file for src/burner/win32/main.cpp...
I don't think I have to quote the rest ;/
Experienced Forum User, Published Author, Former player
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Once again, great work to both Sami and bkDJ. The last minute or so of the mkv desynced a little due to a short gray flash, but nothing major. Keep it up! :)
Experienced Forum User, Published Author, Former player
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Raiscan wrote:
Something with red and green will show up better, for example Mario on a green hill with blue sky in the background.
That's dependent on the video driver you're using. -vo xv for mplayer looks much better colorwise than -vo gl2 with such pure colors, still it tends to eat up a *lot* of CPU compared to gl2.
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Shinryuu wrote:
eternaljwh wrote:
Isn't this supposed to obsolete the prior M/RM2 tas?
Yes, According the ShinyDoofy he wasn't able to modify informations so just please wait for Bisqwit or so, let's just wait :)
<Bisqwit> Done Sorry for the screwup.
Post subject: Re: The big PUSH!
Experienced Forum User, Published Author, Former player
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Do I already count as "submitted one TAS and will probably never do another one ever again"?
andymac wrote:
KTHXBAI
FIN
Experienced Forum User, Published Author, Former player
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Great to see you actually compared the same frames! /edit: to clafiry what I was intending to say, a quote: <Bisqwit> Shiny: huh? <Bisqwit> Shiny: I don't get what you're trying to imply with your post <ShinyDoofy> Bisqwit, open up one of the images and then enter the url of the other one <ShinyDoofy> they are not the same frames, peach is further away in one of them <ShinyDoofy> thus colors, shadows etc have changed and imho make the comparison invalid <ShinyDoofy> i know it's a moo point, but still for me it's like saying x=x+1/512 <ShinyDoofy> besides: why try to make a point with a new-obsolete run/encode?
Post subject: Re: Back to the Future
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Supper wrote:
Note that this uses FCEU 0.98.15 because I totally forgot about FCEUX.
Syncs just fine with the latest FCEUX :) But about the run: As I loved the AVGN's review about it and thus can imagine what a pain this game must be like when actually playing it, I found it fairly entertaining. As already said by Randil, the street stages weren't the very best entertainmentwise, but that's just the game, I guess. It seemed well optimized and might even be suitable for submission. The only thing I'm not sure about is whether or not non-AVGN-fans will also like it.
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DarkKobold wrote:
Also, I don't believe Gens works in Linux currently.
Although there's no Gens 10 for Linux, most of the games I've tried to encode worked perfectly fine.
Experienced Forum User, Published Author, Former player
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To answer some of your topmost questions (which I personally am most worried about): No, it does not even compile under Linux and even if it did, there's no CD plugin included that loads .iso/.bin/.mdf/.whatever images. Avi creation is supported by some Windows plugins, but strictly vfw-based, I assume. /Edit: are there really two seperate threads about the same emlator? I was referring to the other thread by mz and PCSX 0.005.
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
Well, I suppose you downloaded Snes9x and loaded your ROM. After fiddling around with the input config, you started recording your gameplay to an smv file (from reset, of course). After closing this smv file (stop recording to do so), you can upload it to Microstorage in order for all of us to download your run and watch it.
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
While in general I can perfectly understand Johannes' idea, that's what exceptions were made for. 4MB/minute might not always be a good limit, but certainly one that most game look fine with. If a game such as F-Zero X really looks better with a higher bitrate (just ran a test encode and found 470kbps of video for ingame scenes only to be damn near publishable quality at 320x240), a publisher can always ask an admin for an exception. Generally raising this limit would potentially result in a lazy encoder just going with a higher bitrate instead of trying harder.
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marzojr has already hexed his own run quite a few times. At least that's what I assume from reading the thread about this hack in the Sega forums. Thus I don't see the point of cancelling the run itself when an updated and faster .gmv already solves the issue.
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As this run/threads hasn't had a post in almost three weeks and the submission text does not indicate an updated .gmv file, did anything happen with the 21-frame improvement marzojr found?
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
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Somehow I thought "bloody" to be British, but might have been me just watching too much of The IT Crowd. :o
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