Posts for ShinyDoofy


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Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
I say go ahead and submit it! :)
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
No desyncs encoding here, either. Will watch it later.
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
Convince me to get myself a .to domain (I personally don't like servers without a proper second-level domain) and I'm all in. Encoding could be scripted, I guess: you either create a YT-like 200kbps-ish .flv file or one with the original bitrate (if bitrate <= 200k). /symbolic X: I think that it's "only" streaming content, 30fps should be enough. Unfortunately I have no idea as to how to accomplish this with mencoder.
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
Atma, did you change anything specific to get it to sync?
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
ZeXr0 wrote:
Windows Vista changed a lot between XP and that had caused a lot of problem. 7 will be like Vista. So I do not expect a lot of compatibility problem.
Made my day.
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
Tests show it's as slow as Vista. I honestly see no point in a beta being released.
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
Which version did you record that on? It desyncs for me almost right away on both the Linux and Windows versions of Dega. /About the recording: dega 1.15 has a little checkbox called "From reset" in the bottom area of the "Record movie" window. Edit2: guess I should have read the thread title... You already said that you recorded it with 1.15. The .mmv file also states that you used 1.15. My ROM's md5sum matches yours as well, still both my Linux and Windows builds desync when you try to fight enemies in the first cave. I have no idea what causes this or how to fix it (since it already desyncs when you enter your name (why do you hold down the d-pad for two frames some times when one frame would also work?)), so I suggest you go the hard way and redo it. I don't know about luck manipulation in this game, but maybe you could copy your already existing input from the .mmv file to your new try.
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
Keke.
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
I'm sorry, but that's like saying "My car just made a strange noise, fix it over the internet for me, please". Could you elaborate how this happened exactly and/or how to reproduce this?
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
So you consider Austria to be part of Germany? Interesting...
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
You can skype me, if you like. I'm not the very best with slang, but better than nothing, I assume. /Actually, scratch that. I can only do a fake British accent. :/
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
pirate_sephiroth wrote:
Yeah, I love how you PROGRAMMERS can't follow SIMPLE INSTRUCTIONS. I SAID YES or NO.
Seriously, calm down.
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
It was already late and I don't have any rights to directly work the database, so: <Bisqwit> I'll delete the duplicate later.
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
Something must have gone wrong during publication. Anyway, fixed.
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
NTSC games run at 60 fps, PAL games at 50 fps. Thus, your copy runs slower, because you play them on a PAL console (you didn't define "modded").
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
I can't seem to compile the Linux version of this. Because I don't want to bomb the database, I cut out the hopefully relevant parts:
$ make
gcc -Wall -O2 -fomit-frame-pointer -finline-functions -ffast-math -fno-exceptions -march=pentiumpro -I. -I.. -D__LINUX__ -DPCSX_VERSION=\"1.5\" -DPACKAGE=\"pcsx\" -DENABLE_NLS -D__i386__ -I/usr/include/gtk-2.0 -I/usr/lib/gtk-2.0/include -I/usr/include/atk-1.0 -I/usr/include/cairo -I/usr/include/pango-1.0 -I/usr/include/glib-2.0 -I/usr/lib/glib-2.0/include -I/usr/include/freetype2 -I/usr/include/libpng12 -I/usr/include/pixman-1   -c -o ../PsxBios.o ../PsxBios.c
In file included from ../PsxBios.c:25:
../PsxCommon.h:194: error: ‘MAX_PATH’ undeclared here (not in a function)
[...]
../PsxBios.c: In function ‘psxBiosFreeze’:
../PsxBios.c:2264: error: invalid lvalue in assignment
../PsxBios.c:2265: error: invalid lvalue in assignment
../PsxBios.c:2266: error: invalid lvalue in assignment
../PsxBios.c:2267: error: invalid lvalue in assignment
../PsxBios.c:2268: error: invalid lvalue in assignment
make: *** [../PsxBios.o] Error 1
$
Any help on this is of course highly appreciated. I changed -O4 to -O2 (although I don't think this would change things in any way). x86 (2.6.27.1), gcc 4.2.1, glibc 2.6.1
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
There's a difference between the IE (and FF2 as well, I think) that only sees that as the first letter of the whole address and FF3 that actually also seeks through the whole address and the title.
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
Because you're not supposed to post the same question twice. And because they're almost completely identical, I suppose.
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
Bisqwit wrote:
For publishers (IMPORTANT): The new tracker announce address is: http://tracker.tasvideos.org:6969/announce , not http://bisqwit.iki.fi:6969/announce
ACK
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
I'll take that cookie.
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
I'll take a look at this tomorrow as I remember seeing this in the SDL build for some time now.
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
I was going by the filename of the now-obsolete movie. Haven't actually checked on the other categories for runs of this game. But now that you've said it, they really do use 3 over iii. I'll try to keep an eye on other categories' names if such exist; thanks for the hint.
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
Seeking through keyframes seems to bring up good results from time to time *takes a note*
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
By the way, every user of the SDL build may feel free to test "scons CREATE_AVI=1" and report on success/failture. I know it works for me (and probably Bisqwit), but I haven't seen anyone else using it yet.
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