Posts for ShinyDoofy


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Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
MKV is in the making. Expect it in some 2+ hours. As a bonus, it will feature chapters!
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
Something new to encode \o/
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
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KMPlayer is a frontend for mplayer and, at least to my knowledge, only caches stuff in memory, not on HDD. VLC should do the same. Both MPlayer and VLC support caching. The only difference may be that VLC does not cache enough of the video for fluent playback. They both play the movie flawlessly for me on recent versions.
Experienced Forum User, Published Author, Former player
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nfq wrote:
Tompa wrote:
The download is soon done so I can at last watch this run, yay.
if you use VLC you don't have to wait for it to download, you can watch it while it downloads. it may not work with newer VLC versions.
And why would that be?
Experienced Forum User, Published Author, Former player
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Yay, Python 2.5 compilability without waiting half an hour for darcs's dependencies to be compiled \o/ Keep up the good work!
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
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That perfectly fixed the NES smears for me. Thanks a lot!
Experienced Forum User, Published Author, Former player
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First: Model C seems best to me. If this is the one to be used, having it multithreaded would be great so that you could use the power of today's multicore systems (for playback/non-frame-exact recording/avi creation). Second: I'd prefer "one movie per GBA" or at least "one video stream of avi file per GBA". This way you could concentrate on player 1 while player 2 is just helping out offscreen doing rather boring stuff. What would be really neat though is an option to automatically merge multiple GBAs to one avi file while encoding it. This would come in handy when it's important to see each GBA individually taking care of its part in case they both/all are equally important/entertaining.
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
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eternaljwh wrote:
No, no- if you have 256*256 space, there are 65536 possible values for stick location- though some will be in the same direction, eg. (+1, +2) and (+2, +4)
I know. That's why I've been talking about directions and strengths, not possible locations :P
Experienced Forum User, Published Author, Former player
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ElectroSpecter wrote:
I was wondering if there were actually 360 separate directions in which you could move your character
Actually, there are a little more. The x and y axes have 256 distinct values each. Off the top of my head, I'd say that there are 512 different directions you could go and 128 different "intensity levels" (I can't find the word right now; you know, one time you run right and one time you just walk at normal pace). This all of course only is the case if the game(s) actually support such a fine movement, which i seriously doubt.
Experienced Forum User, Published Author, Former player
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Apology accepted :) I said "preliminary" because I'm still experimenting with encoding in general and stuff. /edit: Just watched your video - sound's out of sync for me. :( /edit3: third encode. Logo, mkv, dropped dupe frames, sound in sync, 209 kbps and crystal clear picture.
Experienced Forum User, Published Author, Former player
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What's "serious" about your encoding when mine also had an intro and subtitles? Hooray for a "fast" download... whatever. After encoding a x264 and a xvid movie using lavc that both neither mplayer nor vlc could play... I'll have another try, 3pass x264 it is this time.
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Raiscan wrote:
ShinyDoofy wrote:
Preliminary encode Again, any publisher may feel free to use anything from this to save encoding time or whatever.
Is this DIVX? If so why did you use it? If not, why did your encoding tool use a very ambiguous FOURCC?
It's supposed to be XviD. I created it with KOODAUS-LS from LinuxAVIScripts using mencoder (yes, 2pass "only"). I also tried x264, but it looked worse to me.[/url] Edit: after looking at the script again, I don't know where I got the idea of it being xvid. According to the mencoder documentation it is DivX indeed. -.- I'll recode it with the same settings using x264 and 3pass.
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
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Yes, a full circle has 360°.
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
Preliminary encode Again, any publisher may feel free to use anything from this to save encoding time or whatever.
Experienced Forum User, Published Author, Former player
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Seems like you'll have to wait for the encode to be published (if it gets accepted); haven't heard of anything yet.
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
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FCEUX supports re-recording and playing a movie (if it's an "old" .fcm file, you're bound to the Windows build for creating a "new" .fm2 file out of it...) and actually support creating avis. Check out the patch found in Bug 2071969 on Sourceforge to be able to create avis. Works for me (under Linux).
Experienced Forum User, Published Author, Former player
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Although I can't guarantee anything, you could give FCEUX a try.
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
Nice collection of bugs/glitches/hints you got there. Looking forward to actually seeing the first WIP (you'll try to break your own SDA record, won't you?).
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
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Well, you should be! No dinner for you this evening, mister![/badimpersonationofanangryfather]
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
As said in the bug report and in the crash log, I'm using 2.0.3-interim (or revision 894) of the SDL build. The most current Windows build I had found before filing the bug was 2.0.2. I don't know how to compile stuff for Windows under Linux (nor natively under Windows) to get a more up2date build of it and also am not willing to reboot into a crippled and shot down XP installation of mine that probably shreeks my already heavily wounded hard disk even more. I'll try the posted fceux.zip from the bottom of page 6 for converting an fcm, though. The whole reason why I used the Windows build in the first place was because I yet haven't found any way of natively converting .fcm files under Linux and thus am kind of bound to wine and the Windows build. I'd be glad to help such a binary or function get developed by testing or to be shown a way I must have missed up until now. Just for reference, the first fcm I tried was submission 418 (no author comment) and the second one was submission 1891 (only started after dropping "comment author" line).
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
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From page 1:
ElectroSpecter wrote:
It's highly likely that I am going to implement a few small time-savers that people have mentioned, so don't anyone go crazy encoding yet ;] Also, it should only take a day or so once I have a list of improvements to work on, so no worries there (the game is pretty hexable)
/edit: I should try to type faster...
Post subject: Re: Psx wishlist
Experienced Forum User, Published Author, Former player
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skychase wrote:
-Crash Bandicoot 1
As I haven't found any decent looking (non-tool-assisted) speedrun of this, somebody please go for it!
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I know it's useless to post it twice, but maybe one of the SDL developers looks here first before checking SourceForge or somebody else here might have an idea. Bug #2085437
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ElectroSpecter: As said, I have time now for a little animation in the intro. Pekopon: 1.43 with Bisqwits patches worked fine for me under Linux. For Windows, 1.43+ v11 also worked. /edit: Beat me to it. Get Snes9X here.
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
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Oh, come on! I just finished another 3-pass encoding that must have taken me about 6.5 hours at least. *sigh* Well, at least I'll get the chance to fix the screwed up logo intro and maybe even create an overlapping walking-thingy-you-know-what-I-mean. Could you drop me a PM in case I miss the submission getting updated?
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