Posts for Slotermeyer


Experienced Forum User, Published Author, Player (98)
Joined: 7/16/2005
Posts: 34
Oh, one thing on watching this WIP: I didn't learn this until after I did my first run, but try to make sure your pod is facing downwards when you finish the bonus stage. It puts you back above your ship facing the same direction, so by doing so you can save the time it takes to turn around.
Experienced Forum User, Published Author, Player (98)
Joined: 7/16/2005
Posts: 34
Nice work. I'm not at all surprised you've found substantial improvement in levels 1 and 2, they're very clearly the weakest parts of my run. I don't think there's quite as much to be gained later, but I might well be wrong. Good luck with it.
Experienced Forum User, Published Author, Player (98)
Joined: 7/16/2005
Posts: 34
L+R means to hold left and right at the same time. It tends to do somewhat different stuff in different games. For a very extreme example see the short Zelda II run. Here it just pushes you to the right.
Experienced Forum User, Published Author, Player (98)
Joined: 7/16/2005
Posts: 34
Just an update: Sitting on my harddrive right now is an improved run with a time of 11:07. I'm not going to submit it just yet because I have a couple more ideas for (minor) improvements that I want to try out first. Expect a new submission in the next week or so.
Experienced Forum User, Published Author, Player (98)
Joined: 7/16/2005
Posts: 34
I spent some time planning a run for this game a while back. It's true there are lots of bugs. I was able to find a couple spots that you can get inside the walls and so forth, but it was useless in terms of getting through the game faster. Since I wasn't able to find any actual useful, sequence-breaking glitches, I didn't have the enthusiasm to do the run. It seems like there's a lot of opportunities for skipping portions of the game, too. Like, if you could get the disk at the top of Kazakh without having to get the magnet boots, you'd skip a ton of the game. But I wasn't able to pull it off. If some nice glitches along those lines could be found, I'd be interested to see it.
Experienced Forum User, Published Author, Player (98)
Joined: 7/16/2005
Posts: 34
I know you probably didn't try to totally optimize the pro run - but just to show off a bit, Pro B can be done considerably faster (a little over 500 frames). http://dehacked.2y.net/microstorage.php/info/220/Lolo2-PROB.fcm My version isn't particularly optimized either, but you can see the idea.
Experienced Forum User, Published Author, Player (98)
Joined: 7/16/2005
Posts: 34
I don't think 100% would be all that fun, but warpless as fast as possible might be. I don't know how interesting it would be to watch, but it would be interesting to plan. You'd clearly want to get the Italian pod, in order to warp through wormholes in the later levels, and I think the process of getting that much money as efficiently as possible would be interesting and probably non-obvious. But it would also be a very long video, and probably the last several levels would be pretty dull.
Experienced Forum User, Published Author, Player (98)
Joined: 7/16/2005
Posts: 34
Okay, the way the ending works is this: whenever the game says you gain experience, it raises your max mana. The max mana also sort of functions like a points total in Sierra-style adventure games. 10000 points are available total (6k for the last boss though). If I remember right I finish with 9400 in this run. There are, obviously, several things I skipped. One of the ones that you can actually see is when I walk past the sleeping tree. If I wake it up and talk to it, I get some points. There are a handful of other things as well, most of which are behind doors that I walk past. If you get all the points, she still slams the door and you get a splash screen of a reddish mountain scene with the last boss keeling over and some text telling you to play it again. Beating it the second time is the same, with a slight change to the text but still telling you to have another go. If you play it through the third time, she doesn't slam the door and you go into the house... and it cuts away to the same splash screen saying how great you are for beating the game three times. No 8-bit hanky panky.
Experienced Forum User, Published Author, Player (98)
Joined: 7/16/2005
Posts: 34
Jumping is indeed faster than walking, but it's a spell, and costs mana, which I only have so much of. So I can only use it sparingly.