Posts for Snodeca


Snodeca
She/Her
Experienced Forum User, Published Author, Player (129)
Joined: 9/27/2015
Posts: 104
I got Bizhawk working and fell in love with the TASing features instantly and I think I have the issue not letting me press soooo many buttons at the same time fixed. Gotta say, it's maybe too different, but the features that it has is wow. And it fixes my problem for underwater. I'm glad I got Bizhawk to work.
BrunoVisnadi wrote:
And I also have a lot of trouble with bizhawk, and prefer to use lsnes.
Disable your security program and Bizhawk works.
Snodeca
She/Her
Experienced Forum User, Published Author, Player (129)
Joined: 9/27/2015
Posts: 104
Pokota wrote:
So the Koopalings don't count as living creatures? :P
Nope, they're just dead zombies created by ... uhm... By Sanik. Going by that though, I should have hit the Mechakoopas.
Amaraticando wrote:
1) Timing: It begins when the video game is turned on, not when you gain control over Mario (as in RTA). You lost time in the initial menu.
At first I just wanted to do a simple level-by-level thingy speedrun that didn't use slow down nor frame advance, and thus it wasn't supposed to be a TAS. And I thought I had to delete a file first which is another thing. Didn't really had a save state before that so I couldn't rewind. In fact, I started it off as a normal speedrun challenge (trust me, not killing a single enemy except bosses may sound easy, but it's actually a challenge if done RTA) and failed easily, and after a few failed tries I decided to do a TAP (if Tool-Assisted Playthrough is a thing that is). But after Yoshi's Island 3 I started using slow down of 75%, in Butter Bridge 2 I used 50% slow-down which may have made me not notice I was going so slow while flying, and in Forest of Illusion 1 I started with 25% slow-down. I'll soon restart my TAS and hopefully I'll make it faster, though next time I'll probably be doing frame-by-frame the whole time which will probably be faster that way (well, RTA is much slower lol).
Amaraticando wrote:
2) Goal: Your goal isn't very good, because it gives the impression that you won't hurt any enemy, not even the bosses. When you say "I didn't want to touch the enemy, as I also wanted to try and not bother with enemies at all",you make things more arbitrary yet.
I thought about changing the goal name and I'll probably do that. I don't know what would sound the best, but for now I'll keep it as no kill until I find something that does work.
Amaraticando wrote:
3) Optimization: You should use frame advance all the time inside the level, because SMW runs are already very optimized. For instance, in Yoshi Island 3 you finished the level with clock 258, but it's easy to end with 259 in RTA.
I got 258 because I suck. And also because I used part of my RTA strategy. And my strategy at the end is different than other peoples' strategy, kinda slower. That's all I can say for now~ I think that before I'll redo this TAS I'll try doing a simple TAS like for example, 11 exits (meh) or All Switches. Maybe an All Castles. Edit: I can't press Y (Q), B (X), Frame Advance (Space), Right (Right) & Up (Up) at the same time which is needed for swimming. Does anyone know why that happens? The (boo) part is the key that button is assigned to and it annoys me I can't do all what I can.
Snodeca
She/Her
Experienced Forum User, Published Author, Player (129)
Joined: 9/27/2015
Posts: 104
creaothceann wrote:
Did you post in the BizHawk subforum?
I haven't yet. Also, you have 1337 posts. That's a nice number. :P
Snodeca
She/Her
Experienced Forum User, Published Author, Player (129)
Joined: 9/27/2015
Posts: 104
scrimpeh wrote:
For example, in the Donut Plains ghost house, you can reach the exit a lot quicker by bouncing on one of the Boos. In Valley of Bowser 2, you can clip through the yellow floor moving up and down to clear the section much faster.
The reason I didn't bounce off of the boo like I always do in RTAs was because I didn't want to touch the enemy, as I also wanted to try and not bother with enemies at all, although I did change my mind when it came to chainsaws and whatever the spiky blade guys are called. And I tried doing the VOB2 clip, I did do it but I did do it bad. The run was pretty bad, and I will try again after I learn a bit more. I still am fairly new to SMW. I just don't understand why I'm not able to use Bizhawk. The only Out of Bounce clips I can do is the easy clip in FOI2, and 2 times I accidentally clipped out of bounce in a run (twice with yoshi lol) and I wasn't careful with my speed. I definitely need to be more careful next time, but I'll make sure I'll improve the run and make it more enjoyable next time. Well, at least I'll try. Edit: oh, and I can clip OOB in VOB2, which I did in my run here (tbh that was my first time ever doing it) Also, I don't know if it's possible to beat Bowser without being throwing Mechakoopas so if it isn't I don't think it should make my run void. But looking back at Chocolate Island 1... Yeah, my run is definitely void and definitely wouldn't count. I didn't notice I killed an enemy. So yeah.