Posts for Soig


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Soig
He/Him
Experienced Forum User, Published Author, Skilled player (1478)
Joined: 12/4/2010
Posts: 252
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Soig
He/Him
Experienced Forum User, Published Author, Skilled player (1478)
Joined: 12/4/2010
Posts: 252
emm... I have to enter unsigned value while searching a signed value... It's abnormal! XD
Soig
He/Him
Experienced Forum User, Published Author, Skilled player (1478)
Joined: 12/4/2010
Posts: 252
MUGG wrote:
Interesting hack At 4:08, does the stage end sooner if you catch the shots sooner?
No, it doesn't. The time of that stage is changeless.
ThunderAxe31 wrote:
At the end of the credits, a code is shown. How do you use that code, and what effect does it have?
Use that code on the main menu, and you can choose the level you want.
Post subject: Re: #6291: Soig's NES Contra "pacifist" in 08:53.46
Soig
He/Him
Experienced Forum User, Published Author, Skilled player (1478)
Joined: 12/4/2010
Posts: 252
feos wrote:
TASVideoAgent wrote:
Uploading this movie's video by the people except TASVideosChannel and me calls republishing. Republishing is allowed. But republisher's whole family shall die!
What is that supposed to mean?
Because many people use my or other TAS videos to earn by internet broadcast (And use a joypad to play. It looks like the movie is played by that man). Or re-upload these videos without writing down the author and native page. But it's almost impossible to let them to write down those details. So I allow to republish. But I'll curse them if they do that. Then I'll have a balance in my heart. On the other side, selfishly, the videos uploaded by others have a much higher playback counts than me.... (•́へ•́╬)
Soig
He/Him
Experienced Forum User, Published Author, Skilled player (1478)
Joined: 12/4/2010
Posts: 252
...
Soig
He/Him
Experienced Forum User, Published Author, Skilled player (1478)
Joined: 12/4/2010
Posts: 252
So it will be published, soon. I can't wait!!!
Soig
He/Him
Experienced Forum User, Published Author, Skilled player (1478)
Joined: 12/4/2010
Posts: 252
Yes vote for me.
Post subject: Split from NES Awards 2018
Soig
He/Him
Experienced Forum User, Published Author, Skilled player (1478)
Joined: 12/4/2010
Posts: 252
I felt like I smelled gunpowder...
Soig
He/Him
Experienced Forum User, Published Author, Skilled player (1478)
Joined: 12/4/2010
Posts: 252
I'll open 2 memory watch tools to watch each dolphin's RAM. First memory tool choose the first PID and second choose another one. It's enough. On the other hand, if I hook a wrong dolphin I don't want, just need to hook another one. List all dolphins I'm running. It's Ok for me. Just like CE.
Soig
He/Him
Experienced Forum User, Published Author, Skilled player (1478)
Joined: 12/4/2010
Posts: 252
That's what I mean. And I use the same dolphin version as the old record.
Soig
He/Him
Experienced Forum User, Published Author, Skilled player (1478)
Joined: 12/4/2010
Posts: 252
So if I want to compare with old record, I need to run several dolphins at the same time. But this tool can only hook the first emulator. Is there any way to help me hook different dolphin?
Soig
He/Him
Experienced Forum User, Published Author, Skilled player (1478)
Joined: 12/4/2010
Posts: 252
mklip2001 wrote:
I can't really notice much of a difference between this and past runs, except that the Doctor boss near the end has a different attack where he releases small robots. Is there anything else important that I missed?
No. Just saved time here and there. adelikat used same control data from his secret ending. And from stage 4's boss on, new data comes. And so did I. Secret one is meticulous. But new data is not. Many improvable places. I saved them especially on boss fight. My last improvement come from that different attack which you've noticed. And this time I beat every boss faster. Under 10 frames saved from each place. So you may not sense obvious improvement.
Soig
He/Him
Experienced Forum User, Published Author, Skilled player (1478)
Joined: 12/4/2010
Posts: 252
EZGames69 wrote:
Although I do have a question, why gens for this tas? Considering the last time you Submitted this game you used bizhawk. But here you haven’t. Is there any particular reason to this?
I used Biz for 5656S due to reset button. Gens can't write down reset in a movie. I don't use biz this time due to its slow running speed... Fast-forward is useless for this emulator. And it's too slow especially when I used RAM watch. So I continue to use FCEUX and gens. I won't use biz until gens is not accepted.
Soig
He/Him
Experienced Forum User, Published Author, Skilled player (1478)
Joined: 12/4/2010
Posts: 252
Soig
He/Him
Experienced Forum User, Published Author, Skilled player (1478)
Joined: 12/4/2010
Posts: 252
Memory wrote:
Is there not really a good way to get the Star Coin at 2:14:20 on the first swing of the rope?
Because Mario can't climb down at the first time.
Soig
He/Him
Experienced Forum User, Published Author, Skilled player (1478)
Joined: 12/4/2010
Posts: 252
Memory wrote:
How do you get version 1.07? The Newer site says the current revision is 1.07 but when I actually download it, I get 1.06 instead.
The author changed link to mega before... And provided a wrong link. So I give my backups in submission. EDIT: Now 1.07 is available at official site. You can get it there. Details here.
Soig
He/Him
Experienced Forum User, Published Author, Skilled player (1478)
Joined: 12/4/2010
Posts: 252
ais523 wrote:
That's not what I meant: my idea would be to intentionally run at the crusher that blocks the star coin (rather than waiting for it, which is slow), collect it during the invincibility frames, then use a hammer from inventory right afterwards (so you still have the hammer for the boss). Even if you need that inventory hammer for something later, you should have an opportunity to restock it without needing too much time.
If I take damage just to get a starcoin there, it won't save much or any time. Because changing to Big Mario by taking damage and then changing to shell Mario by getting that item costs much time. I've said that I wanted to use fireflower to beat Bowser Jr. But I gave it up. Because I've tested that changing to fireflower to beat Jr. and beating Jr. without changing costs similar time. But if I change to fireflower, I need to change back later. That will cost more time.
Soig
He/Him
Experienced Forum User, Published Author, Skilled player (1478)
Joined: 12/4/2010
Posts: 252
I can't believe this branch is improved, again. I'll give it a watch tonight.
Soig
He/Him
Experienced Forum User, Published Author, Skilled player (1478)
Joined: 12/4/2010
Posts: 252
Captain Forehead wrote:
How is it that we have a 100% run of both New Super Mario Bros. Wii, and a hacked version of New Super Mario Bros., but not a 100% run of the actual New Super Mario Bros.? How did this happen?
Because there are some guys doing it, or may have given it up...
ais523 wrote:
Does this run intentionally take no damage? There are a few points where I was expecting you to damage boost (e.g. 7-Tower and 7-Castle), but you didn't. Or do the damage boosts not work there for some reason?
I wanted to use fire flower to beat Bowser.Jr and change to shell later instead of using shell to beat him. But that wastes more time. 7-tower is similar to it. To get the last starcoin, shell Mario is the fastest one. And the places getting injured are too near. So it would not be faster, I guess. 7-castle? Are you sure?! Maybe you mean 6-castle or 6-ship. Shell can increase speed to 3 instead of 2.25. I need it after getting injured at the start.
Fortranm wrote:
Does the challenge mode still exist in this hack?
No, it doesn't. Other modes have been deleted. All of them are part of levels in story mode, now.
Post subject: lua dump to avi
Soig
He/Him
Experienced Forum User, Published Author, Skilled player (1478)
Joined: 12/4/2010
Posts: 252
So the emulator do not allows to dump things drawed by lua to avi?
Soig
He/Him
Experienced Forum User, Published Author, Skilled player (1478)
Joined: 12/4/2010
Posts: 252
feos wrote:
Where the other player got game over, the boss of the snow level is only shot by one player, and the other one respawns right after the boss is killed.
After boss fight, P1's score increased. And gets one bonus life. P2 borrows from P1.
Soig
He/Him
Experienced Forum User, Published Author, Skilled player (1478)
Joined: 12/4/2010
Posts: 252
feos wrote:
Why does the other player not spawn during the boss fight?
More detailed, please. Are you asking why 2p doesn't shoot while 1p is shooting in Area 8? Or why there is 1P only during the boss fight in Area 5?
Soig
He/Him
Experienced Forum User, Published Author, Skilled player (1478)
Joined: 12/4/2010
Posts: 252
Pausing Done.
Soig
He/Him
Experienced Forum User, Published Author, Skilled player (1478)
Joined: 12/4/2010
Posts: 252
warmCabin wrote:
Fantastic run! World 5-Tower must have been MISERABLE for you. Did you have some kind of tool to help you see where you were going? Yes vote from me...even if your new improvement is going to be outdate this run like a day.
Nope. This level is same as the previous run. Data is copied from previous one. But for the first and second edition, it's made by myself. I don't have any tools, just used RAM watch and save & load.
Soig
He/Him
Experienced Forum User, Published Author, Skilled player (1478)
Joined: 12/4/2010
Posts: 252
Memory wrote:
How hard would it be to implement Hartman's improvement?
Very easy. I'll improve it tonight:)
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