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Uhhh,,, There is a TAS movie released on bilibili by 海原星。 But he didn't share his emulator's movie file. Just level-by-level videos. And it seems that the game isn't run on either FCEUX or BizHawk. Due to a wrong fps.
The movie plays with a high entertainment!
So here's the video links:
Area 1.Area 2.Area 3.Area 4.Area 5.Area 6.
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Using suicide at the key position to avoid the ceil falling down. And "1 player" spend time to wait, too. But it's much shorter (~<10 frames). It takes longer time to wait due to different player's pos on screen. Enemy will appear and the glitch could be avoided only when the screen move to a right position. And player's position in single mode is behind in double mode. So I have to do like this.
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That means boss comes on with more HP if player have S gun. For example, Boss in Area 5 is 32 HP. If anyone has S, it will be 48, if double S, it will be 56.
That has been already mentioned in "2 player"s submission.
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$00B8/$00B9 means P1/P2's weapon type. $05B8 means P1's first bullet's type. The value $04 means F. And $84 means F+R. After testing, both $04 and $84 are okay. But it won't happen if you charge the weapon.
$00FC is screen Y pos. The elevator is checked while $00FC=0 in common. If the player shoot something with F or F+R at that frame, the glitch will appear. But First elevator is different from the second one. I'm now making double player's run. And in my run, the glitch appears successfully at the next frame of $00FC becomes 0. And must let P1 do that, P2 failed.(I don't know the reason...) And shoot next enemy when $00FC becomes 0 at the second time. So if player can keep the F weapon and shoot something as soon as $00FC=0, the glitch will keep to the top, in theory. I'm not sure if enemy with HP=1 is feasible, though.
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NOOOOOOOOOO! I wooooon't do that any more! It's tooooooooooo hard!
On the other side, it is interesting to see 4 players playaround in a real play. But not in a TAS movie or other types of speedrun, in my opinion.
Someone has done a movie for two players. And I found that 2p's route is similar to 1p. Especially for rotating ground. And the player behind always becomes a bubble while touching the flag and entering the pipe.
Multiple players would save time sometimes. But lost time most times. So I don't think it is acceptable in this site.
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1. Path settings: I found that some default paths is "/My Documents/Dolphin Emulator". Maybe it's convenient to the user who uses many version. But it is not for me if I want to use the same version to playback two different movies. How could I change the path? And which file should I modify?
2. .lua file: Is it possible to use .lua file in dolphin? It is interesting to add the input into video. Such as FCEUX.
3. .dtm editing: I've seen that GC's movie could be edited. How about making a tool which can change .dtm to .txt?(Of course it can also change .txt to .dtm) So that I can edit wii's movie. That must be useful very well.
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Since I found CEMU, it is possible to TAS NSMBU in the future. (Luigi U I haven't played... Just watched some videos.)
Due to gamepad joined, player can make solid, stun the enemies by tapping the screen. It seems like a official cheat. Especially Making solid. It allows player to ignore all maps and it decreases the entertainment of the movie. But it's a game's feature. So 1 branch(any% or called "warped&gamepad") with gamepad and others(warped, warpless and 100%) without gamepad or 1 branch(warped) without gamepad and others(any%, warpless, 100%) with gamepad, which is the better idea? I prefer the first one...
Also, this game's 100% is different from NSMB Wii. Because there are other modes besides story mode in game. And it is interesting to add the challenge mode into this branch. So NSMBU's 100% = 5 stars with flash savestate (story mode) + all gold medal (challenge mode).
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I give a test for newest CEMU - 1.11.6. Used NSMBU.
1. Sometimes the screen stops for a little time.
2. Sometimes the music plays for several seconds, then enter the view.
3. No tools for TAS. (SL, frame advance, RAM watch&search, lua)
4. The emulator can't make a movie.
HOWEVER, I'm glad to see this emulator. Because it's much better than the early Wii's emulator - dolphin. CEMU can run with a whole speed with a high image quality!!!
So looking forward to making TAS movies with CEMU in the future!
Here's my test:
(Encode by NVIDIA's GeForce Experience)
Link to video
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I changed some code:
to
Biz can DO run#5374: Kabuto's C64 The Great Giana Sisters in 10:11.52's ROM before. But it doesn't after changing. So I changed the right place. However, SQIJ!.t64 ROM still can't autoplay the tape. How to do?
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I am not blaming anyone. Just want to do these things by myself. And give you my idea. It's OK if you disagree with me.
I want to replace files only when the submission is been judging. If someone wants to leave, they can't replace the submission which is judged over. So damaging won't happen to this site.
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How about expanding the submitter's authority to its own submission? Such as replacing the movie file, setting to delayed? Sometimes I have to want judge's help to do these things. It's a little inconvenient...
On the other hand, how about adding module of bilibili into the submission page (text)? Bilibili is a Chinese video site, similar to niconico. 60 fps video is available now on this site. And most of Chinese TASers upload their videos onto this site instead of obsolete Tudou or Youku. Several months ago, bilibili listed in Nasdaq, USA.
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I've looked just first 2 stages. Because I'm too busy during these days. But in fact, I'm very glad to see there is someone to make a GBA version of smb3.
But after looking your submission. I have some thought.
1. You choose a bad ROM version.
2. There is a NES 100% pub already. The difference between them is not very important. That means an NES version is enough on this site.
3. What's more, yours is slower than NES ver.
4. Less entertaining compared to NES's movie.
5. I noticed that you didn't running on the slope. I don't know if that would be faster.
So,,, maybe, I'm sorry to say that is not a good choice to make a movie of GBA version. But thank you for making a movie of GBA version, too.