Posts for Sonia

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Sonia
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Joined: 12/6/2013
Posts: 435
Location: Brazil
Mothrayas wrote:
EDIT: Or you can keep the video part exactly as it is by toggling on Video -> Direct stream copy, instead of Full processing mode. This saves having to spend the time re-encoding the whole video again.
If I select Direct Stream Copy, will virtualdub still join all .avis into a single one, or keep them separated? Because if they do the latter, I don't see a reason for trying this out.
Sonia
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Posts: 435
Location: Brazil
Lol wuuuuut, for real? I finished recording the video with the built in AVI recorder. 1 hour and 25 minutes gave me a total of 14.4GB. (that's fine, I was expecting more) But when I tried to join everything together with the audio through virtualdub, 5 minutes of video alone gave me a total of 20GB!!!! That's really overkill. If only 5 minutes is already bigger than the whole video, then just imagine 01h/25m? My whole HD would probably not even have enough space for that. So I aborted the operation. Is there not a way to join/sync the stuff and still make it small?
Sonia
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Posts: 435
Location: Brazil
Okay, I'll try all of this shortly. I'm using the Camstudio codec. Take a look at this: What Algorithm should I pick? LZO or GZIP? Also, what Level should I put? Does this Level thing work for both LZO and GZIP or only for GZIP?
Sonia
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Joined: 12/6/2013
Posts: 435
Location: Brazil
I'm kinda giving up on this built in AVI thing... it's too much pain for me and not worth it. So, I was trying to use FRAPS with PSXjin but when I try to record stuff, the video gets a black border around it, like this: I'm suspecting it has to do with poor resolution choices. What configurations should I use on the emulator so that FRAPS won't record with those black borders?
Sonia
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Joined: 12/6/2013
Posts: 435
Location: Brazil
And how can I join the video with the audio? the emulator splits them.
Post subject: (PSXjin) Recommend me a good Codec to Record AVI?
Sonia
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Joined: 12/6/2013
Posts: 435
Location: Brazil
Hello. I want to use the "Record AVI" feature from PSXjin, but I can't find a good codec for that. Every one I tried so far gave me a really bad video quality... So, can someone recommend me one that gives me perfect quality? I want to record at 480p or 720p (if possible).
Sonia
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Joined: 12/6/2013
Posts: 435
Location: Brazil
I think the main priority for now is making it compatible with windows 7. (if that's even possible) Better to leave the rest for later (i.e: mouse compatibility and stuff)
Sonia
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Joined: 12/6/2013
Posts: 435
Location: Brazil
Deleted.
Sonia
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Joined: 12/6/2013
Posts: 435
Location: Brazil
Does Desmume desync too much or is it reliable? I plan to make runs of Megaman ZX and ZX advent, plus some other games. So I wanna know.
Sonia
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Joined: 12/6/2013
Posts: 435
Location: Brazil
I just tested the movie, and it desynced on Leviathan for me as well... :(
Sonia
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Joined: 12/6/2013
Posts: 435
Location: Brazil
Sure, here it is: http://www.2shared.com/file/uSW0JMhO/zero2tasx1.html The rom used was "1207 - Megaman Zero 2 (U)(Eurasia)" (Just keep in mind this isn't a speedrun, just a tool assisted playthrough).
Sonia
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Posts: 435
Location: Brazil
Grincevent wrote:
I don't know what could have caused a desync. I guess you didn't use hex editing? (modifying some inputs directly in the movie file outside of the emulator, often used to copy/paste things like whole levels after going back to redo them).
Sorry, I'm new on this stuff so I dunno how to hex edit. Is there not a tutorial about it or something? Lemme see if I got it right, first I'd correct the part that desynced, then copy the rest of the movie and splice everything together?
Grincevent wrote:
My guess is that you did it mostly in real time/slow motion, and the emulator had a problem at one point with the inputs or saving/loading a state.
I did like 90% of the movie at 50% speed. So, that's what caused the desync?
Warepire wrote:
I seem to remember LUA save/load state functions being broken, if you did something with LUA of that sort, perhaps that can be to blame.
Not sure if I used this LUA thing. I think I just used save/load state and slowdown normally.
Sonia
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Joined: 12/6/2013
Posts: 435
Location: Brazil
I'm sorry, but... really, doesn't anyone have a clue about what happened...? It's just that if I don't get help from here, I don't know where else to ask.
Sonia
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Joined: 12/6/2013
Posts: 435
Location: Brazil
I made the movie myself, using the mentioned emulator. And I didn't change roms when replaying the movie, so dunno what caused the desync.
Post subject: Mega Man Zero 2 desynced for me
Sonia
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Posts: 435
Location: Brazil
The emulator is VBA-RR v24 svn480, and the movie is: Length: 01:46:25 Frames: 383129 Re-record Count: 3556 It desynced for me on fourth boss battle (Phoenix Magnion). What's more strange is that Mega Man Zero 1 didn't desync for me. What could have caused the issue?
Sonia
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Joined: 12/6/2013
Posts: 435
Location: Brazil
Thank you guys, it worked. I have one question, tho. I have a movie here with the game 70% completed or so, and I plan to resume recording later. But once I do it, I'll activate the cheat codes as well. Since the codes weren't there from the beginning, will that screw up the movie (make it desync)?
Sonia
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Joined: 12/6/2013
Posts: 435
Location: Brazil
Well, I found those cheat values and I'd like to add it to my game. (Rockman x6): All parts collected: 800CE600 FFFF FFFF 800CE602 9999 souls: 270F 80041F74 80041F76 2403 How can I add them? On the "tools" section there is RAM search, RAM poke, Cheat Editor... etc, and I don't know what I'm supposed to use.
Sonia
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Joined: 12/6/2013
Posts: 435
Location: Brazil
I'd help out if I could, but my knowledge about programming is basically 0. The best I could do is testing out stuff to find bugs, pretty much.
Sonia
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Joined: 12/6/2013
Posts: 435
Location: Brazil
How to use the Cheat Editor of this emulator? I go to "Tools -> Cheat Editor" but the option isn't highlighted for me, so I can't use it.
Sonia
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Experienced Forum User
Joined: 12/6/2013
Posts: 435
Location: Brazil
I was told that Hourglass won't work with all PC games even if you're running it on a Win XP 32 bits machine, but "it's possible as long as you modify it". Is there any tutorial teaching how to modify Hourglass in order to make it work with the more problematic games? Or does it take really advanced programming knowledge?
Sonia
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Joined: 12/6/2013
Posts: 435
Location: Brazil
The game is "Cotton - Fantastic Night Dreams" (for PCE CD) The Bizhawk version I'm using is 1.5.3. And I dunno how to check the core. PCEHawk by vecna?
Sonia
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Joined: 12/6/2013
Posts: 435
Location: Brazil
Wow pls. Just tried it out... And I thought FBA-rr was a bad emulator. I've never seen so much desync in my life, seriously, this thing didn't record a SINGLE frame correctly. Either I'm not doing stuff right or this "rerecording emulator" is just utter trash.
Sonia
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Joined: 12/6/2013
Posts: 435
Location: Brazil
Why is the audio of Bizhawk so dreadfully low? I put the volume at 100 on the Emulator, plus almost at the max on my speakers and I still can barely hear the music. Is there not a way to circumvent this?
Sonia
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Joined: 12/6/2013
Posts: 435
Location: Brazil
http://ch.nicovideo.jp/nogic/blomaga/ar109497 I just found this article with some good information on how to configure the emulator properly, but it's in Japanese. Can someone with enough knowledge about the language translate it?
Post subject: Just how reliable is PCSX2-rr?
Sonia
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Joined: 12/6/2013
Posts: 435
Location: Brazil
Title says all. I'm interested on some PS2 games, but I read that the emulator is still highly experimental. Does it really desync a lot like FBA-rr and stuff like that?
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