Experienced Forum User, Published Author, Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
At frame ~14000, you exit a door underwater. Then you walk on the ground until you start falling down - wouldn't it be better to take a stroke or two to gain some extra speed?
What was the reason for going down that shaft at the beginning of Carrot Castle?
Close to the end of the WIP you enter a room it seems only to grab a 1-UP. Why?
Also nice skips with the UFO. :) WIP looks great, good job!
My published movies
[03:45:05] <Naohiro19> Soulrivers: ...
[03:45:19] <Soulrivers> ?
[03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes!
[03:46:48] <Naohiro19> joke
Experienced Forum User, Published Author, Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
I first used Jabo's 1.5.2 for playing through the movie, but I had a desync at the sword. Then I switched to glN 64 0.4.1 and played the movie from the beginning, and it worked. I think the issue for people is that they do not play replay the movie after switching plugins.
My published movies
[03:45:05] <Naohiro19> Soulrivers: ...
[03:45:19] <Soulrivers> ?
[03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes!
[03:46:48] <Naohiro19> joke
Experienced Forum User, Published Author, Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
The first OOT run was indeed the first OOT run. Not much had been found yet, and guess why? Because it hadn't been researched. You're blaming TSA for not being good enough of a glitch hunter, and for not having the knowledge we have of the game today, which mind you has been hunted down by tens of people (even though 6 or so have done most of the work). It's like comparing the Gamecube to the NES - why couldn't they just have done the cel-shaded graphics from the start?
And jeez, what were you expecting, someone actually doing a speedrun for the good of the community? He took advantage of the things found by other people because none of them would actually bother to run the game. If any of them would have stated that they would run the game, I'm sure TSA would have just stepped aside. It's not like he was their captain and they his crew of glitch-hunters.
The fact that he never managed to produce this second speedrun is another story. I wasn't there myself to see the events unravel, but I'm sure he had a good reason. "Not being able to learn how to bomb hover"? Pah, so what? You're saying he was good enough for the "easy" run, but not for the "newer", glitchier run. What's the big deal? He just wasn't good enough, sheesh.
My published movies
[03:45:05] <Naohiro19> Soulrivers: ...
[03:45:19] <Soulrivers> ?
[03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes!
[03:46:48] <Naohiro19> joke
Experienced Forum User, Published Author, Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
Tub wrote:
Nope, it enters 'TSA'. TSA was a guy on a mission to claim all zelda speedrun records who once threw a hissy fit, then left with broken promises while others surpassed him.
He can still be seen as the creator of our OoT topic, where he made sure to show his name without actually contributing much.
If he was no good, explain to me how his WW run still holds the record after what ... four years?
My published movies
[03:45:05] <Naohiro19> Soulrivers: ...
[03:45:19] <Soulrivers> ?
[03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes!
[03:46:48] <Naohiro19> joke
Experienced Forum User, Published Author, Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
Definitely one of the best first-time TASes I've seen. If you would have told me you were a senior TASer, I would had believed you, judging from this video. Very nice, keep it up. :)
My published movies
[03:45:05] <Naohiro19> Soulrivers: ...
[03:45:19] <Soulrivers> ?
[03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes!
[03:46:48] <Naohiro19> joke
Experienced Forum User, Published Author, Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
z0MG wrote:
Soulrivers wrote:
Actually if you choose the "Pause at frame" option, start fast-forwarding with TAB, and while you're holding TAB click outside the Mupen window, it'll keep fast-forwarding and you're free to do whatever you want.
what do you prefer? waiting half an hour to get to that point while mupen eats cpu, or skipping right to that point/getting there much faster without eating cpu?
damn it, you guys sure like arguing. you know that a feature like that would be useful.
Sure it would be useful, I was just providing an alternative. It probably isn't very plausible though; it hasn't been implemented in any other emulator.
My published movies
[03:45:05] <Naohiro19> Soulrivers: ...
[03:45:19] <Soulrivers> ?
[03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes!
[03:46:48] <Naohiro19> joke
Experienced Forum User, Published Author, Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
Actually if you choose the "Pause at frame" option, start fast-forwarding with TAB, and while you're holding TAB click outside the Mupen window, it'll keep fast-forwarding and you're free to do whatever you want.
My published movies
[03:45:05] <Naohiro19> Soulrivers: ...
[03:45:19] <Soulrivers> ?
[03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes!
[03:46:48] <Naohiro19> joke
Experienced Forum User, Published Author, Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
Voting yes because of this.
Wow this place has awesome music. Seriously.
It looks like you finally got your ass down to finishing this, and what a finish it was. :) Great job, yes vote.
(I'm not sure if I understand why the movie would be V3 at all, it should be V8, no? D: )
My published movies
[03:45:05] <Naohiro19> Soulrivers: ...
[03:45:19] <Soulrivers> ?
[03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes!
[03:46:48] <Naohiro19> joke
Experienced Forum User, Published Author, Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
I must say, this was a very quick and well done response to my run. While I think you left out some entertainment value in some of the boss fights and other waiting periods from your previous movie, it was overall good.
I'm not sure if you knew this, but each jump (no matter how far or high) is always 1 frame slower than just running. I think I spotted some places where your jumping wasn't optimal, but that was just a few times anyway, so it isn't worth redoing for. Great job, yes vote!
My published movies
[03:45:05] <Naohiro19> Soulrivers: ...
[03:45:19] <Soulrivers> ?
[03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes!
[03:46:48] <Naohiro19> joke
Experienced Forum User, Published Author, Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
Deign wrote:
=( Now me and andrewg dont have the same post count
edit: yay now we do!
edit2: also, how does this not count as a TAS? it's still super play, seeing as how it's probably not possible without tools, since if i remember correctly you need to be able to wall jump.
And as you remember, andrewg wall jumps in his speedrun.
My published movies
[03:45:05] <Naohiro19> Soulrivers: ...
[03:45:19] <Soulrivers> ?
[03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes!
[03:46:48] <Naohiro19> joke
Experienced Forum User, Published Author, Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
I'm far from the TASer who watches the RNG. Though I have found that any actions at all changes what item comes out of a box. If you hold right for one frame longer, another item may come out.
My published movies
[03:45:05] <Naohiro19> Soulrivers: ...
[03:45:19] <Soulrivers> ?
[03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes!
[03:46:48] <Naohiro19> joke
Experienced Forum User, Published Author, Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
gia wrote:
cool, have you tried going through the middle section with mines instead of taking the upper path?, last time I got pushed forward by the mines gaining a lot of speed
I did just that in my last WIP very optimised, however when I compared my new strategy to the old one, I found it was around 20 frames faster.
My published movies
[03:45:05] <Naohiro19> Soulrivers: ...
[03:45:19] <Soulrivers> ?
[03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes!
[03:46:48] <Naohiro19> joke
Experienced Forum User, Published Author, Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
It looks like you finally managed to save those sought-after 2 seconds, which can only be described as incredible. I cannot watch the run right now due to lacking hardware, but I will once I get home (this Sunday). Good luck getting this published, you won't need it.
My published movies
[03:45:05] <Naohiro19> Soulrivers: ...
[03:45:19] <Soulrivers> ?
[03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes!
[03:46:48] <Naohiro19> joke
Experienced Forum User, Published Author, Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
Phallosvogel wrote:
in the beginning, you just jump up. a normal jump. but then roll out of it like you did an A+B jump. how the hell do you do that and isnt that slower?
It has been proven to be the fastest way of acceleration.
quote="Phallosvogel"]oh and in the first bowser stage (im not that good with the stage-names) jou repeatedly jump on the elevator (this turning wheel thing) before you jump down to perform the BLJ. why?[/quote]
Because the elevator isn't lined up properly when Mario gets there.
My published movies
[03:45:05] <Naohiro19> Soulrivers: ...
[03:45:19] <Soulrivers> ?
[03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes!
[03:46:48] <Naohiro19> joke