Posts for SprintGod


Experienced Forum User, Published Author, Former player
Joined: 5/20/2004
Posts: 118
Location: Over there!
Modo. Hop, turn slightly in the air, and straighten yourself before you land to get a slight speed boost. Repeat for ludicrous speed.
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Experienced Forum User, Published Author, Former player
Joined: 5/20/2004
Posts: 118
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There are known ways to significantly improve the Sonic 2 TAS, and quite a few areas that aren't optimised very well. If my Sonic 3 & Knuckles recording isn't worthy of a star, then Sonic 2 certainly isn't.
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Posts: 118
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Getting Jaffar (last boss) to teleport repeatedly. It wastes time if he attacks from the opposite side of the screen.
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Experienced Forum User, Published Author, Former player
Joined: 5/20/2004
Posts: 118
Location: Over there!
A while back in the MARP IRC channel, I changed my nick to SprintGod as a joke (somewhat inspired by JoustGod), and never bothered to change it back.
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Experienced Forum User, Published Author, Former player
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Posts: 118
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The country has nothing to do with it, just the system. The Japanese version is used simply because you can skip the logos at the start. As for that bit, you have to get in and out without triggering either of the two switches, otherwise you're forced into a long detour.
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Experienced Forum User, Published Author, Former player
Joined: 5/20/2004
Posts: 118
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Sonic 3 special stage routes Made these a bit ago. They're the quickest paths I could find. Blob = Jump Cyan = Running backwards having bounced off something
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Experienced Forum User, Published Author, Former player
Joined: 5/20/2004
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The Hitchhiker's Guide to the Galaxy wrote:
You wake up. The room is spinning very gently round your head. Or at least it would be if you could see it which you can't. It is pitch black. > slap self Done. **** You have died **** We are about to give you your score. Put on your peril-sensitive sunglasses now. (Hit RETURN or ENTER when ready.) > Your score is 0 of a possible 400, in 0 turns. Would you like to start over, restore a saved position, or end this session of the game? (Type RESTART, RESTORE, or QUIT):
http://www.bbc.co.uk/radio4/hitchhikers/game_nolan.shtml
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Experienced Forum User, Published Author, Former player
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I just had my best ever run of the game at Mania difficulty, in terms of lives lost rather than speed. [url=http://www.gdward.plus.com/site/gaming/gmv/Streets%20of%20Rage%202%20%28U%29%20[%21%5D%20-%20999999.gmv.zip]Mania difficulty, one life, no continues. Completed in 1:14:41.30 with Axel[/url] Finished with five lives remaining (15 extras, 11 deaths). 9 of those deaths were on the last two levels. It just goes to show how evil the last few areas of the game are.
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So you "watched" it, yet didn't notice that around 80% of the game is different. What you're doing is tantamount to fastforwarding through Indiana Jones and the Last Crusade in 10 minutes, then claiming it's not worth watching because it's the same as the first two movies.
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13 of the 20 levels in the SNES version are entirely new. Levels 7, 8, 10, 11 and 12 of the original no longer exist. Any important events within these have been reimplemented in the new levels. The 7 levels that are based on originals have had sections added, removed, or altered to varying degrees. Especially level 9 (originally 6), which has been changed so much that only the first and last rooms are recognisable. In conclusion. Truncated should try watching recordings before commenting on them.
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The only plausible explanation for the NES version is that it was made by three gibbons and a cheese grater. All copies of it should be burned, crushed and/or launched into space. I only bothered to record it because the existing TAS sucked more than the game itself. The Megadrive version has roughly the same content as the original PC version (with improved graphics), but it uses a different game engine with some annoying quirks. The SNES game engine seems to have been ported from the original, but so much stuff has been added and changed (mostly for the better) that it might as well be a sequel.
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Minimal differences my arse.
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Experienced Forum User, Published Author, Former player
Joined: 5/20/2004
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Yes from me. There are some suboptimal areas, but I only spotted them because I've used manual brute force to get through the first few levels (i.e. trying every possible combination of movement to get to each forced position). That's why it's been taking so damn long for me to get this game recorded. Also, I'm lazy. Bleh. I doubt that anyone else will see anything wrong with this.
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Joined: 5/20/2004
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You obviously completely missed the sarcasm there. And you are wrong about how BitTorrent works. The tracker simply sends out peer data and collects statistics. The logistics of the downloading and uploading are entirely handled by the client. Basically, the more you download from any particular peer, the more priority will be placed on uploading to them, and vice versa. The reason that some other trackers have been banning BitComet is because of this issue, which only affects private trackers, and seems to have been finally resolved as of v0.59. This is the only public tracker I'm aware of that has banned BitComet, and for a reason that you can't even explain properly.
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Experienced Forum User, Published Author, Former player
Joined: 5/20/2004
Posts: 118
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Hurry up and ban everyone with a 512+/256Kb connection. These people are clearly leechers, as they can download significantly faster than they can upload.
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Experienced Forum User, Published Author, Former player
Joined: 5/20/2004
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Completed in 32:04.62 with Max (time at last hit on Mr.X) Not a great run, but it'll do for now. Edit: Randomly improved it by a bit to 31:38 (or 31:24 if you ignore the menus) [url=http://www.gdward.plus.com/site/gaming/gmv/Streets%20of%20Rage%202%20%28U%29%20[%21%5D%20-%2031%2724.gir.zip]GIR[/url] or [url=http://www.gdward.plus.com/site/gaming/gmv/Streets%20of%20Rage%202%20%28U%29%20[%21%5D%20-%2031%2724.gmv.zip]GMV[/url]
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Joined: 5/20/2004
Posts: 118
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Not played for a short while... :) I just had a few goes, the best of which was 32:23 at the final hit. I'm gonna try a couple more times before I upload it, because there were quite a few stupid mistakes.
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They're really pulling out all the stops on this one... They got an interview with Wil Wheaton!
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Experienced Forum User, Published Author, Former player
Joined: 5/20/2004
Posts: 118
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Look at me! I'm invisible!
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Experienced Forum User, Published Author, Former player
Joined: 5/20/2004
Posts: 118
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DrJones wrote:
the boss that traps sonic between two laser beams can be destroyed.
No, it can't. You can hit it all you want, but it won't die.
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Bisqwit wrote:
Divx required 4 tries and still wasn't satisfying as for quality/size ratio. (The last try ended up with 300 MB AVi that was far blurrier than the released one.) x264 required 3 tries until it was satisfying (200 MB, quality not worse than the previous version). Simple as that.
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It's slower. Jumping destroys your momentum.
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Experienced Forum User, Published Author, Former player
Joined: 5/20/2004
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Slow and sloppy. I can do it faster than that in real-time.
  • Lots of unnecessary movement.
  • Far too much time wasted on guards.
  • Several missed shortcuts.
I started this game from scratch yesterday (my old SMV got corrupted at some point, probably when my hard drive went haywire a few weeks ago), and after 7 levels it's about 3 minutes faster than your time. You're going to have to use quite a bit more than 10 rerecords per minute to get a movie accepted here.
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Tatsuhiko wrote:
The first level can't be beaten that fast.
Yes it can.
Tatsuhiko wrote:
From what I experienced, you can' bypass that guard to exit the level.
Yes you can. It requires an almost perfectly positioned and perfectly timed jump. If done correctly, he'll swing too early and miss, giving you enough time to jump past him and run away. A lot of trial and error is involved, because you'll usually get stabbed in the back before you're out of range.
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Joined: 5/20/2004
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Each version is different: NES
  • It sucks.
Megadrive
  • Guards can be skipped by jumping straight through them.
  • After jumping, you can only grab hold of a ledge on the same level that you jumped from, instead of one below like in the other versions.
  • If you fall through a crumbling floor, you can't grab the ledge to save yourself.
  • Moving with the sword drawn is very slow, meaning you can't step past guards whilst fighting.
SNES
  • More levels and enemies
  • The old levels have sections added to them.
  • The engine is virtually identical to the original PC version.
  • Guards can be skipped by jumping through them, but you stop on the other side and are forced to draw your sword (if you have it).
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