Posts for Stovent


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Stovent
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WARNING : MAY SPOIL Zelda: Breath of the Wild Link to video
[17:37:00]<TheCoreyBurton> It's N64 - it's ALWAYS bad news.
Stovent
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Note to publisher, encode is already uploaded on TVC
[17:37:00]<TheCoreyBurton> It's N64 - it's ALWAYS bad news.
Stovent
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Jhynjhiruu wrote:
That video doesn't have the logo thingy at the start.
The logo isn't required if it's a temp encode like now, it is only required for YT when it's published
[17:37:00]<TheCoreyBurton> It's N64 - it's ALWAYS bad news.
Stovent
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I guess this is your encode ?: Link to video the times are differents, that's why I doubt
[17:37:00]<TheCoreyBurton> It's N64 - it's ALWAYS bad news.
Stovent
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Techokami wrote:
Should be noted that this does not sync on the latest versions of BizHawk, due to low level emulation improvements in the SMS core; encoders will need to install an older version first.
The encode is already done and uploaded, I'm just waiting the publication
[17:37:00]<TheCoreyBurton> It's N64 - it's ALWAYS bad news.
Stovent
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Warepire wrote:
Publishers: Can the images in the submission be archived somewhere so they won't get lost once this TAS is published?
Maybe in the file storage, but it will be full fast if everybody do this
[17:37:00]<TheCoreyBurton> It's N64 - it's ALWAYS bad news.
Stovent
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Re-encoding, should be ready in 6h
[17:37:00]<TheCoreyBurton> It's N64 - it's ALWAYS bad news.
Stovent
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Hello, like said upper, I'm the one who translated the submission text and I want you guys to tell me all the mistakes I made to improve my English. Thanks if you do it :) Yes vote btw.
[17:37:00]<TheCoreyBurton> It's N64 - it's ALWAYS bad news.
Stovent
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AngerFist wrote:
I hope someone does a loseless encode.
For your enjoyment
[17:37:00]<TheCoreyBurton> It's N64 - it's ALWAYS bad news.
Stovent
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Yours is quite good, but why don't we use it instead of MeGUI ? I personnally prefer use ffmpeg more than MeGUI but I don't know much about ffmpeg
[17:37:00]<TheCoreyBurton> It's N64 - it's ALWAYS bad news.
Stovent
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Pokota wrote:
Fourth - there is no programs subfolder in the rar file, so this will not work for anyone other than yourself. Ohh I see, it's supposed to be run from the MeGUI folder. Still won't work for me though.
No, It is supposed to be in the TASEncodingPackage, like I said upper.
Stovent wrote:
to put in the TASEncodingPackage
The package can be found in this thread :
feos wrote:
I moved TASEncodingPackage to github some time ago, and per Fog's suggestion, I switched to this direct zip link, that will always have all the latest files: https://github.com/vadosnaprimer/TASEncodingPackage/archive/master.zip Also note that it's not TEP2 anymore, because freesub started working for me again, so I switched back to it.
It's the official package for the encoders
[17:37:00]<TheCoreyBurton> It's N64 - it's ALWAYS bad news.
Stovent
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I've made two files to put in the TASEncodingPackage that do quick HD encodes and is faster that MeGUI (I took 15mn with MeGUI and 7 mn with my files to encode a 33mn movie with same settings) and faster to setup, my output is just 15% heavier than his but this can be changed by using a higher crf value (temp.bat) They are a small avs script and a batch file to launch the encode. Can you tell me if it is good or what have to be changed ?
[17:37:00]<TheCoreyBurton> It's N64 - it's ALWAYS bad news.
Stovent
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Tu les mets sur un site d'upload genre mega.nz. La VOD tu préfère que je te l'envoie pour que tu la mette sur ta chaine YT ou préfère tu que je la mette sur la mienne ?
[17:37:00]<TheCoreyBurton> It's N64 - it's ALWAYS bad news.
Stovent
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I hesitated between yes and neh but it looks perfectly optimised and I like Winnie so it's a small yes HD encode available [url= https://mega.nz/#!EcdjAYwK!NK57CH0Gs6dHp_cVr6vCP3wmPwhk62JCoHV2uib-qhg ]here[/url], I had to set the game name over two lines because it didn't fit in one
[17:37:00]<TheCoreyBurton> It's N64 - it's ALWAYS bad news.
Stovent
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Je peux tenter de le faire. Mais la meilleur solution (a mes yeux) c'est de le mettre sur un pastebin ou quelque chose du genre pour que tout le monde puisse essayer de le traduire et tu prendras celui qui te semble être le meilleur. Au passage, si tu m'envoie ton movie file, je peux te l'encoder pour que tu l'ajoutes au texte de soumission
[17:37:00]<TheCoreyBurton> It's N64 - it's ALWAYS bad news.
Stovent
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Well, there are 2 problems with your submission : The first is that you don't beat the game, so it's not even a speedrun. The second is that it's allowed to do a TAS that don't beat the game, but these TAS have a very high entertaining value, which is not the case with yours (this glitch is common and is not very entertaining)
[17:37:00]<TheCoreyBurton> It's N64 - it's ALWAYS bad news.
Stovent
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Thank you Scrimpeh. Also, do you know how is calculated the number next to your player rank ?
[17:37:00]<TheCoreyBurton> It's N64 - it's ALWAYS bad news.
Stovent
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I thought that they was no glitches and then you went through a wall, so yes vote ! for HD encode, see here
[17:37:00]<TheCoreyBurton> It's N64 - it's ALWAYS bad news.
Stovent
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How does the trimframe variable work ? Does it indicate the frame to stop encode ? Basically it's 472969, is there a particular reason ?
[17:37:00]<TheCoreyBurton> It's N64 - it's ALWAYS bad news.
Stovent
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In virtualdub, how do you remove a part of a movie ? I dumped too much so I wanna remove the end of the dump
[17:37:00]<TheCoreyBurton> It's N64 - it's ALWAYS bad news.
Post subject: FCEUX dump
Stovent
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When dumpinp a movie in FCEUX 2.2.3, is the sound still recorded even if the volume is at 0 ? Also, is the dump at normal speed even if I speed up the game ?
[17:37:00]<TheCoreyBurton> It's N64 - it's ALWAYS bad news.
Stovent
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So the TAS will be 5 days long or there's a way to skip days ? AFAIK of the game, you have to talk real words to your pet and I'm not sure that any DS emulator can simulate theres words (maybe with plugins or using a real microphone instead of a buton). Also, the first RNG number is really RNG but all the others are calculated with an equation. The RNG will be exactly the same, as long as it is recorded
[17:37:00]<TheCoreyBurton> It's N64 - it's ALWAYS bad news.
Stovent
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Location: France
Encode won't be this hard, the main question is : what would be the goal of this TAS ?
[17:37:00]<TheCoreyBurton> It's N64 - it's ALWAYS bad news.
Post subject: Newbie questions
Stovent
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Hello, I'm wondering why the rerecords count stand for ? Is it just for information or is there a real reason to put them in the subtitles ?
[17:37:00]<TheCoreyBurton> It's N64 - it's ALWAYS bad news.
Stovent
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I have bugs to report here, I hope it's the better place submit it Anyway, my irst bug is if I launch a ROM and then resize the window, I can't open the RAM watch and search, when I click nothing happen I'm using DeSmuME 0.9.9 (x86 because with x64 I can't open lua scripts) The second one is about lua : with the x64 version of DeSmuME 0.9.9, it tells me "lua51.dll not found" even if the dll file is in the folder of desmume Do you also have theres bugs or not ?
[17:37:00]<TheCoreyBurton> It's N64 - it's ALWAYS bad news.
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