Posts for Stovent


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Stovent
He/Him
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Joined: 8/23/2016
Posts: 165
Location: France
Yes, it works now, thanks Masterjun ! And about the second part of my 1st comment, is it useless or not ?
[17:37:00]<TheCoreyBurton> It's N64 - it's ALWAYS bad news.
Stovent
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Joined: 8/23/2016
Posts: 165
Location: France
I discovered TAS with the YT channel 88mph (they were presenting SilentSlayers & Johannes' super mario 64 in 5:33 ) and wanted to see more of that so I went on TASvideos
[17:37:00]<TheCoreyBurton> It's N64 - it's ALWAYS bad news.
Stovent
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Joined: 8/23/2016
Posts: 165
Location: France
It was very entertaining to see, even if haven't play this game, Yes vote. Also i've made a HD encode of this movie, if a publisher could verify if it is ok : EDIT : the encode wasn't good, here is the good one https://mega.nz/#!sBtzQYrK!rtjbRG41mu9qEKXhYBA61ShsrSAO4wDLfVagmP35c_c
[17:37:00]<TheCoreyBurton> It's N64 - it's ALWAYS bad news.
Stovent
He/Him
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Joined: 8/23/2016
Posts: 165
Location: France
No, left-click. Right-click do nothing for me
[17:37:00]<TheCoreyBurton> It's N64 - it's ALWAYS bad news.
Stovent
He/Him
Experienced Forum User, Publisher
Joined: 8/23/2016
Posts: 165
Location: France
I figured out when the problem happen, it happen when I click inside the prompt window, and it is like "freezing" (the encode doesn't continue) until I press a button. Can it be problematic or not ? As far as i've seen, it doesn't affect the encode quality so I guess it's not
[17:37:00]<TheCoreyBurton> It's N64 - it's ALWAYS bad news.
Post subject: TASEncodingPackage discussion
Stovent
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Joined: 8/23/2016
Posts: 165
Location: France
Hello, I'm using the TASEncodingPackage2 (as everybody i guess) and I have an issue : Sometimes, during the encode, it stop and i have to press the spacebar on the prompt to make it run again. Does anyone had this issue before or is it just me ? Another subject to discuss but it's just informational : I saw that H.264 encoder is a 32-bits version. Can a 64-bits version make encodes faster ? I can understand that such a program is long to make and create a 64-bits would be a lot of work, that the creator may not have. Thanks for your answers
[17:37:00]<TheCoreyBurton> It's N64 - it's ALWAYS bad news.
Post subject: Explications
Stovent
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Joined: 8/23/2016
Posts: 165
Location: France
Bonsoir/bonjour, je voudrais savoir ce qu'est précisément l'arbitrary code execution ? J'en ai déja vu mais je comprend pas si c'est des des scripts qui modifient le jeu ou une parfaite exécution de touche qui permet cela. Merci de vos réponses, Stovent
[17:37:00]<TheCoreyBurton> It's N64 - it's ALWAYS bad news.
Stovent
He/Him
Experienced Forum User, Publisher
Joined: 8/23/2016
Posts: 165
Location: France
Hello, is it possible to open a .mp4 instead of a .avi ? And also what do I need to change to encode a DS movie ? Thanks for your answers
[17:37:00]<TheCoreyBurton> It's N64 - it's ALWAYS bad news.
Stovent
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Joined: 8/23/2016
Posts: 165
Location: France
I've deleted my last post, since the encodes wasn't correct. Here is the link to the correct encodes : https://mega.nz/#!cYF2CCbC!E0o841_VEL-CdgCNobiO6c7zKxX0kv8-QVNoelkr624
[17:37:00]<TheCoreyBurton> It's N64 - it's ALWAYS bad news.
Stovent
He/Him
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Joined: 8/23/2016
Posts: 165
Location: France
Ok, thank you for your help ! :)
[17:37:00]<TheCoreyBurton> It's N64 - it's ALWAYS bad news.
Stovent
He/Him
Experienced Forum User, Publisher
Joined: 8/23/2016
Posts: 165
Location: France
My code was :
Language: lua

function main() gui.text(0, -10, emu.framecount() + 18) end emu.registerafter(main)
but thank you, it works as I wanted Can you explain me was does the register function does or, at least, a link to the explanation ? I wanna understand
[17:37:00]<TheCoreyBurton> It's N64 - it's ALWAYS bad news.
Post subject: Constant printing when frame advancing
Stovent
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Joined: 8/23/2016
Posts: 165
Location: France
Hi, here is my problem : when I print a value with gui.text, it doesn't stay on screen, it disapear after a short time. Is it possible to let it printed even if the game is in pause ?
[17:37:00]<TheCoreyBurton> It's N64 - it's ALWAYS bad news.
Stovent
He/Him
Experienced Forum User, Publisher
Joined: 8/23/2016
Posts: 165
Location: France
Seeing link's feet align with the bottom looks weird but I like it, so now I start using the one you made ? By the way, i've corrected my subtitles mistakes. If you tell me that the logo is good, I encode the movie and upload it on mega tomorrow.
[17:37:00]<TheCoreyBurton> It's N64 - it's ALWAYS bad news.
Stovent
He/Him
Experienced Forum User, Publisher
Joined: 8/23/2016
Posts: 165
Location: France
Can you tell me if this one is ok ? It correct some mistakes from the last one : http://imgur.com/a/d7e8Y
[17:37:00]<TheCoreyBurton> It's N64 - it's ALWAYS bad news.
Post subject: Comment on Stovent's Logo
Stovent
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Experienced Forum User, Publisher
Joined: 8/23/2016
Posts: 165
Location: France
I've made a new logo, can you tell me if it's good ? http://fr.tinypic.com/r/jsoe2b/9
[17:37:00]<TheCoreyBurton> It's N64 - it's ALWAYS bad news.
Stovent
He/Him
Experienced Forum User, Publisher
Joined: 8/23/2016
Posts: 165
Location: France
My logo has been accepted by fsvgm777. Do I have do make another one since this one seem weird ? I've found a good time and a good stop for the subtitles : it's at 51s on the bottom of the screen, will it be good ?
[17:37:00]<TheCoreyBurton> It's N64 - it's ALWAYS bad news.
Stovent
He/Him
Experienced Forum User, Publisher
Joined: 8/23/2016
Posts: 165
Location: France
Hi, I've made an HD encode of this movie, can you tell me if it is good enough to be published ? here is the link : https://archive.org/download/CircusCaperAnyResubmissionDrD2k9/Circus%20Caper%20-%20Any%20%25%20-%20Resubmission%20-%20DrD2k9.rar
[17:37:00]<TheCoreyBurton> It's N64 - it's ALWAYS bad news.
Stovent
He/Him
Experienced Forum User, Publisher
Joined: 8/23/2016
Posts: 165
Location: France
Acvisynth : https://sourceforge.net/projects/avisynth2/ VirtualDub : http://virtualdub.sourceforge.net/ for 32 and 64 bits DeDup : http://akuvian.org/src/avisynth/dedup/dedup-0.17.zip (spikestuff's link) and it still doesn't work... if you wanna check again : script : http://pastebin.com/YbdSzJ0H file folder : http://www.hostingpics.net/viewer.php?id=965978dedup.jpg If you want, i can skype from 9 to 11 pm GMT+1. Send me a PM and i'll give you my skype
[17:37:00]<TheCoreyBurton> It's N64 - it's ALWAYS bad news.
Stovent
He/Him
Experienced Forum User, Publisher
Joined: 8/23/2016
Posts: 165
Location: France
Still not working : "Avisynth open failure: LoadPlugin: unable to load "<path>", Module not found. Install missing library?". My path is set as : C:\Program Files (x86)\AviSynth\plugins\dedup\DeDup.dll I've tried to open it without the "loadplugin" line and it tells me : "Avisynth open failure: Splice: Video formats don't match" but I think it's normal
[17:37:00]<TheCoreyBurton> It's N64 - it's ALWAYS bad news.
Stovent
He/Him
Experienced Forum User, Publisher
Joined: 8/23/2016
Posts: 165
Location: France
Aktan wrote:
If you make a new AVS with only the following line and open it in VirtualDub, what happens?:
Language: avisynth

Version()
As a video file, VirtualDub tells me : "AVI Import Filter error: (Unknow) (80040154) and as a script : "Variable 'Version' not found". I've verifed and I have DeDup installed in the correct folder, the path is correct. I've unistalled/reinstalled AVISynth and VirtualDub and it still doesn't work
[17:37:00]<TheCoreyBurton> It's N64 - it's ALWAYS bad news.
Stovent
He/Him
Experienced Forum User, Publisher
Joined: 8/23/2016
Posts: 165
Location: France
[17:37:00]<TheCoreyBurton> It's N64 - it's ALWAYS bad news.
Stovent
He/Him
Experienced Forum User, Publisher
Joined: 8/23/2016
Posts: 165
Location: France
Yes, it is installed and i have DeDup too
[17:37:00]<TheCoreyBurton> It's N64 - it's ALWAYS bad news.
Post subject: Problem with VirtualDub and avs scripts
Stovent
He/Him
Experienced Forum User, Publisher
Joined: 8/23/2016
Posts: 165
Location: France
Hi, I try to encode a movie, but when I launch my script with VirtualDub, he tells me : "variable 'LoadPlugin' not found" Does anyone knows how to fix this ?
[17:37:00]<TheCoreyBurton> It's N64 - it's ALWAYS bad news.
Stovent
He/Him
Experienced Forum User, Publisher
Joined: 8/23/2016
Posts: 165
Location: France
Wait 1 visual frame but from when ? From the moment I can preform another roll after doing one ? Also, can you tell me all you know about Phantom Hourglass, maybe it can help me
[17:37:00]<TheCoreyBurton> It's N64 - it's ALWAYS bad news.
Stovent
He/Him
Experienced Forum User, Publisher
Joined: 8/23/2016
Posts: 165
Location: France
Thanks, it'll help me a lot
[17:37:00]<TheCoreyBurton> It's N64 - it's ALWAYS bad news.
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