Posts for Stovent


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Stovent
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Joined: 8/23/2016
Posts: 165
Location: France
I can't access to the docs, since it is private. Have you got another link ?
[17:37:00]<TheCoreyBurton> It's N64 - it's ALWAYS bad news.
Stovent
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Joined: 8/23/2016
Posts: 165
Location: France
I want to do some scripts but I can't find a DeSmuME lua functions list. Does anyone of you know where I can find them or is that the same functions as bizhawk or another emulator ?
[17:37:00]<TheCoreyBurton> It's N64 - it's ALWAYS bad news.
Stovent
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Joined: 8/23/2016
Posts: 165
Location: France
I have an important question : for now, I'm using a SRAM file to avoid the creation of the save file, but should I continue like this or start without any SRAM file and have the creation of a save file ?
[17:37:00]<TheCoreyBurton> It's N64 - it's ALWAYS bad news.
Stovent
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Joined: 8/23/2016
Posts: 165
Location: France
After 3 rolls, you must wait 31 VIs before perform another roll. The 31 VIs count start from the first frame that link can re-roll after performing a roll.
[17:37:00]<TheCoreyBurton> It's N64 - it's ALWAYS bad news.
Stovent
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Joined: 8/23/2016
Posts: 165
Location: France
I've made some researches and here are some results : - Be right-handed seems to be faster and more convenient. - Set the text's speed to fast is useless. - Rolling on the Z axe set Link's speed to 1024/-1024 for 1 frame and then the speed is set to 696/-696. - Rolling on the X axe set Link's speed to ~977/-977 if he wasn't moving and to ~1018/-1018 if he was moving. Then the speed is going down to 694/-694. - Indeed, Link is faster when not touching the corners of the screen. - there is a difference between Link's velocity+subpixel and the subpixel on the next frame. example : frame 1 : velocity : 696 subpixel : -8312 frame 2 : velocity : 696 subpixel : -7649 the difference is of 33. I have a question : what do you mean by "subpixel", "lo 32" and "hi 32" ?
[17:37:00]<TheCoreyBurton> It's N64 - it's ALWAYS bad news.
Stovent
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Experienced Forum User, Publisher
Joined: 8/23/2016
Posts: 165
Location: France
Thanks for this pok3monrocks.
pok3monrocks wrote:
Don't confuse these or I will slap you.
Don't worry I know what is it :) I'm trying to use some lua scripts but DeSmuME tell me that the lua51.dll is missing whereas it is in the DeSmuME folder and the lua folder. Also, the lua path is set to my lua folder. Can you help me ? EDIT : this only happend with the x64 DeSmuME but it works perfectly with the x86
[17:37:00]<TheCoreyBurton> It's N64 - it's ALWAYS bad news.
Stovent
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Experienced Forum User, Publisher
Joined: 8/23/2016
Posts: 165
Location: France
Yea, i've made some researches on the rolling. I have some results but i didn't made all the test I wanted so i'll give you information when I would have done all that I want to do. I have another question : DeSmuMe write the game turns at 60 FPS but it should be 60 IPS because the screen refresh an frame on two and after 6 refreshes, it's a frame on 3 once. What do you think of that ?
[17:37:00]<TheCoreyBurton> It's N64 - it's ALWAYS bad news.
Stovent
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Joined: 8/23/2016
Posts: 165
Location: France
Thanks for your answers, I've restarted a run with a japan version. If someone wants to help me, whatever you do, I would be very grateful. You can help by finding some funny things, glitches or little tricks to skip areas or being faster, and post it on a new topic in the DS games forum or/and on Zeldaspeedruns.com. EDIT : You also can help just by giving some ideas to do during the train travels, something funny that can entertain the viewers. Ask me in a message if you have any questions
[17:37:00]<TheCoreyBurton> It's N64 - it's ALWAYS bad news.
Stovent
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Experienced Forum User, Publisher
Joined: 8/23/2016
Posts: 165
Location: France
I red that the english version is better because most people can speak English so I though the US would be the best version. Also I didn't know that the japanese has this skip, have you got a link to a video or other of it ? So should I continue on the US version or use the japanese version ?
[17:37:00]<TheCoreyBurton> It's N64 - it's ALWAYS bad news.
Post subject: The Legend of Zelda : Spirit Tracks
Stovent
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Experienced Forum User, Publisher
Joined: 8/23/2016
Posts: 165
Location: France
Hello, I'm currently working on a Spirit Tracks TAS and I was wondering if I was using a good ROM. The name of my ROM is : 4527 - Legend of Zelda - Spirit Tracks, The (US)(M3)(XenoPhobia).nds Can this ROM be used to do a TAS ? If not, have you got a link of a good ROM for me ? Thanks for your answers. Stovent
[17:37:00]<TheCoreyBurton> It's N64 - it's ALWAYS bad news.
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